I like the blurred vision, I like the choice of using that needle, I like the delay. What I don’t like is the extended distance which is clearly a console feature that has no further use on a pc. On a console it’s a damn clever idea which prevents the game from getting bogged down into doing complex stuff on a controller, just don’t treat the pc in the same way.
A little biased aren’t we? Manual revives work just fine on console - RTCW, QW, Battlefield games, etc. manual revives were not some overly difficult, cumbersome process. Yes, tey may have made it “easier” to compensate for the controller by increasing the target area (you didn’t have to aim directly on the body to revive) but it was never such a huge hurdle/problem that the whole concept needed to be redesigned.
The new revive mechanic is a win-win for players.
- It doesn’t tie up the Medic as much
- It lets the player decide on his own if he wants to be revived
- It steamlines/speeds up the gameplay as a whole
Saying that it has no use on PC, without experiencing it or seeing how Brink plays for yourself, is nothing more than foolish speculation. The only thing that seems to bother you is the distance. So if everything remained the same, but instead of tossing a syringe, you had to stand over top of him and hand it to the player, would this suit your needs?I really don’t see where the added distance makes it any more easy, because it’s a give and take system.
Before, The Medic had to revive manually. The player would get up as soon as the Medic revived, he was accompanied by a few seconds on invun. time, (when the Medic would usually toss a medkit or help fight off any nearby threats) and then they would be on their way. In this method, even if the Medic died reviving the player, the player still had a chance to kill any threats on his own, since he’s an invulnerable tank for a couple seconds.
In this new system, Medics can revive from a distance - “oh my god, that’s so unbalanced!” … wait a minute. The revives aren’t instant? And they’re initiated by the downed player? So basically, Medics cannot revive from a distance - tey can only toss a syringe from a distance. And once the player gets the syringe, he doesn’t immediately stand up upon using it. Just watch gameplay videos - when the player sticks himself with the eppi-pen, he has to wait for that circle timer to fill up before he’s revived, and it takes like 2-3 seconds. This means, that anyone you toss a syringe to has a chance to die before they get to use it. This means Medics need to be much more alert and aware of threats before reviving, or be prepared to cover the player while he revives himself.
They take away the manual, instant revive, and put in its a place a ranged/downed player initiated, non-instant revive. medics still have just as much depth and tactics and strategy, they’re just focused in slightly different areas. Making sure the player gets up alive and well, is still the prime goal.