No more instagibs on headshots with Vassili (kinda dumb)


(Merci1ess) #1

So I’ve stopped playing this game for a while because I got bored of it feeling the same and decided to come back after hearing about this big patch. I loved playing Vassili. It was a merc that not alot of people played and that required a certain amount of know-how to be effective. I know a certain amount of people were crying (big shocker) about the instagib headshots. I’ve played against quite a few that whined about it until they decided to try Vassili on their own to fail miserably.

The point I’m getting at here is that taking that away from the MoA and Fel-IX is like taking away one of Vassili’s abilities. Besides the heartbeat sensor, that’s pretty much all he had going for him. The ability to instagib on headshots which requires skill to do so, admittedly. Nowadays, I mostly play execution and it pisses me off when I bust my ass to get a nice headshot kill on someone and some medic just taps “E” on the body before I even have a chance to finish him off. Not to mention, whether I like it or not, each person will cost me 2 bullets to kill in an already very limited clip. Yeah, I can always switch to my secondary and shoot the body around 5 times until he dies. Hopefully everyone is stupid enough not to hear where that’s coming from.

It’s just kinda stupid to have your well-aimed shots completely ruined by someone just running by, aiming a motionless target on the ground and tapping a single button. It’s just not rewarding.

Am I the only one that thinks this change is bullshit?


(Sinee) #2

Dear Dirty Bomb,

Please stop pandering to the people that suck at your game, who cry about being killed by recon classes whose job is to kill. What’s the fuckin’ problem with the assassin class in this game? I don’t understand how shotguns get buffed continuously, but weapons that require skill are nerfed. I get that you want children to casually play your game, but there’s people who want to play seriously. I get it, we’re a minority, but we still fucking matter.

Take a note from CS:GO. The AWP one-shots on the body and takes players out of the game. It has a lower skill-ceiling than the sniper rifles in DB, because in DB, to be able to take opposition out of the game, you need to nail a headshot, which takes an insane amount of reflex and actual skill. It made the sniper class in DB respectable— something that needed mastering. Know what ‘mastering’ means? It means that something took time, effort, and dedication to be able to be useful with it. What an amazing concept, right?

I saw someone say that the bombs should instagib but the sniper rifles shouldn’t, which is hilarious and so, so fucking backwards. Tossing nades with absurd AoE like fucking confetti takes so much less skill to kill people, but instagibbing with a precise headshot with the sniper rifle in a fast-paced game like DB is so difficult— which is why there’s so many 0/10 snipers, or people that just cry about it and never actually try him. They’ll say, oh Vassili headshot me, he’s so overpowered, having no clue of the effort that goes into being a solid sniper in a scene like DB. So fucking ridiculous. Vassili has NOTHING going for him… it’s the player’s skill alone whether or not Vassili is effective, and this change cripples him as far as being a viable teammate.

Why is DB being taken so far away from being an FPS you can take seriously and compete in, to some casual playground where a lvl 6 noob with nade spam or a fucking magically long-range shotgun can come wreck someone who’s played 500-1000+ hours and has mastered a sniper rifle?

Fuckin’ gross.


(RyePanda) #3

A big reason they did this is because the sniper rifle has basically no cooldown. So it could gib very effectively and missing one shot still meant you could gib someone within the same second.


(Sinee) #4

… Um. The sniper rifles besides the PDP are bolt action… which is slow enough for every single bullet, plus they nerfed the clip sizes like crazy already, so every bullet has to count. If that was their reason for making Vassili useless as a teammate, then it’s a pretty fucking stupid reason, since the rifles are slow already.


(Merci1ess) #5

Neither does reviving people.


(RyePanda) #6

[quote=“Mercy;104951”]
… Um. The sniper rifles besides the PDP are bolt action… which is slow enough for every single bullet, plus they nerfed the clip sizes like crazy already, so every bullet has to count. If that was their reason for making Vassili useless as a teammate, then it’s a pretty fucking stupid reason, since the rifles are slow already.[/quote]

A lot of very high level players wanted the gibs removed due to their ability to put a player out of the game instantly. It could do this faster than a Fragger or Nader and seemed out of place for a recon merc who also has a spotting ability to be the best at gibbing. The comparison was between the sniper rifle’s gib potential to explosive gib potential. Yes, reviving doesn’t have a CD but the complaint at hand was being put out of the game, not having too many people be put back in.


