New SP Map - test map of the addon for rtcw


(Dialog) #381

there were difficulties with the map :weary:
didnā€™t compile the map for bots.

now all is well :slightly_smiling_face:


(Dialog) #382





(ronboy) #383

Excellent news, Dialog and nice screenshots. You are a great mapper, just so you know. :sunglasses:


(melc_av) #384

Indeed. Old school, RtCW mapper.
Incredible maps. Even better than original.
Dialog, this new map will be stealth one, like Station?


(Dialog) #385

Thanks:slightly_smiling_face:


(Dialog) #386

Yes! The difficulty of the map is that the key characters move from building to building ).
For example:

  1. he drinks often and is rarely out of sight of security

  2. this character on the streets is always guarded


(melc_av) #387

Thanks for answer Dialog.
Another thing: in May last year, you uploaded some images. One image was for a chateau.
I loved, in oeiginal map Chateau.
Iā€™d like to see your map Chateau. If you have some imagesā€¦


(ronboy) #388

This sounds challenging! Iā€™ll gladly look forward to playing this upcoming map. :heart_eyes:


(melc_av) #389

Hi Dialog,
If everything is fine than is wonderfull.
We are prepared for tesying


(Dialog) #390

WHAT IS IT???


(ronboy) #391

You donā€™t recognize it? Itā€™s the nasty Shader Overflow Bug, typically triggered by placing too many entities and other details into a single map while compiling with Q3map2. There is more information here about this bug and tips on how to fix it: http://wolfmap.ru/forum/viewtopic.php?f=4&t=2733&p=31326&hilit=shader+overflow#p31326

Donā€™t forget that this forum contains many resources for mappers and modders. :wink:


(Dialog) #392

Heidelberg COMING ) download now
**

Ronboy - This error is corrected differently :slightly_smiling_face:


(melc_av) #393

Hi all,
I canā€™t beggin the game. I placed pk.9 and other item in Rtcwā€™s folder and game start with original map.
Supposed to place in folder Main?
Zip has dark village name but is Heidelberg?


(Dialog) #394

use .bat file

cdā€¦
wolfsp.exe +set fs_homepath main +set fs_game darkvillage +set nextmap ā€œspmap darkvillageā€ +exec


(ronboy) #395

Great news, Dialog. Iā€™ll advertise this new map release to other Rtcw websites.

Also, congratulations on solving the nasty Shader Overflow Bug. :+1:


(melc_av) #396

Unfortunately the map is no working.
Do you have any command to be tasted in console, like spmap/spdevmapā€¦ ?
Can you fix this Dialog


(Dialog) #397

tested, everything works :roll_eyes:
/spdevmap darkvillage


(ronboy) #398

Hello, Dialog. On this forum, one of the members (Yo$hik) wrote that it is necessary to increase the gameā€™s graphics and sound memory in the autoexec.cfg file. See the post here: http://wolfmap.ru/forum/viewtopic.php?f=136&t=3284&start=120#p45504


(Dialog) #399

Hi Rinboy. I have everything working well ) - the standart version RTCW and realrtcw. Other mods I donā€™t use


(Dialog) #400

This )
www.rtcw.tdmetalla.ru/remakeRTCW.zip (standart RTCW)
+
www.rtcw.tdmetalla.ru/Main.zip (realRTCW+hdpack)

TEST = WORK!!!