[MOVIE] ET Moves


(Sick Boy) #1

http://snow.prohosting.com/etmoves/etmoves.zip
33.7 MB , 4min17

divx 5.05 required

I know this may not be the place to spam your movies, but as it contains some discussable stuff I thought I do it anyway :stuck_out_tongue:

It’s a jump and trickplant movie

Enjoy :smiley:


(Spookstah) #2

Hmm this ā€œbouncingā€ effect reminds me of my beta testing period for the game Global Operations, we bounced eachother on top of buildings or rocks and other places where you didnt belong.

Do you know what the g_gravity setting whas ?? it whasnt by accident set 2 low so you get this ā€œbouncingā€ effect.
Im not @ home atm so i cant test it but i think i have seen people on places on our server where they didnt belong, but if the gravity setting is at normal then we really could use a fix 4 this 1.


(Sick Boy) #3

gravity settings were normal, as all server settings, except ff off in the mortarjump


(Majin) #4

dude… omfg… That is awsome.

To bad I play on FF servers;(

I gotta go try a couple of those though!

I have trying the totem pole to plant by the anti tank guns, but as we did it a tker came and flamed us!
It sucked!


(Vengeance) #5

Really nice video and has you say it has got some questionable elements in there.


(bogs) #6

that was awsome sick boy! sweet tricks! i love that 'nade jump on fuel dump. what gfx card was that rendered on?


(kotkis) #7

Hehe, pretty nice tricks, even though I knew already most of them. I’ve been doing a trickjump-movie project with my friend too. At the moment we have 90% of the jumps and other tricks but none of the video-editing done yet. Heres a little teaser :wink: (well, it’s only one trick without any effects)

http://koti.mbnet.fi/zeriuz/ktks_patteri.avi (Done with default server-settings without any ā€˜helping’ scripts)

And by the way, you don’t need a grenade or airstrike to get over that wall in fueldump (well you might have done it with a grenade just to make it look more spectacular :wink: and on radar you can get to the roof without an airstrike.

I hope you don’t mean removing the ability to do those awesome bunny-hops. Trickjumps have always been a part of RtCW and so they shall be in ET too. I hate it when people start to spoil the game-fun using realism as an excuse.


(Ako) #8

What is the music? It’s pretty good.


(Vengeance) #9

I hope you don’t mean removing the ability to do those awesome bunny-hops. Trickjumps have always been a part of RtCW and so they shall be in ET too. I hate it when people start to spoil the game-fun using realism as an excuse.

Not at all, I like the trick jumps they are fun to do. Just not 2 keen on the last scene were the guy walks on the barbwire to get into the dump and using the a/s canister to fly over things.


(weasel) #10

I can see the barbed wire thing being something that needs to be fixed in a patch. I tried it out, and it’s not difficult. After practicing a few times in godmode, I managed to do it consistantly taking 75 damage. Still, it would be fun to do that on a pub once, just for fun.


(kotkis) #11

I think that this should be not fixed. These kind of tricks need skill and time to succeed, so if your team is able to arrange 10 secs to try that and wants to take the risk of getting one of your engies dead, then they should go for it. After all, I still think that it’s more secure to just blow the gate with a satchel and plant the dyna. About the airstrike-canister jumps, they were even easier to do in RtCW and never caused any trouble. If someone finds a way to exploit this, it’s the mappers mistake in my opinion :confused:


(Majin) #12

I tried some of those air strike things, but can’t get it to work.
They always do damage!
How do you stop them from hurting you?!

FF doesnt stop it;(

And on the subject of taking these things out…
Please leave them in!
Unless they are extremly easy to do then they shouldn’t be stopped.
The barb wire walk would require you to make it in there with almost perfect health, and not be seen by any enemies, followed by not tripping any mines that (at least on the servers I play) are always inside there.
Totem pole moves are classic elements of RtCW, and I am extremely glad there are places like the anti tank gun where they can be used.


(Brinkman) #13

gravity was changed slightly for that video…

adn who plays on FF off servers?


(Sick Boy) #14

Yeah I know you can get over wall with 2 people and without a grenade but I only wanted to include stuff I found out myself :wink: I did not know to get on roof though without airstrike, I’ll try that today :slight_smile:

It’s Moby - Go (remix)

I agree with this, the only thing I would like to see patched is the dynaplant in oasis, as it is too easy to do and very hard to defuse. And maybe the barbwire thing :slight_smile:

You can’t :slight_smile: They do damage yes, but you’ll survive. Unless of course they are in open air and you get an airstrike upon you :slight_smile:

Gravity was not changed. And FF was always on except the mortarjump.


(Spookstah) #15

Why should this bunny hopping stay in the game :???: its obvious a flaw which i highly doubt is implanted by the DEVs to be used/abused.

For instance on fueldump, as soon as the tank is at the bridge the gate 2 the sewer is blown away and nothing will stop you from going to the axis base to blow up the fueldump, why bother about setting up the bridge or getting the tank trough the tunnel to blow out the base entrance door :???:

The axis dont respawn at their base yet but still at the bridge where the tank is so the main battle should take place there, with this lame bunny hopping you take out 80% of the map objectives.

