If you disable voting on mines, KHs will lay the mines in a manner that will make exiting a spawn difficult. Pisking on the axis here but…
Consider Radar. Axis KH engie can lay mines in front of stairs to the east bunker. The allies usually jump over the fence so they are unaffected. Actually, dropping mines anywhere in the grass will catch a few teammates who just fail to see them until its too late.
Consider Railgun. If the axis have lost the variable spawn then they are stuck coming out of that single hut. Imagine a KH engie laying mines all around the hut.
Consider FuelDump. A KH axis engie can lay a pack of mines are the rear exit on the depot spawn, or if they still have the midfield spawn, place a few in the snow below the gap in teh fence of the bunker. Mines across the top of the ridge or immediately behind or next to the prone MG42 guys will nab a few teammates for sure.
Consider Oasis. A KH axis engie can lay mines at the spawn exits at either the midfield or the oasis spawn.
Consider Battery. Not sure about this one - haven’t tested what sections of the upper beach area is minable. Other than mining the back pass so his teammates cannot reach that east bunker - but I don’t recommend ever opening the back door so its kind a moot point. The worst thing any KH axis (engie or not) can do it just keep opening that back door until the allies show up.
Consider GoldRush. As with Battery, I haven’t explored this one for minable areas. As an allied engie I will occasionally travel down the truck route and lay mines to make the axis engies’ lives more difficult, but I am unsure of what other areas are minable in a bad way.
Anyway. My point is that a KH can be a real nuisance with mines even if you disable mine-TK voting. This doesn’t mean that they will be a nuisance, but they can. Its not a cure-all. KHs will always find a way to be jerks - it is their purpose - it is what makes them so pathetic.
Dawg