[QUOTE=Mustang;497900]I think it would be interesting to see how some different systems work, for example each player has only one merc picked in tandem with the other team DotA style. It might be that this doesn’t work for stopwatch, but it might work for a new gamemode. I also like that it’ll mean different line-up almost everytime, and tactical picking to prevent your enemy having their prefered picks. It’s an interesting shake-up that could be fun to watch.
Three mercs on a team of five means upto fifteen different mercs on a team and a possible two hundred and forty three different merc combinations during a match, if one of these won’t work in a given situation then either you’re not working very well as a team during the game, by not communicating efficiently, or before the game, by not making sure you had a good enough selection to cover several different eventualities. But because you could be screwed over by not having good teamwork, I would prefer if this wasn’t enforced in random public games.
All mercs is a good option on hotswap server where players don’t necessarily know each other, work as a super efficient trained team or are expected to stay for the duration of the game, that is, on traditional public server browser servers.[/QUOTE]
OMG MUSTANG!
Why are you so much smarter when it comes to wording things than me 
Totally agree with your comments on random public play leaving mercs unlocked.
and I want to kiss you as your the only other person to use the word ‘watch’ in this thread 