Only people with no gameing skill use lame ā€œtacticsā€ to win a game and people who say it needs skill to use these tricks or ignorant, cheaters dont need skills everyone can cheat, just practice an afternoon on an empty server and you can do it yourselfs.


(Sick Boy) #16

It’s not implemented by the developers, it’s something from the Q3 engine.

For instance on fueldump, as soon as the tank is at the bridge the gate 2 the sewer is blown away and nothing will stop you from going to the axis base to blow up the fueldump, why bother about setting up the bridge or getting the tank trough the tunnel to blow out the base entrance door :???:

You can do it much easier with a disguised covert op, open the door to the base, open the door to the rooftop and plant. I don’t see the big difference.

The axis dont respawn at their base yet but still at the bridge where the tank is so the main battle should take place there, with this lame bunny hopping you take out 80% of the map objectives.

As soon as axis find out someone has stolen a uniform/gone through sewer/planted dyna at fuel dump or the reinforcements they should set their spawnpoint to fueldump, which you can do in limbo or with a spawnscript.

Only people with no gameing skill use lame ā€œtacticsā€ to win a game and people who say it needs skill to use these tricks or ignorant, cheaters dont need skills everyone can cheat, just practice an afternoon on an empty server and you can do it yourselfs.

Well it certainly took me a lot longer to record these demos, not to speak of the time practicing to strafejump half-decently, as i know there are a lot of people who can jump a big deal further than me. Maybe making a tower is pretty easy, but then, just using a covert op instead is even easier.
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(Spookstah) #17

I did ment with the DEVs didnt implant it to be used/abused that i dont think (im 99.99% sure) they wanted the game to be played this way.

And a Covert Op isnt the guy who is planting dynamite, so you need atleast a engineer to go trough the sewers with him and i think they will be spotted, also the CO class is implanted in the game its a part of it, this hopping is a flaw and shouldnt be in it.

And i did hear the same excuses from people on our other game server who where abusing flaws in maps or engine, like its a part of the game etc. etc. (its NOT a part of the game its a FLAW in the game)

The maps wherent designed with the intention to use engine/map flaws, they where made to complete all the objectives that need 2 be done to win the round and by bunny hopping over a wall and plant a dyna you get past the objectives that where set in the game.

And about the ā€œit took me awhile to learn the strafe jumpā€, it did took you awhile to learn it but now you know how to do it and you can abuse it very easily, maybe its better to put that time in learning to play a game as it whas intent to be played. (this is not ment as a flame or personal)

Maybe Splash Damage can give their view/opinion about this so we can use it as admins on our server(s).


(Sick Boy) #18

I largely agree with you.

What I meant was for almost every jump you need a second person, and you could make it a lot easier on yourself if that second person was a covert op (eg fuel dump, old city wall). They already did a good job in making sure you can’t jump over anything important on your own (except the fueldump gate) as an engi, a field op can get just about anywhere on his own with blocked cannister jumps, but what’s he going to do? And there are lots of invisible walls in this game on top of buildings, mountains etc so you can’t get on them.

So I don’t see the jumping and bouncing as a flow, but as a way to travel around maps more quickly, like goldrush where it goes downhill half the time :slight_smile:

The dynamites however, I don’t understand why Splashdamage has created such large plant areas in some maps like goldrush, and so small ones as in seawall battery. And the one at oasis guns, how they missed that one I don’t know. Or did they intended it? (Not to flame SD, I think they made an excellent game AND for free :drink: )


(kotkis) #19

SplashDamage knew very well that bunny-hopping was possible in RtCW, so why didn’t they disable it in ET if they didn’t want it to be used? I think that they even made it easier (lot’s of people have been saying this and I think so too).

Bunny-hopping is not cheating! And neither are any of those tricks in Sick Boys movie. Why should they be? Because they’re not realistic? ET isn’t realistic in anyway, and I’m glad about that. I really believe that these kind of things were left out to the game on purpose.


(PH@TIE) #20

Nice movie m8. Yes indeed very skillfull.

I see no problem with the Tower Plants as these require Team work, organisation and skill, which is the main aim of RtCW and ET.

The Mortar Jump is a real laff, but not likely to be used coz it will kill ya, but funny anyway (FF = off)

The Smoke jump is the only one that changes the style of game play to the extent that an individual can then gain a great advantage over his enemies, with the use of Team play.

Needles to say I was impressed with your attention to detail, and just goes to show that the impossible is not always impossible.

A word to the wise though. I approached INSOMNIA the Admin for ET StopWatch Ladder over at Clanbase and he has reliably informed that:-

  1. Smoke Jumps are NOT allowed.

  2. Oasis Tower Plants,and similar are NOT allowed. (Shame as reqires Teamplay to achive it).

  3. The Oasis Wall Jump from the top of the Allied forward respawn area are NOT allowed.

Its still a great movie. :clap: