nerf all nades by 50 percent make it a shooting game not explosive game.


(Feley) #21

Well I am just gonna say one thing… 100 hp > 120 hp… That is pretty pretty large buff she got over time, and I think 110 hp was fine. (Of course with slightly bigger speed)

[quote=“steelMailbox;135252”]Just make em more skill based than just easy throws.
Maybe movement effects trajectory or something like that.[/quote]

^ This.


(Jostabeere) #22

Yet you miss enemy with nade and get tousands of +10xp splash damage notifications (not to mention Fraggers nade or Martyrdom or bunnyhoppying Proxy that is throwing mines and shooting them…[/quote]

The bunnhop crap should be nerfed to death, yes. 2 sec place-down time for mines.


(MTLMortis) #23

Hell no you don’t. Learn to to circle strafe. Been doing it since the 80’s and it’s still the win vs those mercs.


(Floross) #24

As scary as a good Nader or Fletcher can be, overnerfing them wouldn’t be fun. It really depends on the map too. Close tight spaces you know you’re at a disadvantage against them. I main a br-16 skyhammer and I always find it fun doing a sort of dance around their nades. Usually I lose against a good player.


(N8o) #25

If you don’t like explosives, learn to position yourself in a way that you are less vulnerable to explosives. It’s really easy to not get hit by nade splash damage/direct hit if you are in a good position.


(SonDekan) #26

Oh god finally! i was searching for that response!
Exactly!
Explosives were never a problem for me really and i generally play low-hp mercs. Positioning is the key-word here. Stucking up in a room with 3 other teamates and u all get rekt by a fragger, u had that coming to you. Thats what fragger is for after all.
Also the simplest thing: If you see a fragger and you duck behind cover. You got to know that the nade is coming next. So you either run away, or (better) you time you reaction and run towards him while he is throwing it over your head, and you got him stuck in the animation. Sounds complicated but trust me works every time.
Also when i play Nader i get really confused when i shoot 2-3 nades behind a cover where i know there is an enemy, and after a couple of hitmarks i shoot 2 more and i kill him. So is it nader’s fault that he didnt move away after the first dmg??


(Floross) #27

Prolly hoping you didn’t have all 5 available :smiley:


([ F² ! MADCAP ]) #28

how about we nerf stokers fire. its basically, it hits you, you die. it should do damage over time. and if it already does dmg over time, make it alot less damage. stoker walks around the corner, panic throws his fire and bam, youre dead, no chance of getting away unless you were already running out of harms way before he threw it. i do main bushy, so thats not alot of health to begin with, but still. disagree if you would like, i stand by what i think.


(Jostabeere) #29

A direct hit deals 50 damage. and it ticks for 40 damage per second. Also the cooldown is rather big with 40 seconds.


([ F² ! MADCAP ]) #30

[quote=“Jostabeere;135535”]
A direct hit deals 50 damage. and it ticks for 40 damage per second. Also the cooldown is rather big with 40 seconds.[/quote]
thats near instant death if you have 100 health. still bad. idk, just my opinion. just gotta adapt and do whats needed around a stoker i guess, if there are no changes planned. my suggestion is to make the area of the fire larger and lower the damage. at least give me a chance to get out.


(Mr-Penguin) #31

[quote="[ F² ! MADCAP ];135536"][quote=“Jostabeere;135535”]
A direct hit deals 50 damage. and it ticks for 40 damage per second. Also the cooldown is rather big with 40 seconds.[/quote]
thats near instant death if you have 100 health. still bad. idk, just my opinion. just gotta adapt and do whats needed around a stoker i guess, if there are no changes planned. my suggestion is to make the area of the fire larger and lower the damage. at least give me a chance to get out.
[/quote]
Longjump out…?


([ F² ! MADCAP ]) #32

im already dead before i can do that lol. i can remember only one time i successfully was able to do that. and if your proxy, impossible


(triteCherry) #33

I’ve direct hit a number of people with molotov and they round half of them survived.


([ F² ! MADCAP ]) #34

maybe its just a problem with the lower health mercs. it could be balanced, but feels OP sometimes. im just basing my opinion around what ive experienced.


(XavienX) #35

OH, IT KILLED ME!!! IT NEEDS AN IMMEDIATE NERF!!! REMOVE IT!!! NERF IT!!! IT’S HACKS!!!

Oh you people make me laugh.


([ F² ! MADCAP ]) #36

[quote=“Xavien;135543”]OH, IT KILLED ME!!! IT NEEDS AN IMMEDIATE NERF!!! REMOVE IT!!! NERF IT!!! IT’S HACKS!!!

Oh you people make me laugh.[/quote]

if it kills you immediately every time and you cant counter in the moment, its just dumb. ppl like you make me laugh. nothing constructive, just bash what someone says. isnt beta for suggesting changes and giving opinions??? kys.


(Mr-Penguin) #37

[quote="[ F² ! MADCAP ];135545"][quote=“Xavien;135543”]OH, IT KILLED ME!!! IT NEEDS AN IMMEDIATE NERF!!! REMOVE IT!!! NERF IT!!! IT’S HACKS!!!

Oh you people make me laugh.[/quote]

if it kills you immediately every time and you cant counter in the moment, its just dumb. ppl like you make me laugh. nothing constructive, just bash what someone says. isnt beta for suggesting changes and giving opinions??? kys.[/quote]

By that logic, frags and lasers and arty are also overpowered. After all, they can all instakill every time!

But seriously, if a Stoker is desperate enough to waste a mollie on a single person, then you did a good job of pissing him off.


([ F² ! MADCAP ]) #38

[quote=“derpypenguinz19;135546”]
By that logic, frags and lasers and arty are also overpowered. After all, they can all instakill every time!

But seriously, if a Stoker is desperate enough to waste a mollie on a single person, then you did a good job of pissing him off.[/quote]

i didnt say op, i said dumb. lol but frags are avoidable unless cooked perfect, and lasers are dodgeable. arty artillery strikes, you can see the spot hes putting it most of the time, so just dont stand there. on your other note, i agree with them wasting the mollie on one person, a panic move.


(triteCherry) #39

[quote="[ F² ! MADCAP ];135542"]
maybe its just a problem with the lower health mercs. it could be balanced, but feels OP sometimes. im just basing my opinion around what ive experienced.[/quote]

Aura’s (off tower) and Proxies have survived my direct hits. I hit a Vaseline in the face on Terminal and he survived as well. By survive they had at least 25-50% health left.


([ F² ! MADCAP ]) #40

guess my luck is just shitty. or maybe ive been damaged a little before the molly hit me and i didnt notice.