Only to downed team mates.
New Medic Style Take The Fun Away?
Just read something very interesting:
“There are these states of knocked over, but not dead. You can be knocked over and incapacitated which means you need a medic to come help you up, but then people can come finish you off. So we have a melee finishing move when people are like that and you get a lot of experience for that. You can also just shoot them, but you hardly get any experience doing that and it actually takes a lot of ammo to do it.”
So maybe the running in to revive up close will be replaced with the running in to gib up close, using this melee attack? Pretty cool, instead of killing a guy and waiting for his team mate to run up and kill him, you can wait for an enemy to run up and try and gib your team mate.
I like it. Revives are safer, but now everyone can gib like a Technician so the opportunities should be fewer 
There will need to be a vsay for the VOIP off servers “Gib damnit!!!”
[QUOTE=Cankor;243749]Just read something very interesting:
“There are these states of knocked over, but not dead. You can be knocked over and incapacitated which means you need a medic to come help you up, but then people can come finish you off. So we have a melee finishing move when people are like that and you get a lot of experience for that. You can also just shoot them, but you hardly get any experience doing that and it actually takes a lot of ammo to do it.”
So maybe the running in to revive up close will be replaced with the running in to gib up close, using this melee attack? Pretty cool, instead of killing a guy and waiting for his team mate to run up and kill him, you can wait for an enemy to run up and try and gib your team mate.
[/QUOTE]
Its not replacing anything - if you opted to gib via knife in etqw, you put yourself at risk.
If you opted to waste a clip on them from a distance you could that too. The only difference is you get xp for gibbing.
All that doesnt suddenly mitigate the lack of risk involved in class based actions.
Did you expect gibbing not to be in Brink?
Its not much different to how it works in etqw, other than the game acknowledging your action in gibbibg a player. TBH I doubt players will blindly try to gib a player via melee, when players have access to unlimited nades on a cool down.
well, players do receive extra xp for performing the “finishing moves,” opposed to just shooting them or gibbing with nades.
[QUOTE=potkettleblack;243756]Did you expect gibbing not to be in Brink?
Its not much different to how it works in etqw, other than the game acknowledging your action in gibbibg a player. TBH I doubt players will blindly try to gib a player via melee, when players have access to unlimited nades on a cool down.[/QUOTE]
It is different because it looks like anyone can insta-gib by meleeing. In ETQW the only ones who can insta gib are techs, covies and infiltrators, and that type of insta-gib happens a lot more often than someone gibbing with a nade. Unlimited 'nades on cool down means it won’t be availabel for awhile, so it’s still like you are wasting one. Also, they are saying it takes a lot of bullets to gib.
I’d expect lots of gibbing by meleeing since they are intentionally designing it so that would be the preferred mechanic. As far as doing it blindly, if you mean before the room is cleared, if the guy down is the objective class I think people will try and gib him “blindly” 
Instagib is irrelevant.
When it was introduced into promod
, there wasnt a sudden influx in gibbing.
You didnt get morons sitting back, waiting for players to gib so they could get a kill.
But then I guess we’re talking about playing on a completely different level here.
You could pretty much instantly gib an enemy in ET as well. That doesn’t make it more reasonable to do though. Nevertheless combined with SMART and the different character builds it may allow for some interesting tactics. Imagine sacrificing a light character by jumping into the midst of the enemies to gib that one crucial engineer / soldier / operative. 
Also guyz, remember it 8V8 max on smaller maps, it does make the gib pretty more relevant than in 12V12 on big map, the game will be more close quarter madness imo.
Peace
You don’t want to gib everything you see as that would ruin the opportunity to interrogate.
Actually, I wonder if it will even be possible to gib players as it would be open to grieving, killing the player that was about to be interrogated.
so, there are about calaculations to difference between “gib” and “insta-gib”.
so, gib’ing should require more time and/or expose players himself to more danger.
properly animated[&sounded]its also can [greatly]contribute to Brink gameplay/appearance.
imagine animation of medic, slowly taking scalpel from backpack and cut throat of incapacitated players. with possible fountain from arteria in “unrated” game edition. with special perk medic can even restore health, drinking this blood[this medic can be easily noticed from distance by slightly longer toothes].
or soldier gibbing, where he, drops down and chews[with opening carcass bare-handed]enemy, screaming aloud[over VoIP] “rrrrr !!! Braaaaaains !!” or soldier with “big” build, literally breaking chest of incapacitated enemy, and chewing [beating]heart.
Gibbing corpses is a pretty trivial ritual though, it’s not like you need skill for it.
I still wonder how that works. Imagine strogg technicians needing live corpses to make spawnhosts, that would cause huge rows amongst the ranks between the gibbing players and the technicians. Same will happen with Brink right?
[QUOTE=potkettleblack;243769]Instagib is irrelevant.
When it was introduced into promod
, there wasnt a sudden influx in gibbing.
You didnt get morons sitting back, waiting for players to gib so they could get a kill.
But then I guess we’re talking about playing on a completely different level here.[/QUOTE]
I don’t get your point, are you joking about the promod thing since no one uses it except for matches? Even so, the pro-mod gib setting isn’t instant, it’s just faster (takes fewer bullets). And you do get people (not sure why they would be morons though) sitting back waiting for medics to run up and revive so they could get another kill.
And Insta-gib ceratinly isn’t irreleavant, if you are a tech and you are standing next to a body, are you going to stick him with your needle to gib, shoot him for a couple of seconds, or drop one of your preciousn nades on him and run away? If there is a medic around, option one is the safest way to assure he won’t be revised, the other two options give the medic time to rez the guy (and in ETQW you have spawn immunity for a few seconds after you are rezzed giving the rezzed guy possible immunity from the nade).
Since revives are going to be easier in Brink, gibbing will become even more important.
Also, Tok brings up a good point, if you need the guy alive to interrogate him you don’t want him gibbed. I suspect this won’t be a hard decision though. If there are still enemies around you will choose to gib, if you’ve wiped out their rush you may leave a guy for the operative to interogate. That said, if you have the option you probably won’t leave the objective class alive.
Also, you need him alive to disguise, so same thing there. Operatives are going to need to communicate with their teammates “don’t gib that guy, I want his uniform”. I wonder if there is mission and corresponding VSAY for this so you can do it on servers where VOIP is off?
Does it put a little icon over the downed player so eveyone knows the operative has claimed that guy? Even so, while you are choosing the mission the guys maybe already been gibbed, and someone may just go ahead and do it anyway for the extra XP. There’s some design decisions to be made there, if the operative has as his mission to disguise/interogate, does it negate the XP award for gibbing? (and if so the Operative can grief that mechanic too).
The thing that is interesting about this is that SD wants you to gib by meleeing, and they are encouraging you do do it by giving you extra XP. That extra XP is going to make gibbing a lot more common than it is in pub ETQW where lots of players don’t bother to gib. So yes, people will learn to do it and this is why I think it will now become a commonly used tactic on pub servers.
Anyway, it’s all pretty cool and makes me feel better about the easier path to reviving (throwing the syring as opposed to running up and using paddles), even if it won’t be quite as much fun playing medic now.