No Ragdoll No Buy


(SphereCow) #21

For all you guys saying that ragdolls aren’t doable, that’s not really so true.

And while I wouldn’t keep from buying Brink because it’s missing ragdolls, I can totally understand the frustration of someone who’s been playing games in modern years. I mean, look at Overgrowth. It’s a stand alone preproduction game developed by a tiny team taking donations, and they’ve got ragdolls and decent hand to hand, leg IK on hills, animations that scale, and a whole bunch of nice tech that makes the interactions between the players, their environments, and themselves much more involving.

Pre-canned animations suck pretty bad for 2011. I’m sorry, it’s the truth.

Imho, things that are pretty necessary these days, and games that did them well:

Dynamic animations:

Animations that aren’t played, but blend well into others. I’m not talking about post Quake 3 head, toros, and leg animations, that even the original Halo missed. I’m talking about nuanced animations that alternate, or blend to form more dynamic characters, rather than stagnant animation cycles.

Inverse Kinematics:

Granted, ET:QW had IK that the cyclops used on its legs when walking up/down hills, and it was only slightly wonky, but for some reason this was completely skipped on the characters.

Decent facial animations:

When did we forget how to use LOD meshes? Uniform geometric density is nice and clean if someone’s looking at your wires, but the face is a pretty complex structure and should have the right amount of geometric detail to allow for decent animations. Facial animations for characters in many games suck real bad. I’ve done it before just to learn it, and indeed, its obviously a full time thing, but the investment is well worth it, I think. If not, why would one waste time doing characters anyway if they’re going to be unbelievable when they open their mouthes?

Ragdolls:

HL2 did it some 7 years ago really well. Cats only live for 14 years, so step on it.

Animations that fit the game:

In my opinion, bunny hopping died because animations never quite matched the movement. While bunny hopping was a glitch in the original Quake, it essentially was not in the rest of the series and W:ET/ET:QW. And in the future, it won’t exist. Why? Because when you pick up speed while running, you jump, but you’re not hopping. Things like the lean in Q3 and years into Quake 4(after I constantly nagged SyncError) helped compensate for the awkwardness of the movement a bit, but not all the way.

Anyway. Yeah. Game needs better suspension of disbelief.


(crazyfoolish) #22

These rag doll fiends are a strange phenomenon. I know someone who will literally not buy a game unless it has has a decent amount of gore and rag doll deaths.

angry and hurtful thread tags.:smiley:
v v v


(DarkangelUK) #23

I love when people make requests like this, like it’s just a case of CLACKITYCLACKCLACK THERE I DIDI IT! :smiley:

“I don’t see why…” no, you don’t see why, cos you’re not a game developer and you have no idea what’s required to implement something like that into an engine that’s never had anything like it.

Always reminds me of Top Gear “How hard can it be?”.


(beute) #24

that is merely a design decision…

you could very well just die and let the medics revive you just like in bad company.
a simple “do you wanna be revived” with a “yes/no” option would have been enough to stop the jerk-revives in the middle of the fire.

instead we now see 40 enemies lying on their back acting as if they have a headache…

I buy the game anyways, it’s not a deal breaker, but I see where the OP is comming from.
especially in a game like this, where people move on ledges and hop over fences.
killing an enemy in that moment while he performs a smart move would’ve a really cool looking physical ragdoll animation as a result.
Instead we get bad looking “falling on the back” animation, that always look the same and dont have anything good looking about them.
they’re a real immersion breaker, just look at the choir of guns trailer, the moment where he “kills” someone with a molotov cocktail…
he flies sideways even though his “aim” is still centered to the front.
the last time I saw something like this was in WoW or even counter strike 1.6…

anyways, it cant be changed now, it’s way too late.
as I said, I bought the game anyways.
it was just something I wished were implemented.(like they were back when they first shown container city 1-3)
Death animations just look silly and they’re easily recognized, no matter how well done they’re.


(light_sh4v0r) #25

No ragdolls no cry


(kratier) #26

LOL ragdoll is probably the most useless thing in a video game

i’d rather they put clan + clan match support and other vital things instead


(Shackahn) #27

To be honest as the original poster has said, its a personal preference. We all have things that we would like to see in a game. For example some people might of wanted this game to be DX11. As someone mentioned earlier, someone said they wanted all the Tier 3 challenges to be easy enough to complete on his own.

I dont think its worth arguign whether they should of implemented it or not, the fact is they havent. If they had, I am sure SD could of made it work.

That said I think it would be a great shame not to buy a game because it doesnt feature rag doll. I really like rag doll physics but I must agree it just doesnt quite fit this game.

Give the game a try, if in the heat of the fast paced combat you find you are missing the rag doll too much then move on. :slight_smile:


(phoen1x) #28

GTFO then.:stroggbanana:


(beute) #29

[QUOTE=kratier;277598]LOL ragdoll is probably the most useless thing in a video game

i’d rather they put clan + clan match support and other vital things instead[/QUOTE]

graphics are also useless, but they improve nevertheless.

The point I want to make is:

You can have BOTH, it’s not like they have to decide between one or the other.
that’s why the “gameplay is more important than graphics” argument isnt really an argument.
good graphics dont exclude good gameplay and the other way around.

so stop posting useless stuff.

you can have ragdolls and clan match support and “other vital things”.


(Herandar) #30

I made the Kessel Run in less than 12 parsecs! :wink:


(kratier) #31

“so stop posting useless stuff.”

yeah posting useless stuff, like posting requesting features for a game thats going to be in store shelves in less than a month.


(Mustkunstn1k) #32

tL;dr

My anwser to the title: Gz, don’t but it then. Your loss. People don’t die, they just fall on their ass.

The enemy and even the ally needs to clearly see who is downed and who is dead. We don’t need icons to clutter the screen even more.

Even if for some reason the game should have ragdolls, but doesn’t… why the f is this something that would make you either buy it or not. That’s just stupid. The reason people buy games are usually like… gameplay, story, maybe graphics for some.


(Vaporman) #33

While I respect your opinion, I have to point out that going instantly limp (as with ragdoll physics) is hardly realistic either. Simply shooting someone would not produce instant loss of all bodily control, just as it would not cause them to stop instantly and throw their hands up as you stated. Neither result would be “realistic”. So if that is what you base your opinion on, then it’s faulty logic.


(tokamak) #34

Ragdolls don’t have to be limp these days.


(Herandar) #35

^That’s what she said!


(Maawdawg) #36

I find it completely ridiculous that people will consider one gameplay element or addition so crucial to a game that they will refuse to buy it rather than looking at a game as a whole. This whole notion of s “personal boycott” over a missing game element is similar to someone saying “unless Brink has Elves I am not buying it” because other games had elves and elves have been around in games for ages. “Bard’s Tale was a first person game with Elves all the way back on the Commodore 64 so if you don’t add elves I am not buying”. Sure that is a farther reaching request but it isn’t any different. It is a demand for something that isn’t in in the game because it doesn’t fit in the design from the developer’s perspective. When games are designed they have ideas in mind and certain gameplay, story, or balance elements and decisions eliminate the viability of others in the context of the game.

“Pre-canned animations suck pretty bad for 2011. I’m sorry, it’s the truth.”
No, it is YOUR OPINION. I can’t understand stand when people think what they want is the only viable option for games and somehow becomes FACT. Sure ragdoll is nice at times, when it works in the context and mechanics of the game. It doesn’t here. Get over it or do as you said you were going to do and skip the game. Canned animations can be handled well if there are enough variations in the animations and they are used in the proper context in relation to the kill.

Coming here and pronouncing this less than a month before release is going to do what exactly? Are SD going restart production when they just announced they are finishing early to implement and balance an entirely new gameplay element now because of this thread and the risk of losing a sale to someone with a crazy notion that ragdoll physics is the only thing that matters in purchase decisions? Do you not think physics came up in their production meetings in regular development and ragdoll didn’t make the cut already because they didn’t think it fit in their game?

The entitlement level of modern gamers is laughable at times. Game companies make games in their vision and use their training and experience to make educated decisions on content, then you decide if you want it or not. That is how it works. This “If you want my money you have to do X for me” mentality is ludicrous. These games aren’t tailored any one gamer so stop acting like the $60 in your pocket (that you are trying to hold for ransom) is more important than a developer’s idea of what their game should be.

Also, unless the devs add a Breakout style minigame you have to beat to complete Command Post hacking I am not buying Brink. :rolleyes:


(Striker92) #37

i think i found the game for u OP:
http://www.ragdollsoft.com/ragdollmasters/

Enjoy hours of ragdoll physic goodness :smiley:


(15% or more) #38

Man, someone really turned up the heat in the tags section.

“Moronic customerbase?”

And before anyone asks, I didn’t make that tag.


(light_sh4v0r) #39

That was fun :slight_smile:


(JeP) #40

Isn’t it only the OP that can make tags ?