[quote=“tominatorx;135247”]I see 3 really big problems with your idea (one of them is called Rhino btw).
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50% is waaaaay too much. That would seriously reduce the usefulness of some of the mercs (especially those who don’t have something extra like being an engineer etc.). Mercs like Nader and Fragger would become less useful and that’s not a good thing if you ask me.
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Some of the mercs need that explosive power to be useful more than some of the other mercs that use explosives.
What you’re basically doing then is making Nader a lot weaker compared to the other “nade” based mercs. She doesn’t have as much health as for instance Fragger, she has a SMG instead of an assault rifle. Her really strong point is the nades she can fire. Fragger is pretty strong even without his grenade thanks to his heavier weapons and higher health. Reduce 50% of the damage and Nader would become completely useless.
- Other mercs would become overpowered.
(and I don’t use the word overpowered often, in fact this is probably the first time I use that word here on the forums).
Rhino + Aura can be a real pain in the *ss when they’re defending something together. If explosives do 50% less damage then it will be basically almost impossible to effectively deal with situations like that. Then you would need even more balancing => Rhino’s health would be reduced and then the purpose of a heavy but slow merc with a lot of health would go lost or you would have to nerf Aura’s station which would be detrimental for all the other mercs that want to use her station.
So no I think it would be a really bad idea to do that if I’m honest.
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And explodydendron with rhino+aura combo against naders will be like 40 dmg with a direct hit, and constantly healing