Mortar HOWTO


(Steltek) #1

Disclaimer: I don’t claim to be the best mortar soldier ever but I think I’m pretty good. In other words, I may make mistakes but I think this stuff is pretty solid. I’m not just going to cover the basic junk, I hope to mention some techniques that are not immediately obvious.

<u>The Basics</u>
Okay, the most common advice given to a newbie mortar soldier is “use the map.” That’s good advice, it shows them how to aim. The problem is they waste time and ammo trying to correct their fire and generally are ineffective at hitting anything except empty polygons. So here’s how I do it.

The mortar is an indirect fire weapon (artillery) that can fire almost all the way across the map and deliver one of the most destructive explosives in the game. This means that you can stay safely away from danger while dealing out lots o’ death. A good mortar soldier can make his team’s job much easier by killing up to 80% of the enemy attack in a few quick shots.

<u>Aiming</u>
It’s always a good idea to know where you’re shooting. The mortar doesn’t make that an easy task. Here’s how I aim. First, I set myself up in the general direction I’ll be firing. Then, I pop open the map. There’s an arrow attached to my icon that shows where I am pointing. I move that back and forth a bit to adjust the side to side angle.

Now here’s the tricky part, the elevation. This is where most new mortar soldiers give up. Some create aids that they use to calculate the distance. I avoided that route and I am pretty accurate just by drawing upon previous experience with ranges. A good start would be 80 - 88 degrees (never shoot at more than that) is close range, right in front of you. 70 - 80 is medium range, about half way across the map. 45 - 60 is extreme range, not quite all the way across the map.

A bullseye icon shows up on the map that indicates where my shot landed.

<u>Good Mortar Targets</u>
Beyond a good aim, you should know what to shoot at. First of all, the crosshairs you see on the map are Field Ops artillery strikes. For the most part, ignore that area while the strike is going on. Not only is it getting pounded pretty hard already, there’s this big colored smoke plume that tells the enemy team to stay away. What you want to do is remember that spot and fire at it later if the battle is still going on in that area.

Of course, sometimes the map makes it easy. There are locations that are obviously going to be full of targets. Tanks, bridges, construction locations.

Choke points (wall breach on Oasis, the large street on Goldrush, paths in Fuel Depot) are also valuable targets but they need extra care. Timing is important when firing at choke points. Most mortar soldiers fire continuously. The idea is you’re acting like a Field Ops artillery strike. Not everything will hit but you may get lucky. That’s an awful plan. You’re more intelligent than an artillery strike, your mortar fire should reflect that. You need to know when to fire. The best way to know that is to realize a simple truth in ET: The enemy attacks in waves. When the enemy spawns, they all rush as a large group out of their spawn and toward the frontlines. You need to take advantage of that and strike when the enemy is coming in large groups that just beg to be blown to little bits.

The best way to find out when you need to be firing is to go have a look. Pick up your trusty pistol and run to the front lines. Find the choke point you plan on firing at and wait for an enemy wave. When they finally show up, check the clock on the right side of your HUD (by the FPS meter). Memorize that time and try to be precise about it. Shoot feebly with your pistol and run away to go set up and blast them. Now, you need to know what interval the enemy spawns at. It is usually 20 or 30 seconds. Now compare that to the time when you checked the choke point. If the enemy spawns every 20 seconds and you saw them come through the choke point at 8:40, you need to fire so your shots land at X:00, X:20, and X:40. Remeber, this is when they land. Your shots will take up to 6 or 7 seconds to travel sometimes. 5 seconds is a good first guess and you can tune it later. Just fire a single or two quick shots. If there are enemies nearby, 1 or 2 will be all you need to obliterate them. If you did everything right, you should be taking out 3 to 4 enemies with every shot.

Just as an aside, it is interesting to see who you hit as you fire at choke points. It seems to be natural selection played out in ET. Some people figure it out and live, some don’t and die every spawn before they even see the enemy.

<u>Ammo</u>
The continual problem with mortars. Unless you’re doing choke point timings, you’re probably firing continually at some important objective. You’ll be running out of ammo, a lot. So far, the best cure for that is /kill. I’m not sure but I believe /kill’ing also does not add to your death count. I could be wrong, I never really cared. Choke point targets are ideal in that you can stretch your ammo out yet still do incredible damage.

The thing to avoid is believing that you can take every single crate of ammo from the cabinets or demand that a Field Ops spam ammo for you. Don’t be that guy. I’ve found that if you’re good enough and your team sees that, a Field ops will come by and make sure you’re well stocked (side note: thanks to all the Field Ops who ammo spammed for me when they could be off killing!)

<u>Mortar Counters</u>
If you did your job, the enemy will alternately say that you’re really good (haha, just kidding) or demand that you be kicked. If you want to be nice (and I sometimes try), you can tell them how to counter your ass kicking.

  1. CHOOSE AN ALTERNATE ROUTE. It cracks me up sometimes how the enemy believes he has a right to take whatever route he wants to get to the frontlines. Mortar soldiers are going to disrupt enemy movement. That’s their job.
  2. Change your spawn point. If you happen to be blasting the hell out of their spawn or their main spawn exit is a natural choke point, they can switch their spawn points to an alternate location. Usually, there is also another exit from the spawn that you can take. It doesn’t take much effort to go out a different door but it’s amazing how non-obvious it is to some people. Heck this even applies to Railgun where there’s a nice window to crawl out of before getting airstriked.
  3. Dodge. Not as crazy as it sounds. If you follow the above method, you should have a regular firing time. Just wait around for 3 seconds and it should be clear. Sometimes the choke point may leave enough room to squeeze by with little or no damage. Mortars are pretty accurate and fall in roughly the same place so this sometimes works.
  4. Get your friendly neighborhood CovOps to satchel the mortar guy on his way to blowing the CP. A good CovOps can make mortaring hell. In fact, a good CovOps can make everybody’s life hell but that’s a different story.

<u>Appendix A: Goldrush Example</u>
Axis Mortar Soldier, allies have breached bank.

Okay, right away, I knew I wanted to pound the main road the allies use to reach the courtyard area. It’s always nice and crowded. Currently, the only safe mortar location available to me is a small area behind the bank and to the right. I know from before that I can hit the bottom of the road using an angle of 74 and that this angle can just barely clear the opening above. So I waited until the current wave died down and rush up the stairs to the main road. I sat around until they showed and were running down the road toward me. They hit the bottom at 17:54 and promptly panzerfausted me (because I was a huge threat to 5 people with my luger).

I respawn and head over to my firing location. I fire at 16:59 and killed 4 people. I repeat for the rest of the game, got high frags, high accuracy, and best soldat. Out of a team of 16 allies, let’s assume I killed an average of 4 every wave, 3 were messing with the truck and barriers for no reason (don’t you hate those people?), 4 were coming in from the side. I was wiping out a third of their offensive throughout the entire game. That mortar was doing serious damage to the enemy offensive. On other maps where there are fewer approaches (Oasis and it’s wall breach for one), you can almost wipe it out completely.

<u>Appendix B: Mortar locations (cheat sheet)</u>
These are some locations off the top of my head that I use when the oppurtunity arises.

Oasis
Allied
Go behind old city spawn to the ruined buildings, 70 degrees. Hits main Axis spawn exit.
Alternately, aim to the right at 62 - 70 degrees to clear tunnel exit.
Axis
To hit wall breach, go up the stairs from spawn, sit between the stairs going down and the door going off to the MG/tunnel balcony area, aim horizontally at the 2nd spike from the right, elevation at 69.5.

Fuel Depot
Allied
My favorite: to hit axis bridge spawn exit, move to top of the path at “sniper hill”. Not on top of the hill itself, just the top of the path. There’s a noticeable sharp edge there where the polygons meet. Back up to the wall along that edge. You should be able to see the wall from here. Adjust horizontally by eye. Fire at 69.5 to hit the bridge. Time it right and you deny them the entire wall.
Axis
Just aim for the tank or bridge really. They’re too spread out otherwise. Two or three direct mortar rounds disable the tank. Firing at 65 degrees from the first spawn area is a good starting point.

Goldrush
Allied
Right at the first spawn point, you can hit the archway just beyond the tank, I don’t know the exact elevation but I’d guess 75.
Sit on the bench outside 2nd spawn, first at 72 degrees, maybe more. Hits main Axis spawn exit. (Note: they can always go out the other freaking exits but they never do, WHY?)
Axis
At the start, walk down to the rear courtyard, aim toward the gate, fire anywhere between 82 to 76. Be careful of attacks from the side.
From the example above, area behind bank, 74 degrees, adjust horizontally until it clears buildings.

Battery
Allied
Switch to west spawn point, walk up to the gun area, 2nd X barrier to your left, fire just over the gun itself, varying angles from 72 to 76 degrees. You’ll plaster the ridge. Guaranteed to hit something.
Axis
SOL

Radar
This map just sucks for mortaring. You can have some luck with hitting the allied forward bunker spawn exit but you can be more effective with an MG.

Railgun
Pounding their primary spawn exit is the only real good target of oppurtunity. Don’t try hitting the tug, you’ll rack up complaints like there’s no tomorrow. Another disappointing map for mortar guys.


(KamiKid) #2

Very nice write up, I generally dont play the mortar guy but I think I’m gonna have to try it out. This must be a good way to get lvl 4 heavy weapons fast. good job.


(StarHawk) #3

I like using the mortar once in a while especially when ally on Oasis. One thing that really pisses me off is the round exploding in the sky. I can be sending rounds from the allied spawn to the axis old city spawn, adjust my aim a fraction and they will explode in the air right after they start the downward arc. The same thing will happen when using the mortar from the old city to the axis spawn. What’s up with that? :???:


(Pamper) #4

Allied mortarers don’t have much to do here, unless your team is completely dominating. Then you can join your mortar into the spawncamping frenzy and try to grab a portion of the XP for yourself. But in that case it’s not helping the team- you’ve already won, and just have to wait for the clock to run out.

