No Ragdoll No Buy


(tokamak) #81

Splash Damage did this 10 years ago.


(beute) #82

great, it’s like having a turbo boost button for a car without tires.

for all you guys that think he is “nitpicking”, stop beeing ignorant.
Acting as he has no right to do so, with examples like HORSE comments, who thinks everyone should have the same priorities as he does. and everything else is “Lol worthy”.

If you think this “no ragdolls” issue is small and everybody that complains about that is nitpicking, than it is the biggest of the small problems brink has. :>

they add up, I have seen many many people noticing the lack of ragdolls or even call of duty/crysis2 style, poorly looking repetitive death animation. (still better than what we’re stuck with currently, 1 single animation)

What I havent seen is people outside of these forums that act like you people do, dismissing it.
as if splashdamage is impeccable.
I also havent seen anyone praising it…so far.


(tokamak) #83

You want ragdoll physics on living persons? That’s incredibly unrealistic.


(SockDog) #84

About as redunant as ragdoll physics on corpse?


(blackjack3578) #85

don’t you think this is a little…silly? personally i don’t see what the problem is, you already have free running and other animations as well, i don’t think something like rag dolls are even that important


(tokamak) #86

At least that’s realistic on dead/unconcious people. In real life people never turn in to ragdolls while being concious, on the contrary, they perform all kinds of involuntary spasms, when falling they flail around trying to get a grip and while hurt they move towards a foetus position.


(DarkangelUK) #87

Exception being Unreal where you could feign death… but that’s about it.


(Protector) #88

What I find interesting is that the original poster seems to think we actually give a flying ***** if he buys the game or not… Tool.


(tokamak) #89

Then again…

Unreal is a great argument against the reasoning that ragdolls would require too bandwidth or would cause positioning bugs. The feigned death ragdolls could be initiated at any moment, would still be intractable (with incoming fire, explosions) and players would still be able to stand up without a problem afterwards, with different animations depending on how their body was lying on the floor.


(DarkangelUK) #90

All that tells us is that a ragdoll can be initiated and removed by the same client, we have no idea how it works when another user has to be the one that brings the model back to life.


(tokamak) #91

It also tells us that the ragdoll can be moved and even killed (for real) by another client, thus interacted with at any point in time.


(dinkomalinko) #92

And Teamfortress 1 did it 10 years before Splash damage did…

But then again, TF1 was probably out before half you guys were born the way you all sound in your posts. It was one of the first ever class based games ever made, if not the first (The Quake1 mod , TF1)…

I honestly don’t care what people think of my choice. But I posted this in hopes of getting attention of people in the development world of games. Not the people who play the game.

Considering this thread has been read numerous times and keeps going, it’s doing exactly what I was hoping for. It’s getting attention and people talking.

Thanks… And honestly, you people need to understand that people play video games for different reasons. Games are pieces of entertainment.

I’m sure there are other features in this game and other games that would be a big factor in them buying a game or not (such as unlocks) - and to me it would not matter.

It’s all perspective and what you like. I respect that but some of you don’t and choose to personally attack my views… which is sad.


(DarkangelUK) #93

Tbh, you made the mistake in thinking you were the 1st to post a thread like this. This far in development, it’s a good bet that most stuff has been discussed to death already, and you aren’t bringing anything new to the table that the devs haven’t heard before.


(Herandar) #94

I don’t think it is small. I think it is a complete non-issue.


(tokamak) #95

[QUOTE=dinkomalinko;278554]And Teamfortress 1 did it 10 years before Splash damage did…
[/QUOTE]

Only 5 years.

It’s all perspective and what you like.

I think it’s rather the lack of perspective in this case.


(dinkomalinko) #96

Well they are realizing that it is indeed a hot topic apparently and maybe needs to be re-evaluated. And I searched and nothing had a topic devoted to ragdolls.

My hopes and prayers would be a sequel that incorporates Euphoria or ragdolls.

I know it’s already to late but it’s never too late for a sequel, since most big games start brainstorming for sequels soon after the original goes gold…


(Nail) #97

actually 7, TF was released in 96, TFClassic from valve in 99


(SockDog) #98

GTA IV and Overgrowth are two examples of intelligent ragdoll implementation that would happily bridge the gap between living and incapped/dead. Because frankly that’s what everyone is really talking about.


(dinkomalinko) #99

Yea - they have an engine already that does all that …which was implemented in GTA4 – EUPHORIA… my wet dream lol


(Senethro) #100

[QUOTE=dinkomalinko;278560]Well they are realizing that it is indeed a hot topic apparently and maybe needs to be re-evaluated. And I searched and nothing had a topic devoted to ragdolls.

My hopes and prayers would be a sequel that incorporates Euphoria or ragdolls.

I know it’s already to late but it’s never too late for a sequel, since most big games start brainstorming for sequels soon after the original goes gold…[/QUOTE]

Yeah, its surely a hot topic filled with people disagreeing with the OP