nerf all nades by 50 percent make it a shooting game not explosive game.


(Drcipres) #61

[quote=“tominatorx;135247”]I see 3 really big problems with your idea (one of them is called Rhino btw).

  1. 50% is waaaaay too much. That would seriously reduce the usefulness of some of the mercs (especially those who don’t have something extra like being an engineer etc.). Mercs like Nader and Fragger would become less useful and that’s not a good thing if you ask me.

  2. Some of the mercs need that explosive power to be useful more than some of the other mercs that use explosives.

What you’re basically doing then is making Nader a lot weaker compared to the other “nade” based mercs. She doesn’t have as much health as for instance Fragger, she has a SMG instead of an assault rifle. Her really strong point is the nades she can fire. Fragger is pretty strong even without his grenade thanks to his heavier weapons and higher health. Reduce 50% of the damage and Nader would become completely useless.

  1. Other mercs would become overpowered.

(and I don’t use the word overpowered often, in fact this is probably the first time I use that word here on the forums).

Rhino + Aura can be a real pain in the *ss when they’re defending something together. If explosives do 50% less damage then it will be basically almost impossible to effectively deal with situations like that. Then you would need even more balancing => Rhino’s health would be reduced and then the purpose of a heavy but slow merc with a lot of health would go lost or you would have to nerf Aura’s station which would be detrimental for all the other mercs that want to use her station.

So no I think it would be a really bad idea to do that if I’m honest.
[/quote]

And explodydendron with rhino+aura combo against naders will be like 40 dmg with a direct hit, and constantly healing


(Drcipres) #62

[quote="[ F² ! MADCAP ];135536"][quote=“Jostabeere;135535”]
A direct hit deals 50 damage. and it ticks for 40 damage per second. Also the cooldown is rather big with 40 seconds.[/quote]
thats near instant death if you have 100 health. still bad. idk, just my opinion. just gotta adapt and do whats needed around a stoker i guess, if there are no changes planned. my suggestion is to make the area of the fire larger and lower the damage. at least give me a chance to get out.
[/quote]

Prevent him, also, he have to kill, imagine people just going over the flames by long jumping and taking maybe 30dmg, won’t be as good for area denial, and then, do you remember insta gib from sniper rifles ? it was a 1 hit kill in almost every merc, and it will gib you, no matter what you do


(SereneFlight) #63

Disagree train is real : P


(tominatorx) #64

[quote=“Drcipres;135690”][quote=“tominatorx;135247”]I see 3 really big problems with your idea (one of them is called Rhino btw).

  1. 50% is waaaaay too much. That would seriously reduce the usefulness of some of the mercs (especially those who don’t have something extra like being an engineer etc.). Mercs like Nader and Fragger would become less useful and that’s not a good thing if you ask me.

  2. Some of the mercs need that explosive power to be useful more than some of the other mercs that use explosives.

What you’re basically doing then is making Nader a lot weaker compared to the other “nade” based mercs. She doesn’t have as much health as for instance Fragger, she has a SMG instead of an assault rifle. Her really strong point is the nades she can fire. Fragger is pretty strong even without his grenade thanks to his heavier weapons and higher health. Reduce 50% of the damage and Nader would become completely useless.

  1. Other mercs would become overpowered.

(and I don’t use the word overpowered often, in fact this is probably the first time I use that word here on the forums).

Rhino + Aura can be a real pain in the *ss when they’re defending something together. If explosives do 50% less damage then it will be basically almost impossible to effectively deal with situations like that. Then you would need even more balancing => Rhino’s health would be reduced and then the purpose of a heavy but slow merc with a lot of health would go lost or you would have to nerf Aura’s station which would be detrimental for all the other mercs that want to use her station.

So no I think it would be a really bad idea to do that if I’m honest.
[/quote]

And explodydendron with rhino+aura combo against naders will be like 40 dmg with a direct hit, and constantly healing[/quote]

Exactly.


(wiski) #65

[quote=“asparagusMist;22431”]the nades in this game are like many explosives to damaging.

now before all the rage happens how many times do you see people leading with the secondary nades ? some chars its basically lead with nade everytime.

if you want skill in the game and more fun nerf the nades make it about aiming not just tossing nades.[/quote]

No need to nerf the nades, just turn friendly fire on.


(XavienX) #66

[quote="[ F² ! MADCAP ];135641"][quote=“Xavien;135583”][quote="[ F² ! MADCAP ];135545"][quote=“Xavien;135543”]OH, IT KILLED ME!!! IT NEEDS AN IMMEDIATE NERF!!! REMOVE IT!!! NERF IT!!! IT’S HACKS!!!

Oh you people make me laugh.[/quote]

if it kills you immediately every time and you cant counter in the moment, its just dumb. ppl like you make me laugh. nothing constructive, just bash what someone says. isnt beta for suggesting changes and giving opinions??? kys.[/quote]

[quote="[ F² ! MADCAP ];135574"][quote=“Jostabeere;135571”][quote="[ F² ! MADCAP ];135562"][quote=“Jostabeere;135554”]
And you just bashed the molly without being constructive either. “You may disagree but I don’t care” And then complains if people disagree and bash you without being constructive. Just my 2 cents though.
[/quote]

just caught this part. ive been constructive in my posts, just go look. that dude came in, bashed, never returned. theres a difference.

[/quote]
It doesn’t help you if your “constructivity” is based on false statements.
You say a molotov is an instakill and unavoidable, which is simply wrong.
Please, play Stoker now a bit so you’ll see it.

[/quote]
the constructiveness i was talking about is when i suggested a way it could be better IMO. when i said make the area of fire larger and reduce damage.
in my experience, i get killed by fire almost instantly and have trouble getting out before death. how is that a false statement? also, i never said everything i said was constructive. i just said that i had been constructive in previous posts. [/quote]

You need to get more hours on this game first before arguing with any experienced players who even played back in Closed Beta or Alpha stages please. Please be thoughtful and constructive about your next post and don’t tell people to go kys.[/quote]

is 483 hours not enough? lol sorry, teach me your ways experienced one. amount of forum posts doesnt tell you a lick of how much time ive played.[/quote]

Does around 300 hours of Closed Beta experience plus 250 hours in Open Beta address your statement?


(SirMurder) #67

Hmmmmm its developed by SPLASH DAMAGE Oh i remember SPLASH DAMAGE exp