DISCLAIMER: If you like ET the way it is, please skip this thread. This topic is meant for people who think ET can be MORE fun if some things could be changed.
There is a possibility that a MOD maker may make changes to weapons/damage for an ET mod. The ET mods we have right now are not mods in the true sense; they merely fix bugs, add convenient features, etc. without changing any game dynamics. The mod makers are right now very cautious about touching game dynamics. There is a possibility that one can ruin the game this way. Even if you do things right, you will still have to battle people’s resistance to change.
Since this is quite a challenge for only one person, I’d like to contribute to the purpose. I’m going to try to compile a list of ideas, and try to approach a modmaker. Until then, this is a hypothetical mod.
It is not just my observation that weapons other than the good old MP40/Thompson are severely incapacitated. I’m looking for people who are knowledgeable about WW2 weapons, especially the ones used in ET. I’d like to gather comparative accuracy, purpose, pros, and cons, especially for the SMGs, assault rifles, and pistols (of course, accurate information about the mortar, panzerfaust, etc. will also be useful). I don’t intend to make an ultra-realistic MOD: no 1-bullet kills, Tommy will be equal to MP40, etc. I don’t want the game pace and action content to change; I just want to fix its broken guns.
If you also think along these lines, and would like to cooperate at any level for any amount, post a reply here, and send me a Private Message via splashdamage forums. You can also drop by #uprise on gamesnet in the evenings (US Pacific Time) and talk with me. I’d like to have at least 5-6 people’s genuine support and enthusiasm before we can actually start working on it.
Thanks for your attention.
PS: My primary focus is on weapons. That means I will be trying to ignore the XP system/Class issues as long as I can. I’d agree with you if you said something about Lvl4 CovOps or why the medics are so powerful, etc., but that’s a huge can of worms. I’d like to get the weapons fixed first, so please refrain from posting such statements.
If you were to make it realistic in ET, it would essentially be a mini-mortar instead of a mini-PF. I don’t see that being much use OR much fun. It’s current state as an accurate instant kill weapon is not great either (IMHO). One (not realistic) option would be to make it primeable, like hand grenades. At close range, the attacker would either have to take cover to prime it, or risk having their target jump away. At long range it would explode nearly on impact, due to flight time.
:bash: