[QUOTE=kyuto9;524571]Give medics weapons some spread. The issue with medics in this game (sawbonez and aura) is that they are doing assault class job instead of their own : going frontline, fraggy fragga! The reason is - not even implying autoregen or healstuff - that their weapons are as (if not more) effectiv than aggressiv classes such as phoenix at the time and more recently, skyhammer and fragger. I’ve seen both aura and sawbonez facing 4 players at a time and getting out victorious.
Not only this is unfair comparing to real attack classes, but it makes medics forget about their real purpose : buffin health and reviving.
So here is what i’d do :
- slower regen
- less base hp
- less hp refuel on medkit (25-50%)
- their weapon should be “finishers” (sufficient to kill already wounded opponents), not as strong as non-support class. Imho a medic should be afraid of confrontation, he just want to run and heal. Killing ennemies should be more an exploit than a habit.
- So they heal and revive, why not completing their set by replacing their handgun with a seringe that give temporary additionnal hp to teammates? Or adrenaline (hability to sprint and reload/shoot/use item without interruption)?
- and finally, and i’m afraid it a bit brutal but main objectives interaction should be forbidden to medics to force them to support the other.
I don’t know if everyone see it the way i do, but for me a supportive class is always wanting to avoid gunfight as possible. They work “behind the scene”, but they ARE very important to the team, they should focus on the buffs and defend themselves and objectives, that’s all.
In Brink we had a slim medic in team (when people actually played the game…), and he just buffed, heal and ran away like a pipe rat, but he actually almost never died and was dealing hp and reviving like the postman deals newspaper on his bycicle. Funny thing is that he never had a single frag and still was often in top 3 players. Maybe the heal reward xp should be revised if above list is considered.
In Dirty Bomb, SD seems to want all characters to be offensive, but that’s wrong. Some should be tough, other weak, some should buff, some should tank, some should flee or hide etc. DB is a mess at class roles, everybody can do everything.
Classes must be more contrasted, and some serious sacrifice must be done to make everyone acting as he’s supposed to imo.[/QUOTE]
Think i entirely disagree with your post. Any merc should be effective at killing, I really dont want a TF2 style passive med, that’s some boring **** to play. If you go back to RTCW/W:ET the medic was the assualt class, funnily enough he still is in all the BF series of games.
As it stands Aura has way too powerful healing station, that is just frustrating and cheap and boosts her effectivess in 1v1s. Sawbonez on the other has a relatively weak gun and packs that in only provide a health regen. In no way do I feel threatened by Sawbonez if I’m playing as Skyhammer or Fragger.
Nice revive on a 2yr old thread though (pun intended) 