New Medic Style Take The Fun Away?


(Achtung) #1

I have always loved playing medic in ET and have been looking forward to this in Brink, but after seeing the new video where the med throws the revive to the downed comrade instead of injecting him i feel like it may not be as fun.

I know they want to give the downed ally a chance to get up when its safe, but getting a good crouch inject revive goin has always been a blast.

Now i see the med as a bit less skilled support group than it was in prior SD games.

Anyone else feel this way?


(light_sh4v0r) #2

At least there seems to be a reduced risk for a medic to get a revive going. He doesn’t even have to leave cover in many situations, depending on the range of the syringe throw.


(Kinjal) #3

I see it as a new approach to class, and I realize what old injection is hard job if u use a controller ( just fact, I’m not a console hater). And yes it takes much less skill.


(tokamak) #4

I certainly hope the throwing range isn’t too long. The real kick of being a medic is diving through all the fire to revive key players in your team. Getting to throw the syringe across the room ruins that experience.

Maybe this is something that could be done differently between consoles and PC, as I agree that this is far harder with a controller.


(Kinjal) #5

I can say 1 thing for sure – easy revive system will stimulate players to “gib” their enemies as fast as they can.


(potkettleblack) #6

All the class actions are less skilled.
You point your mouse on someone, press the use key - it switches to that item automatically, throws the item to them without any hiccups of missing, and then switches back to your gun for you when the throw is complete.

In saying all that, the actual part of the revive system - where the incapped player has the power in deciding when its the appropriate time to join the fight, is superior.


(Wraith) #7

The range shouldn’t be more than a couple feet. Medics shouldn’t be able to revive from across the room.


(Kinjal) #8

3:40 - then he run to revive, u can see actual range, the game auto-locks on target if u enter the radius.


(Nikto) #9

i think it’s an improvement. each is entitled to his own opinion i guess :slight_smile:
not having to throw yourself at the ground and rev someone(something that for some reason doesn’t always work…), but throwing a syringe at someone instead seems to be easier and faster, wich again reduces the chance that a medic will think it’s not worth the effort.(you’ve all seen medics run past you when they’ve could have revved you, or at least if you played a fps with medics online)

and was the main reason they did it like this not that this allows the player(again) to be in full control? the player that’s downed can choose if, and when, he wants to revive. and i recall people finding this a fascinating, and good, idea.

and was there ever any doubt that the syringe would be throwed? it always seemed pretty obvious to me at any rate


#10

Yeah looks about a few meters before lock on, which seems fine to me.


(H0RSE) #11

I don’t see the classes as requiring less skill, but as being more intuitive. Just because I don’t need to manually pull out my tools then perform the action then manually switch back to my weapon, doesn’t mean it takes less “skill” - it just means the whole process is less cumbersome. The same result is still achieved.


(kiunk) #12

Maybe this is something that could be done differently between consoles and PC, as I agree that this is far harder with a controller.[/QUOTE]

sorry must disagree, if u play quake on ps3, there are some really experienced meds playing who dont have a problem with revive under fire. the more experienced dont pause. they run, circle the teammate, revive and are gone.

But must totally agree, that the new method kinda takes away the fun in the class, throwing the downed guy a syringe to do it himself is a lot less rewarding for the med.
almost makes the revive as boring as buffing ammo.


(H0RSE) #13

sorry must disagree, if u play quake on ps3, there are some really experienced meds playing who dont have a problem with revive under fire. the more experienced dont pause. they run, circle the teammate, revive and are gone.

The “zone” in which a medic must be aimed at to perform a revive, is larger on console.


(kiunk) #14

so why does that make it harder on consoles?
larger box would be easier to hit . no…


(DarkangelUK) #15

I think there’s less risk as a medic this way, in the good ole days of RtCW I would keep an eye on a downed enemy so I could take out any medics on their way to revive him, purposely not gibbing him. The medics keep the workforce going, and it’s them you want to take out 1st to put a halt to any oncoming force. With this new method, the medic can stand to the side a bit and get the revive in play.


(kiunk) #16

dont get me wrong, the ability to revive someone without diving into fire is an improvement. or more accurately, giving someone the ability to revive themselves without taking fire


(Kinjal) #17

Comparing to et its much easier, and the main point is range.


(fishoak1) #18

the Lazarus Grenade is a grenade that you throw and can revieve people in a area. Looks cool. I wish they had a grenade that ups speed for operavtive

carb 9 ftw (security ftw!)


(Cankor) #19

For some reason this reminded me of Spinal Tap:

“Their appeal is becoming more selective,” says Spinal Tap’s band’s manager, Ian Faith, explaining to Marti DiBergi why the band has been downgraded to performing in increasingly smaller venues, and is forced to endure the cancellation of several shows.

I actually don’t necessarily disagree, even though to me a great deal of the fun in playing medic is running through the bullets to get up close and get the revive. So I am a little worried that it won’t be as viscereal as it is using the paddles. But as far as one button objective actions I think it will be fine, or even an improvement. It seems SD is fixing the issues in ETQW where you had the delay bringing up the tools when using the use key on an objective by being able to push the use key when you are further away, so by the time you get there the tool is out. I’m all for making it easier to get the right tool in your hand without having to hit a particular number key.

It does seem that it’s going to be a lot easier to rez guys in Brink than previous games just because you can do it from a distance, but it’s also taking up pips to do it so there is an upper limit on how many times you can do it. You may have to shoot the guys several times, but pretty soon the medics are running out of pips and they end up staying down.

[QUOTE=Nikto;243730]
and was the main reason they did it like this not that this allows the player(again) to be in full control? the player that’s downed can choose if, and when, he wants to revive. and i recall people finding this a fascinating, and good, idea.

and was there ever any doubt that the syringe would be throwed? it always seemed pretty obvious to me at any rate[/QUOTE]

You could have the best of both worlds. The medic runs in and jambs the syringe into the downed player (insuring he has to get in close, in other words just like using paddles or the needle in W:ET), then the player himself chooses when to reach up and jerk it out, which trigegrs the actual revive. Player is still in control of when he gets rezzed, the medic still has to get intimate with him.


(kiunk) #20

will it be possible for med to throw syringe in random location,
i can see guys doing this… camping with a few syringes around, and when dead pick up syringe and self revive …
or will syringe only be able to be thrown to downed teammate…