nerf all nades by 50 percent make it a shooting game not explosive game.


(Jostabeere) #41

[quote="[ F² ! MADCAP ];135545"][quote=“Xavien;135543”]OH, IT KILLED ME!!! IT NEEDS AN IMMEDIATE NERF!!! REMOVE IT!!! NERF IT!!! IT’S HACKS!!!

Oh you people make me laugh.[/quote]

if it kills you immediately every time and you cant counter in the moment, its just dumb. ppl like you make me laugh. nothing constructive, just bash what someone says. isnt beta for suggesting changes and giving opinions??? kys.[/quote]

Mines in a nutshell. Frags in a nutshell. Stickies in the face in a nutshell. Vassili headshots in a nutshell.

And you just bashed the molly without being constructive either. “You may disagree but I don’t care” And then complains if people disagree and bash you without being constructive. Just my 2 cents though.


(Shaelym) #42

I tend to agree that molotov is a bit OP but not for the same reason. I have a problem with it dealing so much damage to vehicules and covering a very large zone (and burning someone in the EV). What would you think of reducing one of these points?


([ F² ! MADCAP ]) #43

[quote=“Jostabeere;135554”]
Mines in a nutshell. Frags in a nutshell. Stickies in the face in a nutshell. Vassili headshots in a nutshell.[/quote]
mines, avoidable. frags, avoidable unless cooked good, which indicates they have skill to do. stickies in face, good job to fletcher, it took some sort of skill to accomplish. same with vassili. stoker, panic throw a molly and instadeath to the opponent. it should take some sort of skill to get an instakill like that. like i said, its just dumb. i never said it was op or should be removed, just nerf the fire a little bit IMO


(Jostabeere) #44

I’m gonna kindly disagree. A molotov barely kills two thirds of not only a half of an EV. A half. With a 40 seconds cooldown. And airstrike kills an EV completely. And not with 80, but only 60 secs cooldown. So a molly is more inefficient at killing the EV than the airstrike.
@[ F² ! MADCAP ] You played Stoker? I am pretty sure the fire need to spread so every merc can either tank it or jump out fast enough. I played Stoker quite a lot and people survive it frequently even if I melt their faces. It’s not as safe as a kill as a mine or a frag grenade.
Low HP mercs die instantly, yes. But they also die instantly to any explosives to the face. Even Naders nades.


([ F² ! MADCAP ]) #45

[quote=“Jostabeere;135560”]
@[ F² ! MADCAP ] You played Stoker? I am pretty sure the fire need to spread so every merc can either tank it or jump out fast enough. I played Stoker quite a lot and people survive it frequently even if I melt their faces. It’s not as safe as a kill as a mine or a frag grenade.
Low HP mercs die instantly, yes. But they also die instantly to any explosives to the face. Even Naders nades.[/quote] i played him back before he was removed, so i dont really remember much detail playing him firsthand. you cant really frag or drop a mine midgunfight and the opponent not avoid it. there is time for someone to actually avoid it. frag not cooked and mine not set to explode yet. fire, he gets a little discouraged and throws the fire and you immediately die. intense gunfight ends with panic fire and your immediate death. should i run away from a stoker midgunfight in fear that hes gonna pop fire in my face any second? maybe i should do that lol and im not sure about how long it takes for the fire to spread, but it seems almost immediate that the damage is dealt.


([ F² ! MADCAP ]) #46

just caught this part. ive been constructive in my posts, just go look. that dude came in, bashed, never returned. theres a difference.


(Jostabeere) #47

[quote="[ F² ! MADCAP ];135562"][quote=“Jostabeere;135554”]
And you just bashed the molly without being constructive either. “You may disagree but I don’t care” And then complains if people disagree and bash you without being constructive. Just my 2 cents though.
[/quote]

just caught this part. ive been constructive in my posts, just go look. that dude came in, bashed, never returned. theres a difference.

[/quote]
It doesn’t help you if your “constructivity” is based on false statements.
You say a molotov is an instakill and unavoidable, which is simply wrong.
Please, play Stoker now a bit so you’ll see it.