(Merci1ess) #7

[quote=“RyePanda;104955”][quote=“Mercy;104951”]
… Um. The sniper rifles besides the PDP are bolt action… which is slow enough for every single bullet, plus they nerfed the clip sizes like crazy already, so every bullet has to count. If that was their reason for making Vassili useless as a teammate, then it’s a pretty fucking stupid reason, since the rifles are slow already.[/quote]

A lot of very high level players wanted the gibs removed due to their ability to put a player out of the game instantly. It could do this faster than a Fragger or Nader and seemed out of place for a recon merc who also has a spotting ability to be the best at gibbing. The comparison was between the sniper rifle’s gib potential to explosive gib potential. Yes, reviving doesn’t have a CD but the complaint at hand was being put out of the game, not having too many people be put back in.[/quote]

If this was a huge problem for high levels/competitive players then this would have been removed a looooonnngg time ago. I can understand this change for the PDP since, like you said, it had no bolt action. In other words, no cooldown. It’s a semi-automatic rifle. But the MoA and Fel-IX? Trust me… People can tap revive someone while I’m in the middle of the bolt action animation. And if I don’t shoot the downed player the split second he gets tap revived… I need to wait for that stupid invincibility shield to wear off. Just making an already hard job even harder.

Edit: Also the point of CS:GO remains. As an AWP user… I will kill you if I shoot you in the chest and no one’s there with defibs to help you up. So why is insta-killing with a sniper rifle ON HEADSHOTS such a big deal in Dirty Bomb? I mean you’re still requiring me to shoot you in the head for an instagib. It’s the reward you get for aiming where it counts.


(Sinee) #8

Gibs being removed has made the medic class so overpowered with tap-revive bullshit. The tap-reviving and revive trains are absurd now, and it’s even worse with most of the medics having ridiculous abilities… the only really solid balanced medic is Sawbonez. I have no idea what kind of product SD’s trying to present. They make it look serious, but pander to the casual, low skill player with these changes. I just don’t get it.


(avidCow) #9

sick of hearing all the complaining that medics actually get to do their jobs instead of being dead weight.

“wahhh, the medic gave that guy the least amount of health possible on revive! whatever shall we do? wahhh”

“tap-gib” you dolt. you can now gib anyone on the ground with one shot from any range.

God forbid a confrontation between two teams last more than than the several seconds it takes to down a couple of enemy players and turn a 5 on 5 battle into a 3 on 5.


(avidCow) #10

“It’s just kinda stupid to have your well-aimed shots completely ruined by someone just running by, aiming a motionless target on the ground and tapping a single button. It’s just not rewarding.”

If you honestly feel this way then this isn’t the game for you. Go play CS and hide in a corner with your AWP.


(aRagRappy) #11

The instagib was vasilli’s main ability essentially and the biggest reason he would be used and not having it really hurts his usefulness to a team. Though just giving back the instagib on every headshot kill would probably be bad as well since there were problems with being able to potentially instagib so frequently.

Maybe giving vasilli an ability where he loads a special round into his rifle that would allow his next shot if its a headshot kill to instagib, but wouldnt even on bodyshot kills and only for the next shot so if he misses he gets nothing. Probably give the ability something around a 10s cooldown after he fires the shot. Giving the instagib on only one shot after use on a cooldown should allow vasilli to keep his main utility without having the problem of being able to instagib every couple of seconds.


(ProfPlump) #12

[quote=“Merciless;19766”]So I’ve stopped playing this game for a while because I got bored of it feeling the same and decided to come back after hearing about this big patch. I loved playing Vassili. It was a merc that not alot of people played and that required a certain amount of know-how to be effective. I know a certain amount of people were crying (big shocker) about the instagib headshots. I’ve played against quite a few that whined about it until they decided to try Vassili on their own to fail miserably.

The point I’m getting at here is that taking that away from the MoA and Fel-IX is like taking away one of Vassili’s abilities. Besides the heartbeat sensor, that’s pretty much all he had going for him. The ability to instagib on headshots which requires skill to do so, admittedly. Nowadays, I mostly play execution and it pisses me off when I bust my ass to get a nice headshot kill on someone and some medic just taps “E” on the body before I even have a chance to finish him off. Not to mention, whether I like it or not, each person will cost me 2 bullets to kill in an already very limited clip. Yeah, I can always switch to my secondary and shoot the body around 5 times until he dies. Hopefully everyone is stupid enough not to hear where that’s coming from.

It’s just kinda stupid to have your well-aimed shots completely ruined by someone just running by, aiming a motionless target on the ground and tapping a single button. It’s just not rewarding.

Am I the only one that thinks this change is bullshit?[/quote]

Ok so first of all I should point out that in highly competitive games, Vassili’s insta-gib was considered to be the most overpowered thing in the game (spoken by the team captains who were interviewed - they all agreed).

Second, you’re complaining that medics can instantly revive your downed opponents, but Splash Damage accounted for this by:
a) Increasing the firerates on the MOA/FEL-IX, so that you can have less time between your initial headshot and your gibbing shot - this is a massive change
b) Making it so that the MOA/FEL-IX can 1 shot gib to the BODY - whereas before a downed player required a HEADSHOT from the MOA/FEL-IX to be gibbed (or 2 bodyshots) - this makes it SO MUCH EASIER to for Vassili to gib players, and allows him to be a massive counter against Sparks - since he can shoot the bodies of enemies who have been killed (by the Vassili or his teammates) so that Sparks can’t revive anyone. Also, remember that while an opponent is ‘standing up’ after being revived, he can still be re-killed and re-gibbed by just ONE shot from a MOA/FEL-IX, so you actually have a lot of time to gib the player, even if they are instantly revived.
c) Giving both the MOA and the FEL-IX an extra round in the magazine - 6 bullets for the MOA and 7 for the FEL-IX - this makes up for the fact that each opponent now takes 2 bullets to kill. I would personally like to see this increased again, but that’s just me.

I notice that you’re saying that you are ‘switch(ing) to my secondary and shoot(ing) the body around 5 times until he dies’ and complaining that this is too slow - that’s probably where you’re going wrong. Use your MOA/FEL-IX to gib opponents (unless you’re standing on them - in which case obviously use your knife). Do NOT use your sidearm to do it (unless your MOA/FEL-IX is completely out of ammo).

For the record, I am still perfectly able to destroy with Vassili - the increased firerate and magazine size has really given Vassili greater effectiveness in getting kills, and his new ability to one-shot gib players who are already down comes in SO handy - not just for your kills but for all your teammates’ kills.


(ProfPlump) #13

[quote=“Mercy;104938”]Dear Dirty Bomb,

Please stop pandering to the people that suck at your game, who cry about being killed by recon classes whose job is to kill. What’s the fuckin’ problem with the assassin class in this game? I don’t understand how shotguns get buffed continuously, but weapons that require skill are nerfed. I get that you want children to casually play your game, but there’s people who want to play seriously. I get it, we’re a minority, but we still fucking matter.

Take a note from CS:GO. The AWP one-shots on the body and takes players out of the game. It has a lower skill-ceiling than the sniper rifles in DB, because in DB, to be able to take opposition out of the game, you need to nail a headshot, which takes an insane amount of reflex and actual skill. It made the sniper class in DB respectable— something that needed mastering. Know what ‘mastering’ means? It means that something took time, effort, and dedication to be able to be useful with it. What an amazing concept, right?

I saw someone say that the bombs should instagib but the sniper rifles shouldn’t, which is hilarious and so, so fucking backwards. Tossing nades with absurd AoE like fucking confetti takes so much less skill to kill people, but instagibbing with a precise headshot with the sniper rifle in a fast-paced game like DB is so difficult— which is why there’s so many 0/10 snipers, or people that just cry about it and never actually try him. They’ll say, oh Vassili headshot me, he’s so overpowered, having no clue of the effort that goes into being a solid sniper in a scene like DB. So fucking ridiculous. Vassili has NOTHING going for him… it’s the player’s skill alone whether or not Vassili is effective, and this change cripples him as far as being a viable teammate.

Why is DB being taken so far away from being an FPS you can take seriously and compete in, to some casual playground where a lvl 6 noob with nade spam or a fucking magically long-range shotgun can come wreck someone who’s played 500-1000+ hours and has mastered a sniper rifle?

Fuckin’ gross.[/quote]

First, you said that “shotguns aren’t about skill”…

  • that’s bullshit. Shotguns require you to have really good reflexes and timing, unlike the KEK-10 and M4A1 which are MUCH more forgiving if you miss a few shots. Shotguns are still in no way OP in Dirty Bomb, especially since most of the combat happens in medium range, where shotguns lose all of their damage. All of the Proxies and Auras in the Dirty Cups used the Blishlok/Hochfir-SMG, not the shotguns. But, this is not relevant, as we’re talking about sniper rifles here…

Second, you said that Splash Damage should “stop catering to the people who suck at the game”…

  • you do realise that the highly competitive players in the Dirty Cups ALL AGREED that Vassili’s insta-gib was the number 1 thing to be removed from the game (or at least nerfed in some way). Splash Damage isn’t catering to the noobs, mate - they can’t even get headshots - no, they’re catering to the high levelled competitive meta (although in doing so they have also not made the MOA/FEL-IX too difficult for the noobs to use - in fact, with buffs to the firerate and magazine size, they’ve made it easier).

Third, you said that “Vassili has NOTHING going for him (now)…”

  • LOL. I’ve been using Vassili for a long time before and after this patch, and I can confirm that he is still incredibly viable in ALL game modes. His TTK is 0 if you shoot right, and he is the ONLY merc who can have a 1 shot kill without having to experience cooldown (although Sparks’ cooldown is minimal - she’s OP as fuck right now). THAT is something he still has going for him, for sure.

And, finally, if you’re “500-1000+ hours” you shouldn’t be getting wrecked by shotguns. They’re terrible, and incredibly easy to outplay. All you need to do is avoid close quarters encounters with them, and, if you can’t do that, keep yourself incredibly mobile with wall-jumps and zig-zagging. If you’re getting killed by shotguns, then you MUST have been in close range with them - exactly where you SHOULDN’T be if your opponent has an exclusively close range weapon.


(ProfPlump) #14

[quote=“Merciless;104972”][quote=“RyePanda;104955”][quote=“Mercy;104951”]
… Um. The sniper rifles besides the PDP are bolt action… which is slow enough for every single bullet, plus they nerfed the clip sizes like crazy already, so every bullet has to count. If that was their reason for making Vassili useless as a teammate, then it’s a pretty fucking stupid reason, since the rifles are slow already.[/quote]

A lot of very high level players wanted the gibs removed due to their ability to put a player out of the game instantly. It could do this faster than a Fragger or Nader and seemed out of place for a recon merc who also has a spotting ability to be the best at gibbing. The comparison was between the sniper rifle’s gib potential to explosive gib potential. Yes, reviving doesn’t have a CD but the complaint at hand was being put out of the game, not having too many people be put back in.[/quote]

If this was a huge problem for high levels/competitive players then this would have been removed a looooonnngg time ago. I can understand this change for the PDP since, like you said, it had no bolt action. In other words, no cooldown. It’s a semi-automatic rifle. But the MoA and Fel-IX? Trust me… People can tap revive someone while I’m in the middle of the bolt action animation. And if I don’t shoot the downed player the split second he gets tap revived… I need to wait for that stupid invincibility shield to wear off. Just making an already hard job even harder.

Edit: Also the point of CS:GO remains. As an AWP user… I will kill you if I shoot you in the chest and no one’s there with defibs to help you up. So why is insta-killing with a sniper rifle ON HEADSHOTS such a big deal in Dirty Bomb? I mean you’re still requiring me to shoot you in the head for an instagib. It’s the reward you get for aiming where it counts.[/quote]

First, and I know this is hard to back up with evidence, but the high level players in Dirty Cups actually said in post-match interviews that Vassili’s insta-gib was the number 1 thing that needed to be removed. They’ve been complaining about it for a VERY long time. I’d say the only reason it took so long to be removed was because it was very hard to find a way to remove it without completely ruining Vassili, which is why his firerates, magazine sizes and gibbing ability have been buffed at the same time as removing the insta-gib.

Second, you CAN’T compare CS:GO’s meta to Dirty Bomb’s, since they have vastly different time-to-kill’s (TTK). The FULLY AUTOMATIC ASSAULT RIFLES in CS:GO can insta-kill you with a headshot (the AK), and THAT’s why it’s okay for CS:GO to give its sniper rifles the ability to insta-kill with upper chest shots.
Meanwhile, the TTK in Dirty Bomb is incredibly long, and as a result the ability for snipers to insta-kill is FAR more potent in Dirty Bomb than it is in CS:GO.
It’d be much better to compare Dirty Bomb to other games with long TTKs, such as TF2.

Third, you say that “people can tap revive someone while I’m in the middle of the bolt action animation”… and… “I need to wait for that stupid invincibility shield to wear off”…

  • I’ve been playing a lot against an INCREDIBLY good Sparks player (his name is ModifiedFootage) and as Vassili I can completely ruin his ability to revive teammates, even if they’re teammates who I have killed without insta-gib - there IS enough time to kill them before they get revived, especially since the MOA and FEL-IX both received firerate buffs in the patch.
  • Also, the “invincibility shield” doesn’t actually matter to the MOA/FEL-IX - if you fire a MOA bullet into a revived player BEFORE they are completely stood up, they become instantly killed and gibbed again. I’m actually pretty sure that the “invincibility shield” has been removed - what is in place now is that if you are able to do enough damage BEFORE they are revived, they are killed and gibbed, but if you do ALMOST enough damage, they still get revived AT FULL HEALTH (or however much the medic charged for) - so I can see how you might THINK that they are invincible when they are actually just given all of their health back as soon as they are back in the game, regardless of how close they were to being gibbed.

(watsyurdeal) #15

Because this isn’t Counter Strike and the only way to counter Vasilli, was to go Vasilli. And that’s TERRIBLE design.


(avidCow) #16

What ProfPlump said. With the ROF on the MOA the way it is now medics have a very small time window in which to rez someone before the sniper double taps the downed player.


(LifeupOmega) #17

This game shouldn’t be balanced around what pub players want, because half the time they don’t know what they want.

As ProfPlump put, they were incredibly broken in higher levels of play and something needed to be done about it. The fact that you were forced to run a Vas to counter the enemy team’s Vas was terrible design.


(Amerika) #18

-edit- should have read the rest of the thread before responding. Others mentioned what I wrote about already.

It was actually nerfed because almost every single player who plays at the league/cup competitive level wanted it changed. The reason is that most Vassili players could sit back and take pot shots at certain times and get 1-2 headshot kills and then the team pushes with a significant advantage. A lot of times things boiled down to luck if a headshot was hit or not and pushing with a 1-2 man advantage as opposed to simply being better. This highly influenced competitive games where even a single man advantage is pretty huge compared to a pub.

So it wasn’t changed because less experienced player were whining. It’s because high end players had a legit concern that almost all matches were being heavily influenced by this one mechanic. You don’t have to agree with it but that was the reason why it was changed.

But despite losing the gib on headshot there is a silver lining. You can now gib in one shot after and both bolt rifles got an extra bullet in the mag to help with this. So in some cases it was a buff since you aren’t exactly hitting headshots or even killing with the bolt actions every single time. A lot of kills were from body shots or mp400 finishes and now you can gib faster. It’s not an even trade for certain but it is compensation in another area.

Hopefully that clears up the reasoning behind the change. Also, SD said they could revert it and and explosion gib change if it negatively effected the game. Right now the only potential negative is that medic trains, something SD and most of the community wanted to be less powerful, are now stronger.


(HoopleDoople) #19

From the perspective of a pub-star player who never has played Vassili, his insta-gibs felt horribly out of place and made the game way less fun to play. Fragger’s grenade could be a bit annoying as well, but every other time you got insta-gibbed (proximity mine, martyrdom) it was your own fault that it happened. If Vassili was going to have access to a base ability that powerful, Vassili needed to be weaker in other aspects and non-Vassili mercs needed better counterplay against him.

I have no way of judging if Vassili is balanced or underpowered now, but the game is far more enjoyable now. If the pro Vassili players deem him underpowered I’d be fine with a buff to compensate him, but I never want to see his old insta-gibs returned.


(Merci1ess) #20

[quote=“avidCow;105028”]“It’s just kinda stupid to have your well-aimed shots completely ruined by someone just running by, aiming a motionless target on the ground and tapping a single button. It’s just not rewarding.”

If you honestly feel this way then this isn’t the game for you. Go play CS and hide in a corner with your AWP.[/quote]

Please… If you don’t play Vassili then don’t bother responding. If you do… I’d like to see how well you do.

Here’s mine:

http://puu.sh/l9LIX/25f921e9f1.jpg

http://puu.sh/laAxG/6f81c2607e.jpg

[quote=“ProfPlump;105102”][quote=“Merciless;104972”][quote=“RyePanda;104955”][quote=“Mercy;104951”]
… Um. The sniper rifles besides the PDP are bolt action… which is slow enough for every single bullet, plus they nerfed the clip sizes like crazy already, so every bullet has to count. If that was their reason for making Vassili useless as a teammate, then it’s a pretty fucking stupid reason, since the rifles are slow already.[/quote]

A lot of very high level players wanted the gibs removed due to their ability to put a player out of the game instantly. It could do this faster than a Fragger or Nader and seemed out of place for a recon merc who also has a spotting ability to be the best at gibbing. The comparison was between the sniper rifle’s gib potential to explosive gib potential. Yes, reviving doesn’t have a CD but the complaint at hand was being put out of the game, not having too many people be put back in.[/quote]

If this was a huge problem for high levels/competitive players then this would have been removed a looooonnngg time ago. I can understand this change for the PDP since, like you said, it had no bolt action. In other words, no cooldown. It’s a semi-automatic rifle. But the MoA and Fel-IX? Trust me… People can tap revive someone while I’m in the middle of the bolt action animation. And if I don’t shoot the downed player the split second he gets tap revived… I need to wait for that stupid invincibility shield to wear off. Just making an already hard job even harder.

