[MOD] skilth 1.3


(Violator) #61

Just needs a strogg v strogg version to maintain the cosmic balance :slight_smile:


(king_troll) #62

strogg are lame, Gdf Vs Gdf and some skin packsā€¦ mod steals all w:ET players. i upload another with a warmup map restart crash fix and linux drivers ā€œlibrariesā€, you all can make maps for 10 years that are nothing todo with strogg, and turn up the detail on your PC and polys


(king_troll) #63

you should be able to play all standard qw maps without a glitch or anything unbalancedā€¦ download windows and linux http://www.mediafire.com/?2u86wrxcgubdws4 : there are just some icons missing on the end of match scoreboard : 11.4 MB (11,955,844 bytes)


(Donnovan) #64

Turn up PC detail? Sorry to ask, but you did changes on the graphics?
Good luck!


(king_troll) #65

only de saturized the atmosphere and post processing, tweaked and cleaned all atmospheres up, valley and island maps look all bling with 512x512 textures and random photorealistic areas


(taw_m0nsta) #66

Can your atmospheres changes used for other mods or does it requires the compiled pack?


(king_troll) #67

they are just files in the atmosphere folder, you edit them when you run edit ambient and edit atmos on the sdk launcher on windows


(taw_m0nsta) #68

Allrighty, thanks.


(king_troll) #69

make custom atmospheres for custom maps, add rain/snow etc with ease through atmosphere files, and all the sun halos etc etc etc custom sky domes and jungle fog

fog is different with low and high detail vid settings, so you need to do the fog on both settings and make them roughly the same


(Ashog) #70

screenshots?


(king_troll) #71

can easily be done, if people were`nt idtech chickens and added no foilage etc, and everyone used a modern pc, should bring back the days, and someone can put out a editworld foilage pluggin, and randomize and scatter *x10 selected models around the world


(Violator) #72

There ya go:



(king_troll) #73

that map doesnt strain a athlonxp and a 6800gs, easy money for sandy bridge and a 6 core phenom 2, with some SLi


(taw_m0nsta) #74

LOL at id Chicken :smiley:


(king_troll) #75

most people like id because of the renderer, intel ray trace most new games, there are no mappers to abuse the engine and latest hardware, they all make maps for UT, quakewars has more detail then rage, and quakewars uses 512x512 textures and not 1024x1024 or 2048x2048, idtech is full of wikis and doom3world, but no1 can abuse the engine or wont even try, and if they do, they wony make it a public release map


(light_sh4v0r) #76

lol, n1 Vio, trolling the troll :slight_smile:


(king_troll) #77

snowy hill with anti aliasing 32x with some better textures, should look photorealistic if you kind of a pro mapper or modeller in quakewars engine with modern cpu, and not 2007/8 hardware quakewars is made for with only a few trees scattered around


(king_troll) #78

download http://planetquake.gamespy.com/View.php?view=QuakeWars.Detail&id=32 win/linux

has many changes to vehicle handling and weapons
all player classes carry proper ammo for each weaponā€¦ 1000 rounds for assault rifleā€¦ etc
main menu now just quits the game instead of going to credits screen
few new partical effects
removes projectile impact static damage hud effect on strogg/suc team player view

other random misc changes


(king_troll) #79

you can download the mod from http://nullnuke.netai.net/download.php?op=details&lid=19 win/linux, too