This is what would seem logical from a developer’s view: (If I was a developer in the first place)
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ET:QW is a MP game. No SP, as it has been decided from the start.
Keeps over: a mode where bots assist humans, and a semi-SP mode where there’s actually no-one around.
But, if bots are merely used when players can’t find themselves a human oponent, how much time is worth it to be invested in making them work? Time is money…
How many time is necessary, and how much will it pay off?
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Now you do give some examples. But I’d simply look for a good server out of the hundreds which is admined well. We try to keep a fair policy on my clan’s server where we don’t mind one guy spawn killing, as long as he give’s the other team a fair chance to break out. (Artillery spamming is a no-go. Try to play railgun if there’s a constant amount of airstrikes going on on the axis spawn.)
The same goes for skill, we try to balance things.
Finding an alternative to leading bots is harder to find though. As said on these forums, making bots which respond to loads of conditions asks serious logic and processing power. Get a new machine then, since an army of bots could take it on it’s knees. (Q4 allready has special rules for map making, since the physics system can seriously mess up if lots of bodies pile up or if some object gets trapped.)