Nerfing the Carb-9, Making a bad game worse


([fe]ss) #1

I am still lost for words on the logic for nerfing the carb-9 and demonstrates a complete misunderstanding of the failings of the game (and in this particular instance, weapons).

The carb-9 didn’t need to be nerfed, all the other guns needed to be buffed. By nerfing the carb-9 it is now just as random and worthless as every other gun in the game.

The spread increase and damage decrease on a game that already demonstrates horrible accuracy and aiming inconsistencies just makes anyone interested in playing an FPS not want to play this game.

I’ve been playing this game substantially since the day it was released and the carb-9 was the least of the game’s laundry list of flaws.

TLDR, it is NEVER the right path to add MORE randomness and LESS skill in a game aimed at being a competitive FPS game.


(Oschino1907) #2

“a game aimed at being a competitive FPS” - Really? Never knew that before…


(Hot-Wire) #3

Lost for words on why they nerfed the carb 9?

Here’s 2 reasons.

Carb 9 had the highest DPS of any gun in the game.

It is MUCH easier to balance 1 gun then balance all the others.


(DRiP) #4

agreed the devs for this game are just bad. They are taking the lazy way out, as its much easier to nerf one gun rather than buff the rest, even if it makes the game even more pooplike.


(rumblepit) #5

it was broken, its that simple.they fixed it.


(Jimmy James) #6

I was all bent out of shape about the reported carb-9 nerfs (mostly because I use the pre-order Fallout carb-9 as my main weapon for most of my builds) but I found that I don’t really notice the nerfs at all. They are really minor and I’m making as many kills with the carb-9 after the patch as I did before the patch.

-JJ


(EnderWiggin.DA.) #7

I’m confused. As far as the SMGs went, the Carb-9 wasn’t the most accurate to begin with, right? The Kross and the Bulp were more accurate, right? All they did was was take the Carb-9 and say if you want to use the high DPS with the big ass magazine, you need to sacrifice accuracy. Isn’t that what happened? Also, I would argue that higher DPS is only meaningful if you can land your shots which makes the spread variable very important and yet is ignored by many in favor of the rof*dmg=win calculation.

The guns are still somewhat accurate if you pulse fire. At least in my experiments.

For me, the biggest WTF is that the weapons aren’t consistently accurate from the hip OR ADS. This was one of my complaints with ETQW and it’s still valid here, if not worse.


(Oz70NYC) #8

If you’re a hip-firing spray & prayer, the Carb-9 nerf will naturally not sit well with you. If you’re person who fires in concentrated bursts, then it doesn’t. I read the OP, and all I see is another Carb-9 kid mad because his spammy gun is being knocked down a peg. And from what I read, they DID tweak the rest of the guns. So the OP’s statement about them nerfing one gun instead of tweaking them all is about the biggest load of crap I’ve read on these forums, and that’s saying something.

There is no way in all hell that a Heavy with a Maximus should get cut down by a light with a Carb-9 inside of 20M. The Carb’s high ROF on TOP of the damage it did made it better then most of the ARs. How the hell is an SMG supposed to be better then an AR? Nerfing the Carb-9 means one of two things will happen. Either people will compensate and learn how to use the gun regardless, or they’ll go with another SMG. But nerfing it needed to be done. The gun was unbalanced. Now it’s not anymore. Deal with it.


(IncubusDragon) #9

Sounds like some folk are busy pontificating how bad the latest patch is without actually having played with it in place… the Carb-9 is a wee bit different but still a lethal choice - there’s no way it’s “ruined” albeit other smg’s can be as good in their own way (Kriss is faster and more stable but not as powerful - the Tampa might be the new surprise for everyone, it can take you down hard now).

The biggest change is with the heavy weapons but nothing too over the top, although Maximus now feels slow and jittery compared to other heavy weapons (but that should really be expected for a belt-fed gpmg)…

…the adjustments to weapon spreads etc have generally made gunplay more consistant, which in general terms, is an improvement. Now there is a solid base across all weapons upon which the case for/against the reducing of weapon spread can be put forward.


(V1cK_dB) #10

[QUOTE=IncubusDragon;353570]Sounds like some folk are busy pontificating how bad the latest patch is without actually having played with it in place… the Carb-9 is a wee bit different but still a lethal choice - there’s no way it’s “ruined” albeit other smg’s can be as good in their own way (Kriss is faster and more stable but not as poweful - the Tampa might be the new surprise for everyone, it can take you down hard now).

