Medic Suggestions


(Kendle) #1

Having spent all of my time in RTCW and most of it in ET as a Medic, I’m finding the Medic class in DB increasingly frustrating, specifically in terms of what the Medic is supposed to do, heal and revive team-mates. As the Medic class has long since been hijacked by the frag-whores I don’t get the opportunity to play it as much as I’d like, but even when not playing Medic the class still annoys me, mainly because they’re not reviving or healing as much as they should IMO.

Here’s what I suggest to improve the Medic’s supposedly main functions:-

  1. The small blue heart over in-capped players looks too much like the inverted pyramid over everyone else, please bring back the yellow icon for team-mates needing a revive so they can be spotted easier.

  2. Not sure if it’s something I’ve done or it’s the latest patch but I can’t see team-mates health unless I’m real close, I’d like better visual indication that a team-mate needs a pack.

  3. The revive shield needs to be dramatically improved. At the moment I believe a revived player takes a percentage of damage for a fraction of a second. It should be 100% immunity from all damage, for at least 2 seconds (but cancelled if the revived player starts shooting before immunity ends).

  4. Increase the damage required to gib, at the moment it’s much too easy, and as most people realise gibbing is a “good idea” the chances are if you go for a revive your team-mate is gibbed before you get there. I’ve even failed to revive a player 2 metres away because he was gibbed in the time it took my de-fibs to come out.

I just don’t feel the Medic is being played properly at the moment, and although some of that is down to selfish players it doesn’t help that DB makes it difficult for them to do so even if they wanted to.


(MrFunkyFunk) #2

Point 1 & 2 are problems because the new IFF is a work in progress as mentionned in the Update thread (so we can bet even the colors aren’t what they’re supposed to be).

And yes to improved revive shield.


(iwound) #3

id like in-capped sign to be white circle with red cross. yellow will look too much like the new objective icons. yellow diamond.


(Kl3ppy) #4

Point 1 & 2 what Funky said.

Point 3 is requested since ages, lets see and wait

Point 4 I agree. Let the knife gib damage as it is but increase the required damage when gibbing with weapons


(warbie) #5

+1 for revive shield immunity


(Raviolay) #6

With the additional nerf to self healing maybe it’s time the medics domeshots, could be the same as the other classes?


(blacktyger) #7

Just remove self-regen on each class and all will be fine. Everyone <3 medics again. It’s strange that we can’t pick up weapon/ammo from bodies, but HP regen itselfs… It’s one of the biggest sin of modern fps, who the hell figure that out. It’s good for single player, but no team based games! If we agree for autoregen next step will be auto revive ( ͡° ͜ʖ ͡°)


(potty200) #8

I second this!


(INF3RN0) #9

Spawn shield could use a slight buff, but the main problem is more that you die when trying to revive someone rather than their spawn shield not being long enough. Maybe a speed increase with the paddles out or just increase the paddle action time???


(Aseph) #10

I wouldn’t mind experimenting this in one patch, self-regen takes away from the game in many instances.


(Kendle) #11

Let’s be honest, people play Medic because they’re the best / easiest class to frag with, largely because they can pack themselves up between gunfights, ensuring they’re on full health for every encounter. With ammo drop they become self-sufficient fragging machines, because they can then go into every firefight not only on full HP but also with fresh ammo from the last person they killed. Ammo drop being removed was a “good thing” because it dealt with half that equation.

Removing regen however might not be a good idea. On principle I’m against health regen, I believe all a team’s resources should come from the team, but if we remove it the Medic gets a big health advantage, he goes into every firefight on full HP, whereas his opponent may have been damaged from a previous encounter. I wouldn’t mind testing no health regen, but unless other steps are taken to make the Medic less combat efficient (make his gun weaker) or make other classes more combat efficient (make their guns stronger) I fear it would only lead to more people playing Medic for the wrong reason.

The idea is the Medic benefits from the revived player’s immunity by hiding behind them, as well as making the revive viable in the first place because the revived player doesn’t get killed again straight away before he’s able to stand up and return fire. But a speed increase in the overall revive process would be good too, I think there are a number of things in this game that don’t fit the pace of the game, reviving being one of them.


(blacktyger) #12

[QUOTE=Kendle;454296]Let’s be honest, people play Medic because they’re the best / easiest class to frag with, largely because they can pack themselves up between gunfights, ensuring they’re on full health for every encounter. With ammo drop they become self-sufficient fragging machines, because they can then go into every firefight not only on full HP but also with fresh ammo from the last person they killed. Ammo drop being removed was a “good thing” because it dealt with half that equation.

Removing regen however might not be a good idea. On principle I’m against health regen, I believe all a team’s resources should come from the team, but if we remove it the Medic gets a big health advantage, he goes into every firefight on full HP, whereas his opponent may have been damaged from a previous encounter. I wouldn’t mind testing no health regen, but unless other steps are taken to make the Medic less combat efficient (make his gun weaker) or make other classes more combat efficient (make their guns stronger) I fear it would only lead to more people playing Medic for the wrong reason.
[/QUOTE]

Ok u might be right, but only if we talking about FFA public servers. If we focus on team play, it’s doesn’t matter how medic can be strong as long, as we need engineer, soldier or other class for team play. In ET/RtCW medics aren’t overpowered even with no regen and ammo from floor*. It’s all about balance, weak weapon and only 40 ammo on start can be quite problematic to be one-man-army. Then med 100% hp doesn’t matter even versus 30% HP of soldier if he can kill mhim really faster.

  • Remmember that can be only same type of weapon and only one magazine.

However it’s all doesn’t matters in serious games (clan wars, sparings, scrims) cause medics are FOR HEALING others, that means no regen will force people to get more meds to heal teammates, not to go rambo actions.

I hope devs give us just a chance to config that by server / mod and people will choose the right one. Every world class shooter get this possibility, league like ESL / CB or other will set the best options.


(Ruben0s) #13

I would love to test this:

  1. Remove health regen on every class except the medic class.
  2. Make it impossible for medics to heal themself.

or

Health regen for ever class, except the medic class.
Give back W:ET medpacks style (no full regen, but 25 HP per medpack)


(blacktyger) #14

[QUOTE=Ruben0s;454299]I would love to test this:

Remove health regen on every class except the medic class.
Make it impossible for medics to heal themself.[/QUOTE]

Risky but worth to try : ).


(tokamak) #15

[QUOTE=Ruben0s;454299]I would love to test this:

  1. Remove health regen on every class except the medic class.
  2. Make it impossible for medics to heal themself.
    [/QUOTE]

This + instant healing medpacks.

And personally, but I know this is controversial: Medics receive health regen bonuses for every team-mate they heal or revive.


(Humate) #16

I think until multi-kills become more prominent, the revive shield should be left as is.
I do however agree that medic is a pretty boring class atm.


(Kendle) #17

I’m not so much concerned with Medics being over-powered, I think in DB currently they’re not, and that’s a good thing. The main issue I have is with Medics who don’t revive and / or don’t play the class they way it’s supposed to be played (supporting team-mates). I’m getting mightily pissed off lying in-capped next to C4 that needs defusing or an EV that needs repairing and watching Medics ignore me.

The reason this happens is partly because people play Medic for the wrong reason (some view Med-packs as their own personal stash, not something to be shared with the team), but it also happens because the risk / reward for reviving team-mates falls largely on the side of risk. Rushing in to revive a team-mate usually gets you killed, or gets your team-mate re-killed, often by the same person who killed them the 1st time, because there’s no revive shield worth a damn, to shield you reviving him, or him once he’s revived.

Removing regen won’t weed out the people who play Medic for the wrong reason (in fact quite the opposite, probably), and it won’t help those who genuinely want to support their team. We need to make reviving less risky IMO, increase the spawn shield, and / or speed up the revive process, as well as making it more obvious to Medics who needs reviving / healing.

In other words, I don’t want to stop people playing Medic just because they don’t play the class the way I think they should, I just want to help / encourage them to do their job while they’re at it.


(INF3RN0) #18

+1 on regen removal or at least a much longer delay until it kicks in. I heal and revive a ton as medic mid-fight and I think it makes a big difference in a lot of cases. I also think medic is still very frag worthy as well. The fact of the matter is that the 50hp regen is happening so quickly that people aren’t always crying out to a medic. If that regen was not consistently saving lives then this would be a completely different game, there is absolutely no doubt about it. Not to mention a massive increase in multi-kills.

Would there be medic stacking without the regen? My thought on the matter now is no… as long as the current mechanics are maintained with the slowest regen speed from packing for medics themselves. No need to handicap the medic’s weapon anymore, though have it designed to function best in mid-close range pushes.

Originally the tools were causing imbalance and the weaponry received the consequences, however now that the tools have become much less abusive the problem has shrunk. Sure there is still no means of forcing people to play for their team, but they aren’t put at an advantage when playing solo either. I really think that without such quick auto-regen the medic will serve a huge role in strategy, but over saturating it won’t be as appealing as in the past.


(BomBaKlaK) #19

[QUOTE=INF3RN0;454355]+1 on regen removal or at least a much longer delay until it kicks in. I heal and revive a ton as medic mid-fight and I think it makes a big difference in a lot of cases. I also think medic is still very frag worthy as well. The fact of the matter is that the 50hp regen is happening so quickly that people aren’t always crying out to a medic. If that regen was not consistently saving lives then this would be a completely different game, there is absolutely no doubt about it. Not to mention a massive increase in multi-kills.

Would there be medic stacking without the regen? My thought on the matter now is no… as long as the current mechanics are maintained with the slowest regen speed from packing for medics themselves. No need to handicap the medic’s weapon anymore, though have it designed to function best in mid-close range pushes.

Originally the tools were causing imbalance and the weaponry received the consequences, however now that the tools have become much less abusive the problem has shrunk. Sure there is still no means of forcing people to play for their team, but they aren’t put at an advantage when playing solo either. I really think that without such quick auto-regen the medic will serve a huge role in strategy, but over saturating it won’t be as appealing as in the past.[/QUOTE]

the regen is still a big problem. Remove it or make it much slower like said inferno is one of the solution I think
Medic regen is really slow, and medic weapon falloff is a bit to much.


(Evil-Doer) #20

Hell it would be cool if the heart was bright red?