[quote=“asparagusMist;22431”]the nades in this game are like many explosives to damaging.
now before all the rage happens how many times do you see people leading with the secondary nades ? some chars its basically lead with nade everytime.
if you want skill in the game and more fun nerf the nades make it about aiming not just tossing nades.[/quote]
Altough many people won’t support you on this idea, you have my support…
But 50% is too much, I was thinking like 15-20% damage nerf, or little less spammy (cooldown, count of nades nerf), or radius nerf, which isn’t great cause some nades already have “minimum” radius…
I would most likely want that 15-20% damage nerf, so not all nades can one shot many mercs…
Example is when you want to play medic, but you don’t want to be one-shot by let’s say Fletcher… You are forced to play Sawbonez… Either that or stay away from Fletch or even Nader (for Aura and Sparks).
I know I am/was Fletcher player, but I would much rather play Fletcher if people wouldn’t speak around that he is noob one-shotter merc, which lead me to play Fletcher less than I used to… 
But yeah, I agree, this game may be called Dirty “Bomb”, but it became too spammy with nades… 
(Arty, Fletcher, Fragger, Kira, Nader, Proxy, Skyhammer, Stoker) [I didn’t count Thunder but I counted Kira, so it is somewhere half-way]
Those mercs are all nade/airstrike mercs, which makes it 8/18 mercs, not to mention 6 out of those 8 mercs are played commonly. Too much :neutral: