^ 90% of people who play Brink ended up like this after getting spawn trapped on CC or after failing challenges that are well, challenging… ha ha ha ha! Got Beat! Rage Quit!
Nerfing the Carb-9, Making a bad game worse
90% of people who played brink left the game after playing it.
fix’d.
the carb-9 nerf was another choice in the wrong direction. I think that no weapons should be the best, ok, but i also think that a FPS needs weapons that shoot where you aim. Now its just too much random.
[QUOTE=OnceWasGreat;354228]90% of people who played brink left the game after playing it.
fix’d.
the carb-9 nerf was another choice in the wrong direction.[/QUOTE]
After they got beat and cried like the baby in the picture… 
[/QUOTE]
Failed Challenges, Campaign, and anything requiring patience or perseverance. Oh, and carb-9 playas. (Kross is still good though:cool:)
I’d advise you not to make personal attacks before you actually play with the patch.
Just in case you forgot:
NEWSFLASH: You haven’t played with the weapon tweaks.
You’re making yourself look like a spastic asshole.
I think after they realised this is one of the worst FPS around maybe. But who knows! 
Yep I agree 90%+ of people who bought Brink are losers, well they lost their cash when they bought Brink anyhow.
[QUOTE=morguen87;354234]I’d advise you not to make personal attacks before you actually play with the patch.
Just in case you forgot:
NEWSFLASH: You haven’t played with the weapon tweaks.
You’re making yourself look like a spastic asshole.[/QUOTE]
Kross FTW! And any of the other guns which are fine. Just a matter of opening yer mind a bit. No one gun is meant to be used for “all” situations. Right? Just got to find one, get good at it, and keep it on the down low. 
[QUOTE=morguen87;354234]I’d advise you not to make personal attacks before you actually play with the patch.
Just in case you forgot:
NEWSFLASH: You haven’t played with the weapon tweaks.
[/QUOTE]
The PC patch for weapons was released 2 weeks ago btw.
I was talking to wolfnemesis, I guess I should use quote tags more.
Everyone has an opinion on the tweaks, even if they haven’t played with them, which is completely normal. The line gets crossed though when someone who hasn’t played with the weapon tweaks is positive they’re right.
Nah. Not losers, cuz its just a game. They just got whipped. Then smashed. Brink brought them down to earth and shattered their hopes and dreams of beasting off da killz to the tune of 5x10, old chap. The result…
[/QUOTE]
… then they ran back to their <*comfort zone> with their tail between their legs… and their world was made right again. And hey, they can say, “look at the reviews” or hang round forums saying “this sucks” “its dead” to anyone that’ll listen.
So no one knows that it was too hard for them…
*insert easy casual-friendly FPS game
Cold Hard Truths
The hardest challenges are the quickest to be abandoned by the many. It leaves the few who wish to face them to remain.
~wolf

Yes thats a reasonable explanation of the current state of the game. :rolleyes:
[QUOTE=Je T´aime;353944]lol weeschwee for me Bad Company 2 have the worst gunplay ever, but I believe thats because some netcode and registation issues…
About weapons accuracy, All the ARs are pretty accurate if fired in burst fire, also the sniper rifles and also 1 of the smgs, if you want accuracy maybe choose another weapon : O, I keep changing weapons depending on the maps.[/QUOTE]
by gunplay i mean sound, animations, timing, and general feel of the guns. ARs can be accurate in brink i suppose, but it seems as though only the first shot goes where your crosshairs are and it takes too long for the gun to settle before it has any accuracy. not only that, but it seems as though any subtle movement will throw off the accuracy, making you wait for the gun to resettle before firing that first shot even if you only moved an inch. it all looked and felt good to me at first until i realized that it wasn’t very functional.
@horse
yeah, the guns are too accurate, but i still think bfbc2 has the best gunplay in general. i don’t have too much experience with rtcw so i can’t comment on that.
I’ve been using the CARB-9 as the main weapon on all my chars since Brink released (except for my Heavy Soldier with a Gotlung) but recently I decided to try the Gerund AR with an Underslung Grenade Launcher and Adjusted Iron Sights on my Medium Engineer and it’s turning out to be my new favorite weapon. It’s practically useless if you try to shoot from the hip, but if you use the iron sights and only fire 3-4 shots at a time when aiming at a distance it’s actually very accurate and quite deadly.
-JJ
EDIT: Oh and, grenade in the face, is also a fun tactic.
The gerund, rokstedi, frkn, all land there shots where you aim.
They also happen to be assault rifles and not SMGs which were made for close range combat.
Also the bulpdaun is pretty accurate as well with minimal spread. Only reason most people used the carb 9 over the bulpdaun is cuz the bulp deals less damage and has a smaller magazine capacity.
I imagine that if you have really good aim, that you could destroy with the Kross. The spread is tight enough to make pretty much every bullet a headshot.
How much headshot damage does an SMG get anyway?
I try to go for the head always, but with the SMGs…it doesn’t seem to kill any faster. I might just start aiming for the chest so that I can at least get consistency.
