As a medic you’re able to damage (or kill) your teammates then heal them and gain XP.
A lot of poeple are abusing it. Are the developers happy with is?
:moo:
As a medic you’re able to damage (or kill) your teammates then heal them and gain XP.
A lot of poeple are abusing it. Are the developers happy with is?
:moo:
If you mean TK/revive, they don’t actually get XP for it (you don’t get any if you revive someone you TKed), and it is a very good tactic. You can get somone to at least half health even if you have no energy, or full health if you have half energy. TK revive is widely used in RTCW, and in ET it is even more effective, because once you have full revive, you can get someone to full health without spending any energy.
If you mean wounding them and then healing them, it is certainly a bug if you can get XP for that.
yeah that happened to me once… i had like 10 hp… the medic shot me then revived me… it seemed like he knew hwat we was doing
When you TK revive somone, you just ruined their chance of getting any Battle Sense they would have obtained otherwise (take a look at how battle sense works on other posts.)
Firstly if you revive a teammate who was killed by ANY teammate you will not get any xp for it.
But if you give health packs to a teammate who was hurt by friendly fire then a medic will get xp for it. I have yet to see this being abused though and think it would be a waste of time and counterproductive for the medic to even try to attempt to do this.
Secondly the TK and revive. I do this a lot if I think it is safe and my charge bar is low so I can’t give out med packs. I will do this even more often when I have full revive. I lose XP doing this tactic but it gets a soldier with full health back in game. I run the risk of people who don’t understand what I’m doing filing complaints and have been kicked a few times but I still think it helps out the team. Think about what is better, someone running around with 10% health with the possibility of gaining 2xp battle sense or someone running around with full health defending/attacking the objectives.
i’ve seen groups of medics go off and wound/heal each other to pump up their XP. imho it’s abuse of the XP system.
About maybe loosing some battle sense: don’t be such an XP whore.
We medics have better things to do that caring for your precious stats. This is a teamgame. And besides, its not certain your battlesense timer is reset, it could very well be that that only happens when you’re fragged. Come up with evidence first.
TK/revive is good:

Medics don’t get XP for feeding other Medics with health and the XP/heath given was reduced to 1XP/health pack, it would be really painfully slow to increase your medic skills that way.
It’s far better running around with your team, you’ll get lots of oppurtunities to share your health packs anyway and probably many revives (4XP each if I’m not mistaken), too! 
And the medic kill/revive is a common tactic and extremely usefull, especially if the medic has already leveled up to Lv.3 !
Yep, kill/revive is standard tactic in RTCW, I’d be lost without it, though I’m extremely reluctant to use it at the moment cos of all the noobs filing complaints, but hopefully it’ll settle down in time.
Kill/Revive is a tactic that’s always been used. I’m sure the developers are very happy about it.
My favorite is when I TK someone to revive them, and they tap out the instant i kill them! I just laugh at those fools :blah:
B_D
As Englander said new joiners to this forum should research what they are saying by going through all of the back posts. Majority of the new threads have already been discussed many weeks ago.
Such as this1 a medic gets no xp for reviving a teammate who has been tk’d. I am thankful to a medic who kills\revive me when I have low health because i get more health and he has more packs to give every1 else. This helps the team out a lot more.
Hmm… I understand how it all works now. Thanks for the replies.
I still don’t like when someone does it, especially when the idiot ends up dead before reviving me, seeing as I never ask for it.
I’d rather only see these tactics in clan games, with teammates I trust.
Yes, many people do believe that tk/revive is a good tactic. Having played RtCW regularly since the initial beach test, I’m fully aware of all the arguments in favour of it - but there are several downsides to the practise that those who recommend it seem oblivious of, or choose to ignore.
Perhaps the most crucial problem with it is that it shows a lack of respect for other players. I don’t need to have full health to kill the enemy. It’s incredibly frustrating to be lining up for a shot and have a medic “help” me in this way.
