New Mod Release: Bicycle.90


(SphereCow) #1

In a world ravaged by the monsters of alien armies and domestic corporations, I thrive. Permeating every dark crevice and abyss of the world I travel where my radial legs take me, seeking out and consuming all that stand in my way. Along my travels I witness interlopers exuding cold hatred and men comprised of pure greed drain the lives from those who seek only to survive. For them the most cruel and insidious demise awaits, and for those who live beyond my greetings only insanity remains. Babbling and spitting my imagined name the wicked retreat to their cohorts, reliving their impossible defeat and mutilation.

“It was The Cataclysm…”
“The Destroyer”
“Wraith”
“Death,” they say.

But the worthy, who have none to fear know me by only one name:

Bicycle.

To Play:

Download: http://www.filefront.com/17253141/bicycle.zip/

Place the bicycle folder in your etqw directory with any mods you have.

Load ETQW, and load the bicycle mod from the mods menu

Type /devmap in the console once the mod loads

Hit tab,

Type in whichever campaign you want to play that shows up.

When the map loads, join a team, then type spawn vehicle_bicycle in the console to spawn a bicycle.

Controls are similar to the husky, except:

Mouse leans the bicycle left and right through script, and it can jump using the jump button.

Jumping changes direction based on which way your local up is.

You can turn in the air, but only while leaning, as you would in a real bicycle.

If you are touching the ground, and you are tilting too hard, the bicycle will eject you.

The harder you lean, the faster your turn, but since this is done through script, it works a bit funny unless I can get the math and calculation timing perfect in the .script.

Notes:

For now, first person is recommended.

The .pk4 file is just a .zip file. You can break it open and look at any of my stuff if you have an interest in making assets for ETQW. If you are just interested in the art, It should apply to most modern games.

Load up the .script file in a text editor to better understand how the vehicle works, and how scripting in general works in ETQW.

You can post comments, questions suggestions, or bug reports directed at me here, as it’s preferred.

Thanks for playing!


(BackSnip3) #2

Some link maybe? :smiley:


(SebaSOFT) #3

I so want a Youtube video on Spirit City or some map…


(BackSnip3) #4

A bike race would be awesome! :smiley:
Btw I wonder if you made coherent anims for the player model luddens? I hope so :smiley:


(SphereCow) #5

Download link updated.

Download: http://www.filefront.com/17253141/bicycle.zip/

[QUOTE=BackSnip3;238839]A bike race would be awesome! :smiley:
Btw I wonder if you made coherent anims for the player model luddens? I hope so :D[/QUOTE]

I did. They’re not set up properly because I had broken the animation blending in the script, and needed to take a breather to texture the characters I made. I switch between doing things often, like view models, scripting, and textures because often times I seem to get better and quicker at doing certain tasks when I take short breaks.

All the animations that I made will be used in the bicycle player states script in the 1.0 version.

I’ll do teamjungle. It’ll be disasterous.

Actually, I might do a map just for bicycles if the feedback is good enough. Compared to what I’ve done before, and how I model and test, it should be comically easy.


(BackSnip3) #6

Tested the mod.It’s really great but driving is quite hard at the beginning.
Hopefully we get ejected at only 90 degrees of roll so it’s easy to get back to right position.
As you said,turning can be a bit buggy but that’s ok.
Your bike rocks,strogg tormentor can no longer roquet my vehicle, I’m too fast!:wink:
Good to see you provided some anims with it :smiley:
Keep up the good work!


(.Chris.) #7

Anyone fancy doing some .entities hacks for custom maps so we can use the bikes in this week’s custom nirvana?


(pazur) #8

super cool :slight_smile:


(Violator) #9

Nice mod - I’ll try and make Estate - Chris Hoy Edition.pk4 :slight_smile: I found a couple of things -

Tooltip says ‘Husky’ :slight_smile:
Strogg rider’s feet don’t move round when pedalling (also would be nice for pedals to move around with feet for GDF if poss)
Riding underwater is quite interesting :slight_smile: You can’t move but can still jump when underwater, you also stay submerged for some stealth action :wink:
Is it possible to stop them falling over when spawned?
Engy can’t repair them (but repair animation plays).