The biggest change is with the heavy weapons but nothing too over the top, although Maximus now feels slow and jittery compared to other heavy weapons (but that should really be expected for a belt-fed gpmg)…

…the adjustments to weapon spreads etc have generally made gunplay more consistant, which in general terms, is an improvement. Now there is a solid base across all weapons upon which the case for/against the reducing of weapon spread can be put forward.[/QUOTE]

Yep I agree. Now ALL of the weapons are consistently random. Yay!


(Zanchile) #11

? i thought you were on Xbox. how have you played with the update?


(TragHIP) #12

I guess that is somewhat my concern. I’m worried that the patch will effectively make alll the weapons boring. Do you understand what I mean? For example, I really like the Sea Eagle and it’s a weapon that feels really good, and yet it takes several shots to take a guy down at distance - but guess what? Now its nerfed. Why? If they scale it back, it won’t be fun to use. I guess I just need to wait until the patch hits the consoles, and see what happens.


(Apoc) #13

Sorry to sound like a broken record, but the carb 9 was the only gun that went where you pointed it. Now its still the best gun but just doesnt feel as nice and is more random.

More random spread = less skill needed. SD thought that was what the console community would love, turns out everyone likes to be rewarded for the practice they put in, hence its demise on all platforms.


(tangoliber) #14

I’m still playing with the old weapons (on PS3) and I use the Tampa, and it already is effective. Its like a shotgun for a light…plus there is basically no added accuracy penalty for firing while sliding or jumping.

I’m a little worried about the Tampa buff…cause that means more people will use the gun and realize how awesome it is, and I won’t be the one guy running around with the Tampa anymore.


(thesuzukimethod) #15

[QUOTE=Jimmy James;353558]I was all bent out of shape about the reported carb-9 nerfs (mostly because I use the pre-order Fallout carb-9 as my main weapon for most of my builds) but I found that I don’t really notice the nerfs at all. They are really minor and I’m making as many kills with the carb-9 after the patch as I did before the patch.

-JJ[/QUOTE]

this makes me think all the wringing of hands and gnashing of teeth over the changes is blown out of proportion. i’ll withhold my own judgement till i see it on console as some of my faves (rok, rhett) are getting improvements, while others (seagle) are getting taken down a peg. how big is the peg? sounds small, but we’ll see.


(Jess Alon) #16

[QUOTE=tangoliber;353590]I’m still playing with the old weapons (on PS3) and I use the Tampa, and it already is effective. Its like a shotgun for a light…plus there is basically no added accuracy penalty for firing while sliding or jumping.

I’m a little worried about the Tampa buff…cause that means more people will use the gun and realize how awesome it is, and I won’t be the one guy running around with the Tampa anymore.[/QUOTE]

Don’t worry. You’re already not special. I know a lot of people that use the tampa/Seagle combo.


(Je T´aime) #17

I agree with the carb nerfing, at least now you see people are using other smgs instead of 24/7 carb, but I still use the carb and a lot others so isnt that bad.

Some of you guys are funneh, kept posting about how overpowered the carb was, and now post how bad the carb is lol.


(Zarel) #18

“The carb-9 didn’t need to be nerfed, all the other guns needed to be buffed.”

Yes, let’s do that, overpowered guns for all, no spread and recoil, screw this, unlimited ammo-per-clip! XD

I don’t know, having a chase-race to buff-up weapons to “fix” them? I don’t think this(buffing weapons to fix the balance) would fit the game well. I think the point of the game more encourage team-play and objectivity, the killing part is more of something that comes with it, but it’s not the one on the spotlight.

For the Carb-9, I find it a very good fix, they changed it so that it would become a very good CLOSE-QUARTERS weapon, not “an smg that acts like an AR”.

As I seem to get the whiff that this thread more of a case of having one’s favorite gun losing “power”. Why not try other guns/weapons?


(jazevec) #19

The point is, it still deals the highest damage despite being inaccurate. There are more accurate weapons, but they’re worse even in hands of a skilled player.


(Achtung) #20

Carb 9 fixed yay! Now I can Tap Tap on my AR then switch to my SMG for close combat. No more Carb, Carb, Carb.

Im sorry, but no matter what you want to say, SD has always been good to balance games. If you don’t agree, then I feel you must be just looking for that “one gun” to answer all.

Balancing gives each player a choice of a feel for weapons rather than a need to use the same gun as all other players.