As a career medic myself, I can go on (and on) at length about this if you wish… how it can disturb the play of other medics in the vicinity, how players who expect to be tk/revived can get annoyed by medics who won’t do it, how the disorientation of the kill/revive almost invariably results in me being killed again immediately…
In short, in my view it’s simply an exploit (like /kill) that, IMO, the game would be far better off without.
well yes, part of an effective TK-revive is to know WHEN to tk-revive and to be mindful of what you’re target is doing or going to do
Its a fantastic strat, and splash obviously left it in for that reason. They could have coded something to make it harder for a med to TK then revive, BUT THEY DIDNT !!
To all the ET n00bs, BE GRATEFULL your medics look after you so well. I often dispence so many med packs I dont have more than 1 to give at any time, so TKing then reviving really is the best method.
DONT GET MAD, thank your medic you ungratefull swine : )
Clearly, tk/reviving someone who is engaged in combat is not usually a good idea. If you don’t have any packs, let the enemy kill them. OTOH, if someone has 2 health and the medic has no charge, it is a VERY good way to get them up to 50%, or in ET, up to 100%. In those situations, I don’t see how it shows any disrespect for the player. Your chances with 50% health are much better than with 2%. Another situation is where you have lots of seriously wounded people. It would take minutes to generate enough packs to heal them all. A quick bullet in the head and needle, plus one pack each can bring them all back to fighting condition.
Like everything else, it requires judgement. IMO, if you are a medic and you never TK/revive, you are handicapping yourself for no good reason. I think it is a nice feature of the game myself.
FWIW, I’ve been playing RTCW since test1 as well.
I used to be against tk/revive for much the same reasons as you, but I switched over to the dark side 
About maybe loosing some battle sense: don’t be such an XP whore.
We medics have better things to do that caring for your precious stats. This is a teamgame. And besides, its not certain your battlesense timer is reset, it could very well be that that only happens when you’re fragged. Come up with evidence first.TK/revive is good:
- It saves a lot of time, and you dont make such a nice panzer magnet when you’re feeding 500 medipacks for half a day to someone with 2 health. I mean, that just takes forever.
- It also saves medipacks, and that’s also a great advantage, because most of the tome I don’t have any, and I’d rather use my medipacks for the healthier teammates or for myself incase of an emergency. A dead medic is a bad medic.
- And by a tk/revive a medic looses xp, compared to feeding medipacks. A level 3 medic don’t get any points at all for doing this.
- And the medic takes the risk of a file complaint just to give you health
Something to consider and be gratefull for the next time a medic does this to you.
Lvl2 Battle Sense = 160% Stamina regeneration. Lvl3 = +15 Hp. It’s not exp whoring, it’s PURE POWER. +60% stamina regeneration is INVALUABLE, especially if you play allies (you have to run a lot). Therefore IT’S NOT MEDIC’s CHOICE. If someone agrees to be TK/Revived, fine,(I still think it’s gay) but stay away from me.
I prefer to be badly wounded than shot by medic. It doesn’t save time, in fact, it wastes time. An enemy can come from around a corner and without medic’s “help” could be perforated by my SMG, as well as medic’s. If enemy comes and encounters one disabled soldier and unarmed medic, well… It’s free kill, either medic or his wounded patient (medic has to run away using medpacks, and lvl3 medics don’t grow on trees. It always takes time to train one)
It freezes me for few very valuable seconds.
To summarize, TK Reviving medics will be shot. It’s one of my custom quick messages.
FWIW, I’ve been playing RTCW since test1 as well.
I used to be against tk/revive for much the same reasons as you, but I switched over to the dark side
It’s never too late to see the light 
As I’ve said, I appreciate all of the game mechanics reasons for wanting to do a tk/revive. I accept that a good player will know when to tk/revive “appropriately” - such people are not so much of a problem. The problem ones are the newbie medics who, seeing a more experienced medic advocating, and doing, this will try it too… 
In fact, I’ve just thought of a way to encourage better teamplay and discourage tk/revives: impose a severe XP penalty for teamkills.