Axis mortars can occasionally be useful. The one definate spot an Axis should try to mortar is the machinegun over the track switch. It’s very powerful at killing the tug driver or switch-raiser, so always try to put some rounds into it just as your team is advancing with the train. (If you know how to aim there quickly, you can help get the tug through in the first 45 seconds by disrupting Ally’s initial defense)


(Dr.Fragenstein) #5

if you’re firing into a contested area, let your team know when and where you’re firing. The thing about using the mortar is you have enough time between shells that you have time to type out a non-cryptic message to your team.

A good example would be allies on goldrush. At the start of the round, announce you’re firing on the tank. After you notice a couple of friendles outside of the tank area on your map (who are patiently waiting for you to halt your barrage), announce you’re done shelling and give them a chance to rush.

Obviously this is of dubious help on public servers.


(Borsuk) #6

When I run out of rounds, I switch to hangrenades and go to the front line. /kill sucks.


(Steltek) #7

I think you overestimate the reading comprehension skills of the average ET player.

I don’t know. A pistol and some grenades don’t seem to do much. Sure you might get a kill or 2 but you’d do more damage over time by /kill’ing and resuming the bombardment.

I hope that if there ever is a balance patch, that mortars get 3 shots for a lvl 1 ammo pack and 4 shots for a lvl 2 ammo pack. Right now, it takes 8 packs for a complete refill. That is far and away the most needed for any gun, almost double the next highest ammo hog. Just for comparison: 5 packs for a complete refill of an SMG (150 rounds), 2 for an MG42, and 4 for an engineers garand/k43 (8 grenades). The mortar ammo situation is pretty awful. I suspect it was set that way because if mortars ever did get enough ammo, choke points would get real dangerous, real quick.


(kyleb) #8

good writeup, i got 58 kills on oasis tonight. :smiley:


(KamiKid) #9

Good article indeed, got any dating tips?


(poorme) #10

I often use motar on RailGun, near the depot and before the MG. FO can give you ammo very easily, you are in the alley . 70°.

I motar near the Axis spawn. Not really fun but always more than 100 kills. My personnal record is 150 on this map.


(Steltek) #11

Thanks. Nice job with the kills. I forget my personal best for kills (I don’t really care all that much) but it was over 100. My best accuracy, though, was 172 percent and I remember that number mostly for the shock of it. For not even seeing my target, I was a bit surprised that the enemy was that predictable.

Oh, also, most kills with one shot: 10. They must have all been huddled together for something. I don’t know what. I just know that I wiped out their entire team in one shot.

Jeez, I guess I was mistaken about Railgun then. Maybe I just want to hate that map. Too many Axis spawn camping trips I guess.

Anyway, anyone got any more tips? I always thought my timing system worked well enough. I’ve toyed with the idea of flushing out a better chart than the crib sheet above. Maybe by recording demos of me shooting so I can adjust my firing down to within 5 ft or so.

Has anyone found that those targetting aids useful? I think the idea is taking one of those clear plastic disks that come with CD-RW’s and just writing down elevations with a sharpie.


(Rippin Kitten) #12

The only downside to this method is that the maps are not uniform in scale. Also, elevation changes and buildings can mess with your calculated shots, so probably the best method is just to get a feel for what shots work.

RK


(Steltek) #13

Yeah, I just completely ignored any aids and learned to do it by hand. It makes quick shots easier so I can throw some immediate support when needed (I see a huge red blob appear right by a few teammates, I just swing the mortar over and let them have it).

I was able to some effective snap shots like that on Goldrush where the map just started and I pummeled 3 sides of the tank, pretty much clearing the whole area except for anyone by the CP or in the doorway.


(TsN|WaCKSteVeN|GLB) #14

thank god someone wrote an article like this. hopefully all the noobies on pubs read this article at some point, and get a freakin’ clue. :slight_smile: nice job, man.


(Steltek) #15

Heh, thanks. I know what you mean about the completely clueless. I remember watching some guy on battery as an Axis soldier. He was firing at 30 degrees; he was just throwing shells out to sea.

Another thing that’s funny is the people who see a good mortarer at work and sit down next to you to try to do the same thing. Pretty soon you have 4 people firing away, doing little to nothing, with a Field Ops feeding everyone. I usually pack up at that point and switch to something else since our offense has gone completely to hell after that.


(Pamper) #16

Next to you? What if they sit on top of you? I’ve seen it happen. We had 2 mortarers, and one sat on the other’s head. Both were firing away- I guess they used a low angle or something.

These same two guys also liked to set up MG42s while laying on top of each other. You’d think they’d be panzer-bait, but they lasted a long time.


(Chilifiend) #17

On rail, has anybody tried mortaring the track switch? I know there’s often a lot of allies around that switch but since you can watch the train move via the map it seems you can just sit back and save your ammo until the train gets to the switch and then just pound the switch until your bros take the train back…

I don’t think ET should be about kills, it should be about completing your objectives, killing is just one part of that.


(veller) #18

You’ve talked about timer(clock). What’s the command to show FPS??


(Agrado) #19

/cg_drawfps 1

or /cg_drawfps 2 is better on etpro


(SJ_Frankenstein) #20

:banana:

Nice! Gonna give it a try too as soon as I get back to my computer.