[quote=“avidCow;105028”]“It’s just kinda stupid to have your well-aimed shots completely ruined by someone just running by, aiming a motionless target on the ground and tapping a single button. It’s just not rewarding.”
If you honestly feel this way then this isn’t the game for you. Go play CS and hide in a corner with your AWP.[/quote]
Please… If you don’t play Vassili then don’t bother responding. If you do… I’d like to see how well you do.
Here’s mine:
http://puu.sh/l9LIX/25f921e9f1.jpg
http://puu.sh/laAxG/6f81c2607e.jpg
[quote=“ProfPlump;105102”][quote=“Merciless;104972”][quote=“RyePanda;104955”][quote=“Mercy;104951”]
… Um. The sniper rifles besides the PDP are bolt action… which is slow enough for every single bullet, plus they nerfed the clip sizes like crazy already, so every bullet has to count. If that was their reason for making Vassili useless as a teammate, then it’s a pretty fucking stupid reason, since the rifles are slow already.[/quote]
A lot of very high level players wanted the gibs removed due to their ability to put a player out of the game instantly. It could do this faster than a Fragger or Nader and seemed out of place for a recon merc who also has a spotting ability to be the best at gibbing. The comparison was between the sniper rifle’s gib potential to explosive gib potential. Yes, reviving doesn’t have a CD but the complaint at hand was being put out of the game, not having too many people be put back in.[/quote]
If this was a huge problem for high levels/competitive players then this would have been removed a looooonnngg time ago. I can understand this change for the PDP since, like you said, it had no bolt action. In other words, no cooldown. It’s a semi-automatic rifle. But the MoA and Fel-IX? Trust me… People can tap revive someone while I’m in the middle of the bolt action animation. And if I don’t shoot the downed player the split second he gets tap revived… I need to wait for that stupid invincibility shield to wear off. Just making an already hard job even harder.
Edit: Also the point of CS:GO remains. As an AWP user… I will kill you if I shoot you in the chest and no one’s there with defibs to help you up. So why is insta-killing with a sniper rifle ON HEADSHOTS such a big deal in Dirty Bomb? I mean you’re still requiring me to shoot you in the head for an instagib. It’s the reward you get for aiming where it counts.[/quote]
First, and I know this is hard to back up with evidence, but the high level players in Dirty Cups actually said in post-match interviews that Vassili’s insta-gib was the number 1 thing that needed to be removed. They’ve been complaining about it for a VERY long time. I’d say the only reason it took so long to be removed was because it was very hard to find a way to remove it without completely ruining Vassili, which is why his firerates, magazine sizes and gibbing ability have been buffed at the same time as removing the insta-gib.
Second, you CAN’T compare CS:GO’s meta to Dirty Bomb’s, since they have vastly different time-to-kill’s (TTK). The FULLY AUTOMATIC ASSAULT RIFLES in CS:GO can insta-kill you with a headshot (the AK), and THAT’s why it’s okay for CS:GO to give its sniper rifles the ability to insta-kill with upper chest shots.
Meanwhile, the TTK in Dirty Bomb is incredibly long, and as a result the ability for snipers to insta-kill is FAR more potent in Dirty Bomb than it is in CS:GO.
It’d be much better to compare Dirty Bomb to other games with long TTKs, such as TF2.
Third, you say that “people can tap revive someone while I’m in the middle of the bolt action animation”… and… “I need to wait for that stupid invincibility shield to wear off”…
- I’ve been playing a lot against an INCREDIBLY good Sparks player (his name is ModifiedFootage) and as Vassili I can completely ruin his ability to revive teammates, even if they’re teammates who I have killed without insta-gib - there IS enough time to kill them before they get revived, especially since the MOA and FEL-IX both received firerate buffs in the patch.
- Also, the “invincibility shield” doesn’t actually matter to the MOA/FEL-IX - if you fire a MOA bullet into a revived player BEFORE they are completely stood up, they become instantly killed and gibbed again. I’m actually pretty sure that the “invincibility shield” has been removed - what is in place now is that if you are able to do enough damage BEFORE they are revived, they are killed and gibbed, but if you do ALMOST enough damage, they still get revived AT FULL HEALTH (or however much the medic charged for) - so I can see how you might THINK that they are invincible when they are actually just given all of their health back as soon as they are back in the game, regardless of how close they were to being gibbed.[/quote]
I understand what you’re saying. I can still tear shit up with Vassili. It doesn’t cripple me to a point where I won’t be able to sleep good at night. It’s just that in certain situations it is absolute chaos.
First of all, I didn’t notice a change in either the MoA or the Fel-IX’s firerate. It feels the same to me and I’ve already had quite a few situations where someone got revived in the middle of the bolt-action animation. You’re talking about a Sparks where she actually requires a minimum charge before reviving which gives you the time to get that kill. I’m talking about the influx in Phoenix’ that we have goin’ on atm. It’s an insta button tap and boom… Jesus saith unto him, Rise, take up thy bed, and walk.
Second, I have 6 bullets in my clip (MoA). You’re asking me to kill 1 guy with 2 bullets. Considering I will not miss one shot. That gives me the possibility to kill 3 guys with one clip. Again, considering my accuracy is 100%. For the downed people… honestly, I’ve shot them once they got revived and 9/10 times it didn’t do shit. I would know… I play Vassili 24/7. If you do not shoot them the split second they get tapped revived you are in deep shit. I’ll get some footage of this if I can do prove my point.
And since when have Splash Damage ever listened to competitive players? Where were they when the competitive players were saying that Phantom wasn’t OP and he was actually not viable? It’s kinda hard to believe that they listen to anyone besides the majority of their playerbase which includes alot of players that don’t know what they’re talking about.