Medics: just freaking impossible to kill.


(Ranstaton) #1

I really enjoy sniping and I am pretty good at it. From my experiences, I only have two problems with killing enemies: 1.) People who are on tank machine guns seem impossible to hit no matter how many shots I put to their head, and 2.) medics.

They are a serious pain in the ass, not because they revive all their team mates that I shot in the head (lets me shoot them all over again) but because they themselves will not die. While enemies will die in 1-2 sniper rounds, the medics take atleast 3 every time (usualy several more). They have so much health that they can survive anything, plus the little self-injection thing is pretty strong. All of this is fine, in fact it should be like this, making it difficult to kill the medic and all that.

The problem I have with medics is that they are so much better as soldiers then soldiers are as soldiers. Everything the medic gets is fine and stuff except the fact that they get the thompson/mp40. Medics are not supposed to kick everyones ass, they are there to heal. I think that they should only be given a pistol ,maybe a slightly better pistol than other classes, but nothing that compares to the smgs.

Anyway, there’s some other stuff that I forgot to mention because I can’t remember what it was but I’ll add it later…


(Coolhand) #2

This argument has been raised before. If you don’t give a medic a half-decent weapon (and so let him get in on the shooting fun) then you won’t get anyone playing medic…

From the medic POV, at the moment at any rate, it’s very hard work, because none of those luvverly n00bs seem to understand what a medic does. I often rush across the battlefield… only for them to tap out.

As for your “People who are on tank machine guns seem impossible to hit” gripe, this is not what I’ve found. Anyone manning any kind of stationary gun is a duck shoot because you can line up on their heads REALLY easily, and the guy playing gunner on the tank is not much harder to hit (not to mention being a sitting duck for the inevitable airstrike).

Perhaps you just need more practise? :wink:


(DG) #3

tbh cant help but agree that 156 health that regenerates quite quickly, with a large bounty of medpacks, makes medics overly hard to kill… partner with a decent fieldop, or just hang around a supply point and theyre way overpowered imo.

dont touch the weapon, just reduce the bonus health some.


(Stee) #4

Yep I agree with this while playing as Axis on fuel depot I took 6-8 shots at an ally manning the thank but none of them killed him, but people running towards the tank and trying to build the bridge I could kill with 1-2 shots. Not sure If it’s the same for Allies trying to snipe the guy in the tank, but I’ll find out.


(BlackDeath) #5

Yep I agree with this while playing as Axis on fuel depot I took 6-8 shots at an ally manning the thank but none of them killed him, but people running towards the tank and trying to build the bridge I could kill with 1-2 shots. Not sure If it’s the same for Allies trying to snipe the guy in the tank, but I’ll find out.[/quote]

I think the problem is that none of them are HITTING them. For some reason, the sniper bullets go RIGHT through the tank guys. Its some kind of BUG (Hint, hint :P)

B_D


(Jack) #6

The self injection only gives unlimited stamina for a short period of time, has no health value. It just gives me, the friendly neighborhood medic, the extra ability to sprint and dodge a little more as I struggle to a fallen comrade only to have him tap out as I finally get there.

Try a head shot. I think its a bug that when someone gets fragged from the tank, there is no chance they can get revived. Everytime I am in there, I instantly get sent to limbo.

Medics are fine as they are, leave them alone.


(Vengeance) #7

The self injection gives unlimited stamina for 10 secs and also half damage for 10 secs.

I have no problems with the medic apart from the half damage bit


(D.ark Matter) #8

Yes, I’ve had problems hitting people in the tanks every once in a while. One game I was in as a COps I got behind the tank and emptied 2 full clips into the back of some allied engineer using the tanks MG. He didn’t even take a single hit. It wasn’t until after he jumped out of the tank to go forward that I was able to actually hit him. Extremely annoying, since it doesn’t happen every time, and I’ve had it happen with a wide variety of weapons (sten, mp40, thompson, sniper, FG42). I can’t figure out how to reproduce it, just happens randomly.

CarbonBlack


(Coolhand) #9

Hmmm… I’ve never had a problem with hitting gunners in a tank at long range from an elevated position (with an SMG, can’t recall trying it with a sniper). But up close, and firing from below, it seems to me that it’s quite possible for the tank to simply get in the way of the shot. Could this be what the “problem” is?

Just guessing.


(Ranstaton) #10

Usualy when I’m shooting at the machine-gunner, I’m up on the hill in fuel dump looking down at it around the bridge area. I can hit moving targets, I can hit stationary targets but for some reason those machinegunners don’t wanna die.


(D.ark Matter) #11

Hmmm… I’ve never had a problem with hitting gunners in a tank at long range from an elevated position (with an SMG, can’t recall trying it with a sniper). But up close, and firing from below, it seems to me that it’s quite possible for the tank to simply get in the way of the shot. Could this be what the “problem” is?

Just guessing.

Well 9/10 times I have no problem taking out the gunner. It’s just that one rare instance where it’s like they aren’t even there.

I highly doubt the tank was in the way. It definitely wasn’t in the way visually. There was no sound indicating that I was hitting anything. There were also no sparks. If the tank model was messed up and was really farther back there would still be sounds of hitting it and a visual of bullets hitting something in the way.

CarbonBlack


(senator) #12

I had never before any problems killing the tank gunner but today it happened to me too. On FuelDum I wasn’t able to hit the damn tank gunner (was directly behind the tank, emptying a full MP-40 clip… nothing) and on GoldRush were I was unable to inflict any damage to the gunner. Strange. :eek2:


(GrumpyDog) #13

I find that firing sort bursts over and over hits way better than clamping down, especially while kneeling. I haven’t had that much trouble, except when firing from way below the level(i.e. shooting up at him) of the tank gunner.

Mabey the bullets are hitting the tank instead.

:beer:


(Emon) #14

I find it very easy to hit and kill the gunner. The trouble is hitting the gunner before he blows you away.


(Freedom[]Tickler) #15

Its only high honor medics that are hard to kill. Once they get fast regen and lots of med pack lovin, it takes alot to kill one, and thats the fun of bein a medic. Good marksmanship is what really what makes a high honor medic deadly.


(Brinkman) #16

aim for the head :o


(|Robot|Bender) #17

I have never had a problem killing any tank gunner. On either Feul Depot or the GOld rush.

Easy as aiming. (Very important)

As far as the medics go, DO NOT AIM AT THE BODY.

Always, always always aim for the head. And medics are best delt with a grenade and/or bazooka and/or flamethrower.

Remember, you can always respawn a different character. And if i run into a nest of noobz that think they can all be medics and make into my base…i’m come at them with a flamethrower.

Just gotta adjust.

I agree 2 that if the medics had a weaker weopon, no one would play. You gotta be able to get into the game more than just going around poking people with a needle :smiley:


(DG) #18

you need 5 on-target headshots to take down a medic with high xp, full health and helmet.


(Coolhand) #19

Or a single shot (or maybe two? :wink: ) from a panzerfaust :confused:


(Azarael) #20

I was thinking the other day that it would make more sense if some of the classes had better weapon handling than others. It might make more sense if the soldiers and cvops were a bit more accurate because of the role that they have in the game.