With the Rhett or Gerund, you have to burst at the head, or you can’t compete with the SMGs. It clearly makes a huge difference. Regardless of how random it is in theory, if you aim exactly at the head, a Rhett or Gerund burst causes the same damage each time. You know exactly how much the life meter is going to drop before you pull the trigger.
If you are off center, you cause less damage. Accuracy does count.
I hate the feeling of shooting with a big spread. But I also hate the feeling of shooting full-auto without any penalty. I want to be forced to burst fire.
So, I like the assault rifles as they are. The Gerund is nice with a tight starting spread, and very fast spread bloom. This combination makes it so that you need accuracy and technique (being able to gauge the right burst fire rhythm for the distance.)
I’m not sure how the Rhett is as effective as it is, with the rather large starting spread. But in practice, it works great as a burst hipfire gun.
The reason I’m against buffing any SMG is because I want the Assault Rifles to be the best all-around weapon. At the same time, I don’t want to achieve this by lowering the Assault Rifles max spread…cause then they would be fired full auto like the SMGs are now.
I’m fine with lowering the SMG accuracy though… Hell, make them pinpoint accurate with no recoil… but cut down on their damage and range so much that the Assault Rifles…as they are in the current form, become the most effective weapons in the game.
By the way, how would you characterize the ideal situations for each SMG?
Tampa: Best SMG for an extremely tight objective space… such as the hacking area on Terminal.
Kross: Best SMG for face to face duels?
Bulpdaun: Best SMG for non-duels? Whenever you can shoot someone in the back, or when they are occupied with another combatent, this is probably the best gun, as you get good accuracy from the sights. Not as good in duels since you have to move and can’t use the sights.
Galactic: No idea…
Carb 9: Combination of good duel SMG and good close-range SMG.
I tend to switch between Tampa, Kross and Bulpdaun.
For example, on defense in Terminal, I’ll start with the Tampa. For the second objective, if I’m gonna take position on the top floor, I’ll use the Bulpdaun. If I’m going to be dueling on the bottom floor, I’ll take the Kross.
[QUOTE=wolfnemesis75;354245]Nah. Not losers, cuz its just a game. They just got whipped. Then smashed. Brink brought them down to earth and shattered their hopes and dreams of beasting off da killz to the tune of 5x10, old chap. The result…
[/QUOTE]
… then they ran back to their <*comfort zone> with their tail between their legs… and their world was made right again. And hey, they can say, “look at the reviews” or hang round forums saying “this sucks” “its dead” to anyone that’ll listen.
So no one knows that it was too hard for them…
*insert easy casual-friendly FPS game
Cold Hard Truths
The hardest challenges are the quickest to be abandoned by the many. It leaves the few who wish to face them to remain.
~wolf
[/QUOTE]
Yeah Wolfscrub. You and the 300 other people that still play this game on 360 are the only ones skilled enough that made it through the “challenging” gameplay of Brink. You are soooo elite! Please…tell us how you do it. How are u so amazing at FPS games? Aiming/movement/random spread management? How do u do it? The other 900,000 that bought it on 360 and don’t play it anymore just weren’t good enough and we are all waiting for you to show us. Please. Show us.
G T F O.
It seems alot of us have ignored the fact that the game was made with 3 body types and 6 weapon classes. The light is not supposed to have access to the best guns. He is supposed to have access to the best mobility.
I am not defending the design choices in this game; over time I have come to dislike them. The game is overall too slow; the fun movement of light is wrecked by the inaccurate smgs, and the fun guns of medium and heavy are wrecked by the slow movement. This DLC situation better get sorted soon because what we really need is an SDK so we can have better gunplay.
The thing I worry about is, isn’t increasing the accuracy of all these weapons going to contribute to defensive imbalance necessitating even longer spawn times?
I sometimes wish people who had played Quake 1, 2, 3, ET as I did, played for fun and teamwork not Kill to Death ratio’s. Then the fact that their ability to move a mouse accurately was not the only skill they relied upon and would spend time learning strategies and applying tactics and less time QQing on forums. Then they would be a lot happier. Shooting is only 45% of this game with all the class abilities. And a little spread for full auto is not game breaking, get over it. This is not an old-skool shooter. No Scan Hit for you!! 
I think that the problem is just one. The real SD guys, the ones who were players are now leaders. They sit on the office and tell people what to do and they dont even test their game. Usually who “does” is better than who “knows” …
I have never seen badman on steam playing brink. It’s funnny…
Bingo.
The bodytype thing has necessitated some sort of rock-paper-scissors* thing with the combat. Which might sound good, unless you’re capable of hitting moving targets whilst also moving, in which case Brink has nothing to offer you except the demand that you either camp behind a box sixty feet away from your killzone or pick a gun that shoots fluffy dice.
I’m still amazed that there isn’t a gun balance setup for people that can shoot straight in that ‘hardcore’ mode that was mentioned 2475645 times during development.
EDIT: On second thought it’s less rock-paper-scissors and more movement&spam# v precision&camping*.
**I couldn’t think of analogy for this.
#You mean you want spam spam spam spam spam spam movement and spam without the spam?!