([ F² ! MADCAP ]) #48

[quote=“Jostabeere;135571”][quote="[ F² ! MADCAP ];135562"][quote=“Jostabeere;135554”]
And you just bashed the molly without being constructive either. “You may disagree but I don’t care” And then complains if people disagree and bash you without being constructive. Just my 2 cents though.
[/quote]

just caught this part. ive been constructive in my posts, just go look. that dude came in, bashed, never returned. theres a difference.

[/quote]
It doesn’t help you if your “constructivity” is based on false statements.
You say a molotov is an instakill and unavoidable, which is simply wrong.
Please, play Stoker now a bit so you’ll see it.

[/quote]
the constructiveness i was talking about is when i suggested a way it could be better IMO. when i said make the area of fire larger and reduce damage.
in my experience, i get killed by fire almost instantly and have trouble getting out before death. how is that a false statement? also, i never said everything i said was constructive. i just said that i had been constructive in previous posts.


(XavienX) #49

[quote="[ F² ! MADCAP ];135545"][quote=“Xavien;135543”]OH, IT KILLED ME!!! IT NEEDS AN IMMEDIATE NERF!!! REMOVE IT!!! NERF IT!!! IT’S HACKS!!!

Oh you people make me laugh.[/quote]

if it kills you immediately every time and you cant counter in the moment, its just dumb. ppl like you make me laugh. nothing constructive, just bash what someone says. isnt beta for suggesting changes and giving opinions??? kys.[/quote]

[quote="[ F² ! MADCAP ];135574"][quote=“Jostabeere;135571”][quote="[ F² ! MADCAP ];135562"][quote=“Jostabeere;135554”]
And you just bashed the molly without being constructive either. “You may disagree but I don’t care” And then complains if people disagree and bash you without being constructive. Just my 2 cents though.
[/quote]

just caught this part. ive been constructive in my posts, just go look. that dude came in, bashed, never returned. theres a difference.

[/quote]
It doesn’t help you if your “constructivity” is based on false statements.
You say a molotov is an instakill and unavoidable, which is simply wrong.
Please, play Stoker now a bit so you’ll see it.

[/quote]
the constructiveness i was talking about is when i suggested a way it could be better IMO. when i said make the area of fire larger and reduce damage.
in my experience, i get killed by fire almost instantly and have trouble getting out before death. how is that a false statement? also, i never said everything i said was constructive. i just said that i had been constructive in previous posts. [/quote]

You need to get more hours on this game first before arguing with any experienced players who even played back in Closed Beta or Alpha stages please. Please be thoughtful and constructive about your next post and don’t tell people to go kys.


(SaulWolfden) #50

Stoker is fine as he is, the 40 second cooldown balances his molotov. Either it or Kira’s laser does the least damage to the EV of the fire supports. He’s supposed to be anti-infantry + area of denial (Kira also has an area of denial role). Calling him OP is like calling Skyhammer OP, both have decently long cooldowns on their abilities along with decent to good weapons, give ammo (although differently), and 120 hp.

Edit: And I’ve had plenty of people eat a molotov to the face and survive (low hp mercs). I’ve survived a few myself either long jumping or getting out quickly enough before the fire spreads.


(Feley) #51

[quote=“Xavien;135543”]OH, IT KILLED ME!!! IT NEEDS AN IMMEDIATE NERF!!! REMOVE IT!!! NERF IT!!! IT’S HACKS!!!

Oh you people make me laugh.[/quote]

How about: Oh, I play with that merc. He doesn’t need a nerf! Buff! Buff!

You see, some guy got 31 fcking disagrees for taking his opinion, or anger too far…
I would love too see how much would he get if wrote it in a little more proper way.

Nades for me aren’t really that much of a problem, I can dodge them, I know how to play against them… Problem is I feel like clown on battlefield, dodging nades every few seconds, and when Nader or Fletcher start spamming nades at you… pff…

Ok no one wants a nerf to nades, I got that while I did that poll… But still lot of people think Fletcher is OP, lot of them Proxy is OP, some think Fragger is OP…
And almost everyone dislike Rhino/(or Phantom) and want him nerfed. Why is that?
Because no one from here actually plays Rhino…

So it is, nerf Rhino… He is too OP, and I don’t play him
But don’t nerf Nader/Fletcher/Fragger/Proxy/Stoker, they are also maybe OP, but we play them, so they don’t need nerf!

