Nerfing the Carb-9, Making a bad game worse


(Jimmy James) #41

I got constant complaints when I played Wolfenstein: Enemy Territory because I was able to crank my resolution and video options to max and basically snipe the enemy from across the map with my SMG. I admit it was cruel and I used to laugh maniacally while doing it but it was not fair and definitely not fun for the other team, or for my team for that matter.

-JJ


(AnthonyDa) #42

And if you want a poor mix of both, you go for BRINK?


(Zarel) #43

Sigh, fine you win. XP


(.FROST.) #44

[QUOTE=Je T´aime;353744]Hai FROST , I´ve read your posts in this topic and I think your kinda alone in this subject,the majority are ok with the hight amount of bullets fired in order to put someone down.

So please don´t say it like its a thing that the comunity wants.[/QUOTE]

Ok, I’m wrong, all the people wich left the game are just on vacation and have no I-net access.Its not because they don’t like to play this game anymore. You know what? Even the $hittiest of all $hitty games has its core fanbase. Not saying that Brink is $hitty, not at all. Its only lacking far to much content and other stuff. I like the overall concept, but Brink is lacking a really immersive SP campaign, more Maps being as detailed as CC, more gameplay modes and some gameplay tweaking here and there.

There are far too many very good games out there for wich I don’t have to force myself to to like them. And I allready don’t have the time to play them. So, my decision will be to quit Brink and to start one of the many SP games wich are laying around since years.

If you and your two friends are happy with Brink, fine. I’m quite bored by now. I’m probably not so easy to entertain as you. And I don’t force stuff on me in order to be the perfect fanboy. Sorry, I consider my life too
short for stuff like that.


(Donnovan) #45

Were is LNA for Brink? I remember a guy justifying donations because of his plans to make a version for Brink, i’m still waiting for it or it’s alread done?


(weeschwee) #46

i think bad company 2 has the best gunplay as of now. the guns are accurate for the first shot or two but the recoil makes them miss after that. i think brink would do well to be modeled a little closer to bfbc2. i really like the concept of brink and many aspects of it, but in general the gunplay just isn’t up to par for me. i don’t mind smg’s being inaccurate, but every gun seems to be. the first shot seems as random as any and the time it takes to settle the gun makes burst fire a lack luster option. it seems as though to kill someone your best bet is to be really far away where you can camp and take pot shots or get up close and spray. camping is boring and smg’s dominate close quarters so brink seems to be run and spray with smg’s. and experimenting with different weapons is garbage when you have to exit the server to customize anything. it’s just all really bad in general. if these issues were changed the game would be better off. i’m not asking for pin point accuracy, not even what bfbc2 is, but something similar to where is weapon reacts like you think it would. then you can start to differentiate weapons and which ones fit you.

i agree with the op. the carb 9 was the closest weapon to what the guns should be like. it got balanced with the rest which don’t feel very good. we now have random inaccurate guns. the game is still very fun, but gunplay is sub-par.


(Je T´aime) #47

lol weeschwee for me Bad Company 2 have the worst gunplay ever, but I believe thats because some netcode and registation issues, Happens often a to me dude tryng to knife me, I see his knifing animation trought me and I knife him back and I kill him, or you shoot a lot of bullets close range in the enemy and he knifes you lol. But again I suspect thats because you rarely see players with under 100 latency and a lot of players with avedrage Pcs will ping a lot wich seem to affect the registation.
At least in brink with 30 fps its does not mess with your latency and your bullet registation.

About weapons accuracy, All the ARs are pretty accurate if fired in burst fire, also the sniper rifles and also 1 of the smgs, if you want accuracy maybe choose another weapon : O, I keep changing weapons depending on the maps.


(Je T´aime) #48

[QUOTE=.FROST.;353830]Ok, I’m wrong, all the people wich left the game are just on vacation and have no I-net access.Its not because they don’t like to play this game anymore. You know what? Even the $hittiest of all $hitty games has its core fanbase. Not saying that Brink is $hitty, not at all. Its only lacking far to much content and other stuff. I like the overall concept, but Brink is lacking a really immersive SP campaign, more Maps being as detailed as CC, more gameplay modes and some gameplay tweaking here and there.

There are far too many very good games out there for wich I don’t have to force myself to to like them. And I allready don’t have the time to play them. So, my decision will be to quit Brink and to start one of the many SP games wich are laying around since years.

