New Mod Release: Bicycle.90


(SphereCow) #21

1: Multiplied the updirection by the same direction subtracted from 1, which makes the vehicle ride so much smoother. Initially, I had a bunch of “if” conditionals that kind of made it feel weird."

2: You now have much better turning when not in the air.

3: Fixed turning, so that it doesn’t freak out at low angles. The issue was that I was multiplying the turn speed by the “up” vector of the vehicle, causing the turning to be completely in local space, rather than world space. Bizarre, since I always knew specifically not to do it that way. It’s still a tiny bit weird, but extremely improved over what it was before.

NOTE: Using recordRenderDemo, or any variable that affects framerate, causes the vehicle to tilt really weird while recording. Initially, I thought it did, but in actuality, it doesn’t ride as weird as it seems in that video.


(BackSnip3) #22

Sorry to be an ass again but… download link? :smiley: :smiley: :smiley:


(matsy) #23

Had a little ride around sewer, was fun!


(SphereCow) #24

What’s this custom nirvana thing?

If you guys decide to play online it needs to be updated first. I fixed the controls so they no longer suck a 10th as much.


(Scrupus) #25

It’s a place to play and test custom mods and maps online:

http://www.splashdamage.com/forums/showthread.php?t=20209

susefreak and violator have already prepared 3 custom maps for bicycle use, and we where going to test a “tour de Nirvana” yesterday, but it didn’t work out so well :wink:

So consider that a feature request: multiplayer online support :slight_smile:


(SphereCow) #26

[QUOTE=Scrupus;239424]It’s a place to play and test custom mods and maps online:

http://www.splashdamage.com/forums/showthread.php?t=20209

susefreak and violator have already prepared 3 custom maps for bicycle use, and we where going to test a “tour de Nirvana” yesterday, but it didn’t work out so well :wink:

So consider that a feature request: multiplayer online support :)[/QUOTE]

How? What would you suggest for doing it online?


(Scrupus) #27

I’m not sure really, don’t know much about mod programming but got this error in the server log when we tried to run it:


function LocalPlayerGUIUpdateThread was not defined

That could be caused by something else, as I’m not 100% sure if we installed it properly for server use. But it sounds like some client thing that the server tried to run.


(SphereCow) #28

I didn’t develop a gui for it, really, but I’m going to look into it once I finish texturing this lady person.

Would you be willing to help me test it? I don’t get any errors client side. : [


(SebaSOFT) #29

Is there a place here for quoting the Queen song?


(matsy) #30

Always!


(SphereCow) #31

Lol. Oops.

Someone mentioned something about the horn? That’s the PK_MODESWITCH Button., and that could be made into a radio.


(.Chris.) #32

How about hoverboards for your next project? :slight_smile:


(SphereCow) #33

Next vehicle project I’m doing is probably going to be a mobile suit.

But for now I’m trying to get better at texturing/programming. I would solder pieces of wire into my face before doing another scripting heavy vehicle, unless I’m either better at programming(can use the source code) or am getting payed.


(DeadXOn) #34

Cool Mod. Would of been cooler to do a dirtbike instead of bicycle. ETQW Meets excite bike 2.0 lol


(iwound) #35

bmx simulator. make a terrain with a simple track and race away.


(SphereCow) #36

I should probably release the 1.0 version that’s sitting around somewhere, or actually update the download link with a version of the bike that actually tilts correctly, like I thought I did.

I’ll get on that some time soon. :]


(maggol) #37

[QUOTE=Luddens Desir;246567]I should probably release the 1.0 version that’s sitting around somewhere, or actually update the download link with a version of the bike that actually tilts correctly, like I thought I did.

I’ll get on that some time soon. :][/QUOTE]

I demand a release of version 1