I got the point of this story and thread- “Don’t talk about nades”


(Sterling) #52

“I cannot deal with explosives, therefore I will ask for them to be nerfed.”

As people pointed above, reducing the damage will only make people spam it more. It’s also part of the gameplay to blow people up. If you want super duper marksman vs. marksman fight, go play Unreal Tournament on instagib or whatever was the game with that mode.

This game is meant to have people blowing each other up every second, and punishing other people because of your own skill is NOT the way to make things work properly.

Sure, a thing or two could use some tweaking, but come the fucking hell on, 50%?


(uWotm8-AU) #53

Circle jerkoff army, ATTACK!


(Gung-ho) #54

Dirty Bomb as it is would favour defence too strongly if you nerfed explosive damage by 50% and it would take reworking of other mechanics to compensate.

For example - think about how much strong Aura’s healing station would be if explosives were nerfed and players decided just to “tank” it and heal back up. In reality all medics would gain considerable strength with Aura being the top.

EV repair/move speed would also need to be adjusted as it would be more difficult to destroy.

Rhino’s minigun would likely need a nerf because it’s near instant kill at close range is like that due to his lack of explosives. The flow on effect of this is that all other guns should have their TTK reduced proportionately which then means people need more bullets - do you increase clip size or ammo reserves?

What would likely be a better alternative to nerfing explosive damage would be to increase the refresh time on certain abilities so use of explosives becomes more tactical. This would also boost Thunder (but probably not enough) and make Thunder seem like a high frequency soldier whilst Fragger is a slow frequency soldier.


(Kaktuz) #55

[quote=“Watsyurdeal;135238”][quote=“kAndyREW;135226”]

funny enough the general consensus back in the day was that fletcher was super useless and weak…

now everyone is saying he’s too strong. so which is it?[/quote]

I wouldn’t say he’s too strong, just a bit too spammy, a cooldown nerf would fix that completely.[/quote]

This, but also I feel it isn’t fair to compare Fletcher today with when he was released (or re-released?). Things have changed, and also then very few knew how to make use of the merc and play him properly (at least I ran into very few who could). Now most seem very capable with him, and are making quite an impact.


(p4v) #56

lel, nerf Sparks first, then we can discuss explosives.


([ F² ! MADCAP ]) #57

[quote=“Xavien;135583”][quote="[ F² ! MADCAP ];135545"][quote=“Xavien;135543”]OH, IT KILLED ME!!! IT NEEDS AN IMMEDIATE NERF!!! REMOVE IT!!! NERF IT!!! IT’S HACKS!!!

Oh you people make me laugh.[/quote]

if it kills you immediately every time and you cant counter in the moment, its just dumb. ppl like you make me laugh. nothing constructive, just bash what someone says. isnt beta for suggesting changes and giving opinions??? kys.[/quote]

[quote="[ F² ! MADCAP ];135574"][quote=“Jostabeere;135571”][quote="[ F² ! MADCAP ];135562"][quote=“Jostabeere;135554”]
And you just bashed the molly without being constructive either. “You may disagree but I don’t care” And then complains if people disagree and bash you without being constructive. Just my 2 cents though.
[/quote]

just caught this part. ive been constructive in my posts, just go look. that dude came in, bashed, never returned. theres a difference.

[/quote]
It doesn’t help you if your “constructivity” is based on false statements.
You say a molotov is an instakill and unavoidable, which is simply wrong.
Please, play Stoker now a bit so you’ll see it.

[/quote]
the constructiveness i was talking about is when i suggested a way it could be better IMO. when i said make the area of fire larger and reduce damage.
in my experience, i get killed by fire almost instantly and have trouble getting out before death. how is that a false statement? also, i never said everything i said was constructive. i just said that i had been constructive in previous posts. [/quote]

You need to get more hours on this game first before arguing with any experienced players who even played back in Closed Beta or Alpha stages please. Please be thoughtful and constructive about your next post and don’t tell people to go kys.[/quote]

is 483 hours not enough? lol sorry, teach me your ways experienced one. amount of forum posts doesnt tell you a lick of how much time ive played.