If you and your two friends are happy with Brink, fine. I’m quite bored by now. I’m probably not so easy to entertain as you. And I don’t force stuff on me in order to be the perfect fanboy. Sorry, I consider my life too
short for stuff like that.[/QUOTE]

Well FROST I agree with all you sayd in this post, I just did not agreed with one of your previous posts where you suggested 1 Heashot with any weapon = kill / 2 bullets chest = kill etc.
I´m not a brink fanboy btw, I dislike a lot of stuff on it and also makes me sad how great it could have been : P


(AnthonyDa) #49

I guess you missed the part where SD removed all useful info on the log/console and only left ****load of debug infos only.


(its al bout security) #50

WAAH WAAH they made the most over powered gun in the game less powerful
im quitting. good riddance noobcake


(anotherDopefish) #51

I have to say that the gunplay is the one part of Brink that I like but then again I’m coming from Section 8 where they could have replaced people with giant mechs and the damage system would have been more believable. It’s more the game structure that annoys me, too many people on too few objectives leading to very little in terms of tactics and a lot in terms of random spraying as there are enough bodies around for every bullet to hit something. In S8 we had 4-6 objectives in play for twice as many players (4 control points and up to two bonus objectives all contributing to the victory point total), people were much more spread out and 1v1 skills became very important. In Brink I usually find like 4 enemies minimum around the objective when attacking though it does machineguns (which are great crowd cleaners) much more satisfyingly than e.g. Call of Duty where you have more luck treating your 100 bullet LMG like a semi-auto battle rifle.

Also I generally don’t like not being given the choice between attacking and defending (on one team), removes a lot of the strategy from team FPSes.

People who are asking for a call of duty damage model probably should play call of duty. That game’s there already and even if Brink did everything to imitate it Cod would still come out victorious due to sheer mass. Keeping the combat tactical makes more sense.


(Stormchild) #52

[QUOTE=anotherDopefish;353982]I have to say that the gunplay is the one part of Brink that I like but then again I’m coming from Section 8 where they could have replaced people with giant mechs and the damage system would have been more believable. It’s more the game structure that annoys me, too many people on too few objectives leading to very little in terms of tactics and a lot in terms of random spraying as there are enough bodies around for every bullet to hit something. In S8 we had 4-6 objectives in play for twice as many players (4 control points and up to two bonus objectives all contributing to the victory point total), people were much more spread out and 1v1 skills became very important. In Brink I usually find like 4 enemies minimum around the objective when attacking though it does machineguns (which are great crowd cleaners) much more satisfyingly than e.g. Call of Duty where you have more luck treating your 100 bullet LMG like a semi-auto battle rifle.

Also I generally don’t like not being given the choice between attacking and defending (on one team), removes a lot of the strategy from team FPSes.

People who are asking for a call of duty damage model probably should play call of duty. That game’s there already and even if Brink did everything to imitate it Cod would still come out victorious due to sheer mass. Keeping the combat tactical makes more sense.[/QUOTE]

Hi, have you played previous SD games like Wolenstein : Enemy Territoties, or Enemy Terriories : Quake Wars ? Just so you know the tradition with SD in gameplay. While it is true solo skill in aiming/strafing/bunnyhop is less important than in their previous games (and I agree it is a problem especially for competitive scene), the game emphasizes grouping together, buffing and so on. That’s probably also why grenades were toned down : people are often stacked together and it would have made them overkill if they were like in ETQW for example.


(thesuzukimethod) #53

this.

it took me some trial (and most certainly error), but have found which weapons work best (for me) on a map/class/objective/side dependent basis…


(wolfnemesis75) #54

Good idea to change weapons at a command post depending on where you are on a map. Another reason why its a good idea to capture them in case you want to change weapons quickly without respawning.


(H0RSE) #55

The guns in BC2 are too accurate. Slap a 4x scope on practically any gun, and you can snipe with it from a fairly good distance.

The best gunplay (or should I say my favorite) is RTCW.


(Nefarious) #56


(Bork9128) #57

too those who think buffing every other gun in the game to balance the weapons is a good idea consider this

as it stands most people get killed in battle relatively quickly no matter what body type they are and so if all of the weapons were buffed people would only die quicker

and as such the life difference between body types becomes less important and so even more people would choose the light body because speed would be much more important and the game becomes even more light character favored


(NthLegion) #58

Personally, I can’t wait for the carb-9 nerf to come to consoles. No one gun should dominate the game. Different guns should be useful in different situations and with different play-styles.


(wolfnemesis75) #59

I agree 100%. Brink is about movement. Rather than trying to camp with a gun. Think move and suppress rather than outright eliminate the entire other team single-handedly. And you will be on your way to enjoying Brink. :smiley:


(Jimmy James) #60

But I want my airstrikes!

-JJ