Nerfing the Carb-9, Making a bad game worse


(Zarel) #21

[QUOTE=Achtung;353628]If you don’t agree, then I feel you must be just looking for that “one gun” to answer all.

Balancing gives each player a choice of a feel for weapons rather than a need to use the same gun as all other players.[/QUOTE]

^This. I think they’d rather “balance” the weapons in the sense that every gun is different, yet nothing has THAT much advantage. A sort of different guns that perfoms well in specific situations.

Also, one can wield two weapons, right? What happens to the other slot that is not a Carb-9?


(BioSnark) #22

It doesn’t matter how balanced they are against each other if they all feel wrong.


(Kurnuttaja) #23

The reason why I quited this game a while ago were the weapons, too much spread and recoil for so little damage they do. This game should be more like ET with almost no recoil and very high skill aim rewarding constant strain of headshots.


(AnthonyDa) #24

What’s wrong with no spread & no recoil?

You don’t want to get headshot when aiming at the head? You prefer the randomness of the spread&recoil to decide who wins a duel?

DERP DERP DERP


(Dresgar) #25

A couple of skillful (or lucky) headshots shouldn’t decide the outcome on a match.

That is reason enough for the way the weapons are handled in this game, you have intense standoffs where clever and coordinated team tactics are more rewarding than individual skills. I have not lost a game since I started playing with friends.


(Spendlove) #26

[QUOTE=Dresgar;353639]A couple of skillful (or lucky) headshots shouldn’t decide the outcome on a match.

That is reason enough for the way the weapons are handled in this game, you have intense standoffs where clever and coordinated team tactics are more rewarding than individual skills. I have not lost a game since I started playing with friends.[/QUOTE]

Dresgar states the truth.

This game is not for Rambos with a one shot gun. Play as a team, live as a team, win as a team.


(Donnovan) #27

Saying that spread & friends makes wins a random thing is a bananas statement since its not true.

Use other abilites.


(.FROST.) #28

I totally agree. It was somehow funny at the begining to have to put that much lead in your opponents. But its gotten annoying over the time. And if your opponents also have downed fire you have to put even more bullets in them in order to not get shot in the back. I know, this is not ArmA, but firing the weapons in Brink feels like shooting with a fire hose with only half of the usual working pressure. Or with some kind of popcorn gun.
I knew this by the time I bought this game, but I didn’t thought, that it would annoy me so much.
I would like one alternative game mode in Brink; TDM or DM AND as far as possible realistic damage.
Meaning, 1 headshot=dead, 2 hits in the chest dead, 3 hits in the lower upper body also dead.
Hits in the limbs slow you down or kill your weapons accuracy.
you would need a little more bullets with SMGs. Sniper rifles would be allways one shot one kill except for limb hits. Maybe lower upper body should be 2 hits.

I’ll bet everyone would like to have a game mode like this. You may say, this would kill Brinks’ unique playstyle, but if something is dying you don’t have much of a choices to keep it alive. I understand that SD will do everything to keep Brink being the game they’ve worked so hard to produce over the last couple years, but if something doesn’t work out the way you thought you have to adapt. Give us at least the possibility to customize the game in a way that a “realistic” game mode is adjustable. Sliders would be fine :slight_smile:


(darthmob) #29

Meh. Sometimes I wish I would not have played Quake 3 or Enemy Territory and would be as ignorant about tighter spread and slower rates of fire as some people here. It certainly seems to help to enjoy the game a lot more. :slight_smile:


(iezza) #30

The game is not meant to be uber-realistic, it is meant to be FUNN and it doesn’t matter if you can pull off 1720 no scope ****ing head shots, all that really matters is team play, yes you soldier, give me goddamn ammo! Stop spinning in circles shooting your Barnett like that! You should work with a TEAM! you dont want 5 bullets then dead, you want the game to test you on your TEAM play. Guns fit into niches theCarb did not, it was consistent long range and short range, it shouldnt be like that, the assault rifles should dominate med-long range, and now they have their rightly place in combat back, now go and try new weapons before crying to moma. Sheesh.