(Amerika) #58

[quote="[ F² ! MADCAP ];135562"][quote=“Jostabeere;135560”]
@[ F² ! MADCAP ] You played Stoker? I am pretty sure the fire need to spread so every merc can either tank it or jump out fast enough. I played Stoker quite a lot and people survive it frequently even if I melt their faces. It’s not as safe as a kill as a mine or a frag grenade.
Low HP mercs die instantly, yes. But they also die instantly to any explosives to the face. Even Naders nades.[/quote] i played him back before he was removed, so i dont really remember much detail playing him firsthand. you cant really frag or drop a mine midgunfight and the opponent not avoid it. there is time for someone to actually avoid it. frag not cooked and mine not set to explode yet. fire, he gets a little discouraged and throws the fire and you immediately die. intense gunfight ends with panic fire and your immediate death. should i run away from a stoker midgunfight in fear that hes gonna pop fire in my face any second? maybe i should do that lol and im not sure about how long it takes for the fire to spread, but it seems almost immediate that the damage is dealt.

[/quote]

It’s pretty hard to hit somebody directly with molotovs and most people who are experienced with Stoker don’t even try and instead attempt to use the fire physics in their favor to either block them in so they can’t escape or block them into an area so they can’t move/see as you shoot them to death. I have a lot of experience with Stoker and can tell you that me trying to throw it directly at people isn’t a safe bet since you can very easily throw it past them and do nothing more than cut off an escape route at best…or a wall eats it at worst. The fire is typically pretty easy to get out of though if you move quickly and there is any kind of wall near you. But sometimes you’ll just die to them because you’re supposed to die to them sometimes. Any ability when effectively used will result in a players death even if that player did a lot of things to ensure that their chances of survival are high.

I know I’ve gotten pissed by getting hit point blank by a molotov but that happens so rarely that I stuff it down and move on.

On a side note and speaking as a mod (which I hate doing) some of you guys need to step it down a notch. Heated debate is fine because it comes from passion about wanting the game to be good. But resorting to insults and circular logic is not fine. Please make sure your points are critical but not inflammatory.


([ F² ! MADCAP ]) #59

[quote=“Amerika;135664”][quote="[ F² ! MADCAP ];135562"][quote=“Jostabeere;135560”]
@[ F² ! MADCAP ] You played Stoker? I am pretty sure the fire need to spread so every merc can either tank it or jump out fast enough. I played Stoker quite a lot and people survive it frequently even if I melt their faces. It’s not as safe as a kill as a mine or a frag grenade.
Low HP mercs die instantly, yes. But they also die instantly to any explosives to the face. Even Naders nades.[/quote] i played him back before he was removed, so i dont really remember much detail playing him firsthand. you cant really frag or drop a mine midgunfight and the opponent not avoid it. there is time for someone to actually avoid it. frag not cooked and mine not set to explode yet. fire, he gets a little discouraged and throws the fire and you immediately die. intense gunfight ends with panic fire and your immediate death. should i run away from a stoker midgunfight in fear that hes gonna pop fire in my face any second? maybe i should do that lol and im not sure about how long it takes for the fire to spread, but it seems almost immediate that the damage is dealt.

[/quote]

It’s pretty hard to hit somebody directly with molotovs and most people who are experienced with Stoker don’t even try and instead attempt to use the fire physics in their favor to either block them in so they can’t escape or block them into an area so they can’t move/see as you shoot them to death. I have a lot of experience with Stoker and can tell you that me trying to throw it directly at people isn’t a safe bet since you can very easily throw it past them and do nothing more than cut off an escape route at best…or a wall eats it at worst. They are typically pretty easy to get out of though if you move quickly and there is any kind of wall near you. But sometimes you’ll just die to them because you’re supposed to die to them sometimes. Any ability when effectively used will result in a players death even if that player did a lot of things to ensure that their chances of survival are high.

I know I’ve gotten pissed by getting hit point blank by a molotov but that happens so rarely that I stuff it down and move on.

On a side note and speaking as a mod (which I hate doing) some of you guys need to step it down a notch. Heated debate is fine because it comes from passion about wanting the game to be good. But resorting to insults and circular logic is not fine. Please make sure your points are critical but not inflammatory.[/quote]

no sarcasm, i wish more people were like you on these forums.


(blufflord) #60

I honestly think that stoker is in a great place atm, both in regards to the merc and his stats and weapons, as well as the molly.