[quote=“bizarreRectangle;105712”]Well, amerika and plump had valid points. But with that video evidence I’m not sure. Maybe you can provide more?
Perhaps the time until the revivr could shoot a projectile would be increased? And maybe you can’t just tap e to revive someone with the defibs. Perhaps they have to be charged a little longer to revive.
Even if I’m playing as any other character, it’s annoying for medics to just tap e once, usually when I don’t have the time to revive. Especially when an aura or sparks is up the rhino’s ass. As a medic you should be charging up your shots anyway. And you will never get revived with just 30 hp ever again! [/quote]
I agree with these points. I play medic a huge portion of my time, and I hate tap-reviving people as much as I hate being tap-revived. It’s just half-assing to get the XP IMO. Being tap-revived in the middle of a fire-fight just so I can be killed and sadistically revived again… sometimes three or more fucking times really steams my vegetables, but that’s another discussion. Hitting K is a wonderful thing when you got some fuck ass medic with an XP mission.
I just think that if you take something away like gibbing for headshots and explosions etc, that something should be taken away from the other side too. Right now, revive trains and the medic class have become a little OP due to the lack of being able to gib.
You’re right that something should be tweaked on their end. It’s not like I’m saying something crazy and out of the depth here. This is pretty fucking logical.
It’s not that people who main Vassili can’t live with this change. It CAN be lived with, if things were tweaked. Medics, shields, magazine capacity, weapon times, whatever. Right now, this is just stupid.