Well I know I’ll get flamed for this topic but it’s really disappointing to see these pre-canned death animations. I was so annoyed by Call of Duties lack of ragdolls for the past 5 iterations that I refuse to play them, and sold all the ones I have.
Part of why I play games is to be immersed in the game. If someone is running and I shoot them in the back, I expect them to fall to the ground with momentum. In Call of Duty, they suddenly stop in their tracks - throw their hands up - then fall to their knees then to the ground in about 5 fps. It just destroys any lack of fun to me.
When I shoot someone on a ledge or on stairs, then I expect them to fall down them. Or if I shoot someone while they are running, I expect them to have that momentum carry through until they are on the ground.
Part of the huge draw to me for Red Dead was the Euphoria engine, it adds SO MUCH to that game. Sure it’s great in other regards, but Euphoria really adds the immersion. Same with Bad Company 2 (one of my all time favorite online console FPS) because it has rag dolls. Sure , the way Bad Company 2 implements them they are a bit over exaggerated but it still adds that ‘wow that was awesome’ when you play.
I don’t know what it is, but I can’t get into games with pre-scripted death animations. I almost immediately sell it if MP doesn’t implement them - Crysis 2 lasted about 2 weeks after completing the SP. The other reason I play games is that “wow” factor, and physics is definitely one of the things that does it for me. Halo Reach is absolutely bananas when it comes to ragdolls, it makes the game so much fun to me.
This is 2011, games shouldn’t be using pre-scripted death animations that’s pre-2000 it seems. Honestly, I’m sure I come off sounding like a donkey but there are some things/requirements in games that I look for. Ragdolls and physics is one. This game looks great fun but now I’m second guessing whether I want to buy it. It doesn’t make sense to me as to why they can’t implement ragdolls? Maybe after 5 seconds the body is on ground, it becomes unmovable. So that way a medic can come and revive or whatever.
But part of what creates those ‘wow’ moments are when momentum is carried through the animations. When you have pre-scripted death animations that sort of stop that momentum, it really frustrates me for some reason. I can’t stand Call of Duty. Bad Company 2 is an absolute blast and I support those guys 110%.
Brink to me looks great, but with no rag dolls, it’s pretty much a purchase breaker for me.
I been playing games for 20+ years, and I just think we are at the day and age where ragdolls… and even dedicated servers, should be a requirement for big releases such as this.
I don’t mean to hate but really?? No ragdolls? WHY? I’m not talking exaggerated deaths, just something that keeps the momentum of the body.
in GTA4 you could fly and roll for 100 meters in all ragdoll glory, but still had standup animation in the end