(Susefreak) #10

Mod loads but the game doesn’t allow me to spawn a bike :frowning:

ERROR: sdProgram::AllocScriptObject Couldn’t find typeDef for type ‘vehicle_bicycle’


(TinMan) #11

Susefreak try
seta g_usecompiledscript 0


(Violator) #12

(SphereCow) #13

EDIT:Actually, It would behave that weird if you have timescale low, or are using recordRenderDemo to record the video. Things that mess with your framerate affect it, just like timescale affects physics weird.

The bike falls over automatically if you don’t tilt it, because I haven’t added an “antiroll” to the .vscript file. I wonder if anyone feels like that’s weird? Like it should have an antiroll at 1 degree, and another at 15?

If that’s the case I can add something to the player’s animation script that’ll change the animation at certain angles, but I can’t do any real inverse kinematic stuff, like the cyclops has for its own legs, as far as I know.

I am also probably going to remove the third person camera, as I’ve tested it almost exclusively in first person, but that depends on feedback.


(BackSnip3) #14

Noooo dude!It works great if you have camera staying behind vehicle option.Freelook camera is ****ed up yeah,but normal camera works correct!Don’t remove it plz(praying xD)


(light_sh4v0r) #15

This is classic :smiley:
It’s a shame the pedals don’t move along, and curbstones are deadly :o


(Violator) #16

No don’t remove the 3rd person view - its class :slight_smile:

If you want some bike sounds for the mod I can do some

e.g.
horn = bell
pedalling sound (it sort of sounds like that anyway though at the mo)

A couple of suggestions -
Wheelie mode - you kind kind of do front wheelies (see my vid) but would be cool to add a 2nd gear to the bike which puts it into a wheelie as well as speeding it up a bit.
Bike bell rather than horn
pistol weapon mount :wink:
Needs a structure class for spawns (the vehicle_bicycle doesn’t currently respawn when destroyed or decay and didn’t work when attached to a territory or spawn capture point, it just spawns always).

For the tilt thing, how about deploying a prop stand when its stationary (the anansi deploys wheels when it lands so it should be possible I guess)


(light_sh4v0r) #17

Rocket launcher mount rather, try getting a lock on with that :stuck_out_tongue:


(Susefreak) #18

It kept failing on me, so I repackaged it to a campaign file.
http://www.bravehardt.com/TAW/Quake_Wars/Susefreak/campaigns/zzzz_bicycle.pk4
Just place it wherever you want and load the bicycle campaign.


(Scrupus) #19

lol crazy idea, but amazing work! :smiley:

First of all, I got the same problem as susefreak, not using compiled scripts didn’t help.

But after investigating pk4, I removed the main.script and replaced with a map.script, with the include only:


#include "script/vehicles/bicycle.script"

That fixed it :slight_smile:

In general I believe the main.script should be left untouched (and not be included in mini mods or maps), to avoid the wrath of the pure engine devil. :infiltrator:

Anyway pretty cool when I got it working, could need some adjustments but wasn’t that hard to drive either, could be fun for racing and other events :slight_smile:

Like others have said, keep the 3rd eye view!
Anti-roll is probably needed, just don’t make it too easy to drive. Maybe more like better speed the better you balance it.
I love the way it splits to parts when you crash :stuck_out_tongue:
And need more pedal sounds and stuff.
Edit: and we need a “sidekick” feature, to unbalance other racers :wink:

But great work so far - keep it “spinning” :stroggbanana:


(Violator) #20

Estate bicycle patch:

http://symo.me.uk/estate/downloads/zz_vioestate_b6bike.rar

To get this to work, unrar this + the standard zz_vioestate_b6.pk4 into the bicycle mod folder and start the bicycle mod.