New Medic Style Take The Fun Away?


(Offensive Person) #141

What kind of medic has a gun, though?


(potkettleblack) #142

They have been shot and they are stationary. They cannot do any objectives or perform any class actions. Doesnt seem peachy to me champ. :slight_smile:


(H0RSE) #143

This is why the “red blur” is depth of field - so you can still see if your nearby surroundings are safe. There’s also a good chance that not all Medics aren’t going to simply toss a syringe, then run off. I’m sure they’ll wanna make sure the player gets up safely.


(potkettleblack) #144

I didnt mention anything about players nearby.

An incapped player can only assume, that the medic gave a syringe when it was clear, as they cannot see at a distance.

Like I said - its pot luck.


(H0RSE) #145

An incapped player can only assume, that the medic gave a syringe when it was clear, as they cannot see at a distance.

Exactly how far are you wanting to see before declaring it “safe?” It’s not pot luck, just common sense.


(potkettleblack) #146

At the threshold of where its blurred.
In other words genius - no blurring.


(H0RSE) #147

[QUOTE=potkettleblack;245804]At the threshold of where its blurred.
In other words genius - no blurring.[/QUOTE]
Even with the blur, common sense still dictates, “should I revive or not?”


(potkettleblack) #148

Do you actually know what Im talking about?
Or are you autistic?


(Nikto) #149

[QUOTE=potkettleblack;245807]Do you actually know what Im talking about?
Or are you autistic?[/QUOTE]

:rolleyes:
it has already been explained why there is a blur, try looking it up.
and you choose to take the risk, having trust in the medic
you choose to take the risk, getting ready to dash to cover
you choose not to take the risk and respawn.

options enough, but blur must stay


(potkettleblack) #150

I know exactly why they have blur - exedore explained it already.
Im talking about the gameplay repercussions of it.

But thanks for the 2 cents.


(Nikto) #151

[QUOTE=potkettleblack;245810]I know exactly why they have blur - exedore explained it already.
Im talking about the gameplay repercussions of it.

But thanks for the 2 cents.

[/QUOTE]

glarethose gameplay repercussions are already explained, they’re meant so that noone would stay on the floor, not reviving nor respawning, just to transfer information to the rest of the team.

if you don’t want your vision blurred don’t die.


(Offensive Person) #152

Can’t we all just get along?


(potkettleblack) #153

Is English your second language?


(BioSnark) #154

You don’t need to insult people you disagree with. I’ve disagreed many times with horse. I have no problem saying horse is a cool guy. I’ve disagreed many times with tokamak. I’ve no problem saying tokamak’s a cool guy, either. They don’t become “autistic” or ‘unable to understand English’ because I disagree with them.


(Mad Hatter) #155

In short, no need to be a jerk about it. Also, apart from a few minor things that sentence made perfect sense.

Anyway, I personally won’t need to see very far to tell whether it’s safe or not. If there are bullets whizzing by over my head I might wait a little bit before getting up, or I might just decide to respawn. Seems rather simple, if you ask me.


(Cankor) #156

Seriously Pot, did cheesypoof steel your account or something? Lighten up dude.


(potkettleblack) #157

Im here to discuss the game objectively.
Whether someone agrees or disagrees is cool by me. Dudes like tokomak / DA will get my full respect when discussing certain things, as it stems from wanting to discuss the points specifically.

Im not interested in discussing things with know-it-all fanbois… particularly with those who feel compelled to rebutt every opinion, and feel compelled to “educate”.


(Senyin) #158

I’m thinking beyond myself and foresee people getting pissed about it.
Some might find it frustrating to waste a needle and effort they could have used
for someone who actually wanted a revive. Or maybe not :slight_smile:


(tokamak) #159

[QUOTE=potkettleblack;245787]Yeh im saying the ‘red stuff’ and the distance required to give a player a syringe is tied together.
Theres more risk for the incapped player, than there is for the medic. An incapped player can only assume, that the medic gave a syringe when it was clear, as they cannot see at a distance. The risk should be switched imo.
[/QUOTE]

Yeah, I see that, but that can be solved by changing some incentive, the medic’s revive bonus for successfully reviving a player (on top of tossing that needle) could be delayed until the revived player is well on his feet for one or two seconds. Giving the medic all the reason to watch over his patients. It also gives more confidence to the incapacitated players that know their medic is receiving a bonus for sticking with them.

I like the blurred vision, I like the choice of using that needle, I like the delay. What I don’t like is the extended distance which is clearly a console feature that has no further use on a pc. On a console it’s a damn clever idea which prevents the game from getting bogged down into doing complex stuff on a controller, just don’t treat the pc in the same way.


(Nikto) #160

yes, but what does that have to do with anything???

instead of defending your opinion your just calling everyone who doesn’t agree names…

and what’s wrong with “educating”? if you want it out, but it should stay in, would you prefer us saying “it should be in” and then go away again? instead of explaining why it should be in?