Edit: Also the point of CS:GO remains. As an AWP user… I will kill you if I shoot you in the chest and no one’s there with defibs to help you up. So why is insta-killing with a sniper rifle ON HEADSHOTS such a big deal in Dirty Bomb? I mean you’re still requiring me to shoot you in the head for an instagib. It’s the reward you get for aiming where it counts.[/quote]

First, and I know this is hard to back up with evidence, but the high level players in Dirty Cups actually said in post-match interviews that Vassili’s insta-gib was the number 1 thing that needed to be removed. They’ve been complaining about it for a VERY long time. I’d say the only reason it took so long to be removed was because it was very hard to find a way to remove it without completely ruining Vassili, which is why his firerates, magazine sizes and gibbing ability have been buffed at the same time as removing the insta-gib.

Second, you CAN’T compare CS:GO’s meta to Dirty Bomb’s, since they have vastly different time-to-kill’s (TTK). The FULLY AUTOMATIC ASSAULT RIFLES in CS:GO can insta-kill you with a headshot (the AK), and THAT’s why it’s okay for CS:GO to give its sniper rifles the ability to insta-kill with upper chest shots.
Meanwhile, the TTK in Dirty Bomb is incredibly long, and as a result the ability for snipers to insta-kill is FAR more potent in Dirty Bomb than it is in CS:GO.
It’d be much better to compare Dirty Bomb to other games with long TTKs, such as TF2.

Third, you say that “people can tap revive someone while I’m in the middle of the bolt action animation”… and… “I need to wait for that stupid invincibility shield to wear off”…

  • I’ve been playing a lot against an INCREDIBLY good Sparks player (his name is ModifiedFootage) and as Vassili I can completely ruin his ability to revive teammates, even if they’re teammates who I have killed without insta-gib - there IS enough time to kill them before they get revived, especially since the MOA and FEL-IX both received firerate buffs in the patch.
  • Also, the “invincibility shield” doesn’t actually matter to the MOA/FEL-IX - if you fire a MOA bullet into a revived player BEFORE they are completely stood up, they become instantly killed and gibbed again. I’m actually pretty sure that the “invincibility shield” has been removed - what is in place now is that if you are able to do enough damage BEFORE they are revived, they are killed and gibbed, but if you do ALMOST enough damage, they still get revived AT FULL HEALTH (or however much the medic charged for) - so I can see how you might THINK that they are invincible when they are actually just given all of their health back as soon as they are back in the game, regardless of how close they were to being gibbed.[/quote]

I understand what you’re saying. I can still tear shit up with Vassili. It doesn’t cripple me to a point where I won’t be able to sleep good at night. It’s just that in certain situations it is absolute chaos.

First of all, I didn’t notice a change in either the MoA or the Fel-IX’s firerate. It feels the same to me and I’ve already had quite a few situations where someone got revived in the middle of the bolt-action animation. You’re talking about a Sparks where she actually requires a minimum charge before reviving which gives you the time to get that kill. I’m talking about the influx in Phoenix’ that we have goin’ on atm. It’s an insta button tap and boom… Jesus saith unto him, Rise, take up thy bed, and walk.

Second, I have 6 bullets in my clip (MoA). You’re asking me to kill 1 guy with 2 bullets. Considering I will not miss one shot. That gives me the possibility to kill 3 guys with one clip. Again, considering my accuracy is 100%. For the downed people… honestly, I’ve shot them once they got revived and 9/10 times it didn’t do shit. I would know… I play Vassili 24/7. If you do not shoot them the split second they get tapped revived you are in deep shit. I’ll get some footage of this if I can do prove my point.

And since when have Splash Damage ever listened to competitive players? Where were they when the competitive players were saying that Phantom wasn’t OP and he was actually not viable? It’s kinda hard to believe that they listen to anyone besides the majority of their playerbase which includes alot of players that don’t know what they’re talking about.