(.FROST.) #31

Yeah, that game is so much fun. Maybe, I’m a loser and all you guys and SD are knowing what real fun is. But in the end I’ll just quit playing this game like so many others did before. SD can keep Brinks playstyle and you can tell me how much fun this repetative game is, but in the end I’ll just pull the plug. Something that SD seems not to get. If they wan’t their paychecks signed in the future they should listen to forums like this. They can’t force the community to like something they don’t like. You can’t force your ideas and goals on people wich don’t like them or don’t like them anymore. You can stay stubborn, but in the end you’ll lose.
Brink should’ve been my 3rd longtime mp fps, but its not getting anywhere near that expectation. After the release of the DLC I’ll quit Brink and start to concentrate more on strong SP titles like ME3, Rage, Deus Ex and Dead Island. And yeah, the whole ArmA 2 campaign, ArmA2: Operation Arrowhead and ArmA2: Reinforcements included.

There’s something in me that still likes Brink, but everytime I start playing this game it feels like I’m wasting my lifetime. Actually I can’t tell what would breathe fresh air in Brink. The possibility of having TDM and the option to adjust your weapons in the direction of ““realistic”” would be worth a try at least.


([fe]ss) #32

It appears most people missed the point of the post entirely.

While the carb-9 was indeed the hands down best weapon in the game, it being as good as it was created some consistency in the game.

The original carb-9 was the only gun that was remotely accurate enough / had tight enough spread to promote a competitive and skill-based environment in match play.

By nerfing the carb-9 to what it is now, pretty much every gun is just random spraying resulting in a lackluster scenario: Fights are not determined by who had the best aim, but rather who got luckiest with the spread.

There is a reason why this game’s attrition rate was one of the worst in the last 10 years of game releases. There is little to no skill cap for this game.

You can keep saying HEAHEOARHAROHRA CARB-9 SPRAY NOOB HAHAHHAHA all you want in this thread, but the fact is this game is dead (not even listed on the top 100 steam games anymore, which means theres roughly around 200 people playing at any given point)

The issues are more than obvious.


(OnceWasGreat) #33

Well maybe that way the game could still have players in servers? Who knows!

:slight_smile:


(Jess Alon) #34

I don’t really think the guns “feel wrong”. What makes a gun feel right?


(Crytiqal) #35

I gun feels right when it actually shoots where you aim.

imo


(H0RSE) #36

Who cares about the Carb-9?..The Gotlung, GL’s and shotguns are getting boosted. That’s all I care about.


(Zarel) #37

[QUOTE=AnthonyDa;353638]What’s wrong with no spread & no recoil?

You don’t want to get headshot when aiming at the head? You prefer the randomness of the spread&recoil to decide who wins a duel?

DERP DERP DERP[/QUOTE]

Honestly, I don’t really get what’s the gripe about “randomness” and such. If I want to spray, I’ll hold the fire button and hope for the best. If I want to land my shots where I want it, I use an AR or a long rifle(not an smg or shotgun or an mp), I crouch, I aim down the sights, and I control my fire. If my guns not performing well enough, the best remedy is to get closer, if I can’t, then don’t. If i’m shot down, then good job for the guy, if I got the guy, then maybe it’s just his time.

If I want a game that truly(and ultimately) goes for “SkillZn’@LL”, no recoil, spread, and tons of ammo. I’d play Quake 3 Arena/Quake Live or Unreal Tournament. If I want the game that frustrates me with such “realistic” weapon handling, I’d go with Arma or Operation:Flashpoint. :slight_smile:


(Je T´aime) #38

Hai FROST , I´ve read your posts in this topic and I think your kinda alone in this subject,the majority are ok with the hight amount of bullets fired in order to put someone down.

So please don´t say it like its a thing that the comunity wants.


(Crytiqal) #39

The MAJORITY already LEFT because of this high spread and random recoil bs


(Zanchile) #40

i have no real comparison of how guns should be since the only fps i played before brink were halo, MW2, and UT3. so obviously brink is the best FPS ive played. i would like tighter spread though. i know that.