Here is a demo of the sten shooting a full 32 bullets without overheating, twice.
I did not use any cheats, and it was not because of the server I was on.
My sten doesn't overheat.
Bah;/ now everyone knows.
This is a bug, and needs to be fixed.
None of the other rewards carry over from class to class, and this one shouldn’t either.
It IS a bug, because if you watch the overheat, it isn’t just slowed, it goes to nothing after each bullet.
Heavy Weapons Level 2: Heavy Weapon Proficiency
Your technical know-how means that your overheating Emplaced or Mobile MG will cool at twice the normal rate.
anyway can we consider that sten is a mobile MG :???:
It is NOT a feature, as I explained.
No other class features carry over.
You don’t get a flak jacket while a medic, you don’t get adrenaline needle as a engy, you don’t get a (although I wouldn’t be suprised if you did, through a bug) assassin as a medic.
And there is an even more obvious reason this IS a bug.
Unlike what the skill claims to do, lower the speed at which the weapon overheats, for the sten it simply does not overheat at all.
After a full clip you would expect it to be at least a little overheated, but its not. After each bullet the heat goes completly away.
Uh…are you so sure about class skills not crossing over? I believe breath control makes MG42’s more accurate, and I’m pretty sure that having level 4 field ops lets you spot enemies in disguise no matter what class you are.
Some things don’t carry over because they are special useable skills like adrenaline needles. Others however are innate and do carry over. Such as improved use of [insert ammo type here] ammunition.
I’d be interested in what Splash Damage has to say about it, but something tells me it’s meant to be like that.
I dont believe it meant this way because the sten is not a heavy weapon and the sten never overheats when using this exploit.
If it was meant 2 be this way the sten would still over heat but take longer 2 do so, but as i have already mentioned how can a heavy weapon skill affect a light weapon.
Its like saying when u get light weapons skill 1 that when u switch to a heavy weapon u wil start with mroe ammo.
I think it’s sad that level2 Heavy Weapons is worthless except for Sten. On the other hand, it makes Sten overpowered.
The only skills that could possibly carry over are:
1 L4 covert ops: assassin
2 L2 soldier: Heavy Weapon Proficiency
3 L1 medic: extra ammo
4 L1 engy: extra nades
5 L4 engy: flak jacket
6 L4 f ops: enemy recognition
I know #5 does not work.
#2 seems to carry over, but clearly as a bug. The sten simply doesn’t heat up at all.
#4 and #3 do not give you ammo if you switch class.
The reward for L2 Heavy Weapons is not slower overheating, it’s faster cooling rate. With the faster rate, it can cool to almost nothing in the time it takes between two shots to be fired, since the firing rate is so slow, compared to the MG-42. I think that generic rewards, like cooling rate, flak jacket, enemy recognition, etc. should carry over. Others, like adrenaline needle, shouldn’t carry over, because it requires special equiptment, given only to medics. A needle, in this case. It would be inapproriate for a L4 medic who changes class to still be equipped with a needle. I would like a different reward for the L4 medic, though, but that’s off topic for this thread.
#3 is not just ammo, it’s medic ammo. This indicates that it should apply only to the medic. #4 doesn’t increase engy nade capacity, it just lets him spawn with a full loadout. All other class spawn with full loadout from start. (L1 medic and field ops spawn with 1 beyond full loadout)
First, Weasel. I know it says medic ammo, I was simply testing if it worked.
The engy L1 does not say amutjomg specific about being a engy, and (as you stated) has the possiblity to give nades to half of the other classes, which it doesn’t.
The manual says twice the cooling rate.
Therefor it should gain take twice the time to overheat, but it doesnt. It doesnt overheat at all.
It is not the L2 skill passing over.
It is most likely that a set amount of cooling is per second is added, which is far more than the sten gets, therefor cooling it far more than twice as fast.
Cooling a gun not listed to work by the skill, at much faster a rate than the skill should, is a bug.
Unless of course SD was just lazy, didn’t document, it, and didn’t care that the overheat bar didn’t work right, as it would never actually overheat at twice the cooling rate.
Umm? Math hard for you? You say it should take “twice the time to overheat”. Do you know how long it takes to overheat normally?
16 bullets. Therefore taking twice as long means you can shoot 32 bullets before overheating. Meaning you can empty an entire clip before overheating(and then get some cooldown while you reload)
Uh Pamper… You didn’t seem to read what else I said did you… How it doesnt even start to get warm, after a full 32 bullets?
If the double cooling rate was suppose to work for the sten, it should never stop working, but it should still heat up
This would mean that at 32 bullets it is at the end of the bar, just below overheating.
This is not the case though, it never goes past 10%.
This is proof that it IS bugged.
If it was simply was the L2 heavy weapons skill working, it would almost overheat, but it doesn’t do that, it never gets hot at all.
You’re still thinking about it wrong. I’ll make up some numbers to demonstrate. The following is hypothetical, I didn’t measure any of this.
Sten fires 10 bullets/second, so 100ms in between bullets. Firing a bullet causes it to heat up 1/8 of the bar. Be default, it cools at a rate of 1/16 of the bar per 100ms. So you fire a bullet, bar goes to 1/8, in the 100ms between bullets, it cools to 1/16. Fire next bullet, up to 3/16, then it cools down to 2/16. So after 16 bullets, it hits 16/16, and it overheats.
Now you have L2 Heavy Weapons. Twice the cooling rate. Instead of 1/16 per 100ms, it’s 1/16 per 50ms, or 1/8 per 100ms. You fire a bullet, bar goes to 1/8. In the 100ms between bullets, it cools all the way back down to 0. You fire another, up to 1/8, down to 0. So you see, it never overheats.
The way it works out, if between two bullets, a gun cools half the amount it’s heated, then with L2 Heavy Weapons, it’ll never overheat, regardless of clip size. The MG-42 fires very fast, so it cools much less than half the amount it’s heated between bullets, so it can still overheat. The sten isn’t quite half, but it’s close enough so that you can empty a clip with no noticeable heating.