Please don’t make the medic so weak, that he can’t do his job.
Medic Suggestions
What is a wrong reason ??? 
Some ppl play Soldier all day long without there being an objective to blow **** up, why is that ??? They like the class and wanna frag, cause the op soldier can surely frag. You gotta know that some ppl just wanna frag and that is ok to me if they can. If someone takes out many ppl this helps the team too but he won’t have time to revive anybody while playing med. I admit that I am a fragwhore and that is why I only play Fops nowadays cause sd nerved the medic into the ground and you have NO AMMO ever. No problem with the Fops, he is the ammoqueen
I do throw out a lot of ammopacks randomly but don’t expect me to come to you cause I don’t even know where you are when you do your fancy Vsay 
And personally I don’t see the problem that the medic is the rambo, for me that is the way it’s gotta be. There has to be a class that is the backbone of the team and unleashes RAGEMODE on the server 
Please make the medic weak enough so that he’ll actually be doing his damn job.
Yep, Soldier 
The Soldier currently has the C4 because he wasn’t being played enough, but now he’s rather OP it might be time to give C4 back to the Engie and see if the Soldier is still played as much, or whether he needs to be even more OP (I’m not one of those who holds every class must be able to beat every other class in a 1-v-1, but I know plenty are, so maybe not too much more OP).
But as I said, I’m not looking to nerf anything, just make reviving easier / less risky so Medics don’t have an excuse not to do so.
Agreed fully.
Here’s how I see it for now:
First set out each task a class should be good at, amplify that task so that class becomes an absolute master at it and THEN compensate by reducing capacity in other areas.
It’s very similar to how audio mastering is done for multiple layers of music. Without it every song would be a loud mess of overlapping frequencies.
[QUOTE=tokamak;454495]
It’s very similar to how audio mastering is done for multiple layers of music. Without it every song would be a loud mess of overlapping frequencies.[/QUOTE]
no it isn’t, not even close, stick to concepts you understand, I’ve been mastering tunes since mid 70’s
[QUOTE=Kendle;454493]Yep, Soldier 
[/QUOTE]
Soldier is mostly viewed as “OP” because the body shot damage on his weapon is way too much. It doesn’t make much sense to empower less consistent aim, when it should be more about that big clip size to gain more kills over a short period of time and output constant damage, instead of just making 1v1s easier. Still anyone can kill a soldier so it’s not entirely OP, but it’s more of a case of the “easy class” though the better it’s played the more is accomplished.
Soldier should have stopping power, IE a mild snare on being hit. That alone is reason enough to drastically reduce the damage and still make the class incredibly scary.
If soldier is about damage and pushing it could definitely be improved in more intuitive ways. I don’t think inherent base strength or reduction in difficulty is entirely necessary to achieve that goal. The special nades do accomplish a lot more now, however I think soldier could use an extra ability in exchange for balanced body shot damage to keep his appeal. This is ignoring the fact that he has C4 because objs ought to be a separate entity from the basic class team role.
Agreed. Except when the objective IS the basic class team role, like with the engineer.
The thing is, uber medic is what many (I suspect most) RTCW and ET fans like. It’s certainly the most varied and fun class to play in any game of this type, and by some margin. Shouldn’t we be trying to bring the other classes up to that level of fun and variety rather than reducing the medic’s effectiveness? After all, reducing a medic’s survivability only makes the job of healing and reviving more basic and dull. Who wants to be a sheep medic, following people around and hiding at the back? And while we’re at it - why shouldn’t the medic be the best combat class? I’ve yet to read a decent reason why not on this forum. Is it just the name and the support connotations that go with it? The medic being awesome fun to play aggressively (which also allows him to be super effective at filling his role of healing and reviving) is pretty much the most proven thing in RTCW/ET. He’s the star of the show - dick around with him at your peril, SD.
I found when we set our server to no medic self pack, the engineer got healed
it was the biggest thing I hated, most cared more about K/D than winning the map
Pffff … if you make a weak medic then you don’t have anymore medics on the battlefield then No job to do !
*And play a TF2 like medic is not welcome at all ! Support OK but not only !! Right now we can play without medic, so where is the support role ?
for me it took quite a while, played mostly on our server, chicken bucket a bit, fueldump 24/7 (fav for months) smurfed on a few, but mostly ETPro, shrub on CB cause I knew everyone. but last straw was on our server, played all 6 maps, not 1 revive, got 1 pack and most of the time I was only engi
A majority of this thread sounds like a bunch of people that have issues with other players that play a specific class.End result, nerf said class. I don’t really understand how those 2 go together but whatever. Next will be FOPS because he will be tossing ammo boxes to himself. After that nerf, everyone will realize that Conker was really the only OP class in the game and play him and then go around stomping pubs until nerfed.
I primarily play medic, I am frag oriented, but I still revived players worth reviving. Take offense, I don’t care, but I’m not going to revive someone and get myself killed because they have no idea what they’re doing. Maybe if the revive shield was worth a crap, I would actually revive more people so I could use them as a barrier while I lobbed off a few more melons.
I would like a response from SD on how they currently feel about the medic. From the few games I played I saw maybe 1 or 2 and neither were reviving.
As for removing Global Regen, it’s whatever. I don’t think it’s that big of a deal, I’m rarely in a situation where I heal from almost dead or half to full. There is too much meat grinder based objectives for Global Regen to ever be an issue. For short battles I think having a longer delay would be nice.
Removing medic self heal, in his current state, you might as well just remove the class from the game because I strongly feel no one would play the class anymore (even more so than it is now.) Lowest damage, no heal, low ammo, etc. I would play an engineer before I played a medic if it was that downgraded. At least with the turret and reflex site I can take out 2-3 people before going down.
Toka’s mentality about nerfing a class until they do what he commands them to do is pretty much bottom of the barrel when it comes to suggestions. I would hope SD knows better.
IMO a weak medic is one that can only do well when self-healing. A good medic is one that can frag and take care of the team simultaneously. Latest patch puts medic in the position that if you want to have the most productive experience you can’t rely on mid-fight packing so you only become aggressive depending on the situation and your confidence. You aim to kill and pack between engagements.
This doesn’t at all mean the medic is weak, but it is actually much more equal with other classes in that sense. The fact is that the ability to out aim an opponent exists… Give the SMG slightly less fall-off and your basically a guy with a solid gun who can heal himself immediately after a fight (sometimes during depending on the distance) and keep his teammates healthy as well. If people want to charge into a bad situation and then plop a bunch of hp packs right in the middle of it then they need to take a step back and realize how selfish of a request that is.
Some realistic standards;
-High self healing power, crap gun
-Low self healing power, great gun
-Moderate self healing power, moderate gun
Currently I think that the medic hovers around the moderate range and I am perfectly satisfied with it for the most part. Like it was mentioned plenty of times it’s less a problem with the Medic and more a problem with the regen and possibly maps/spawns. If all you want to do is frag frag frag then don’t play medic, or do and just play it to its strengths.
[QUOTE=INF3RN0;454546]IMO a weak medic is one that can only do well when self-healing. A good medic is one that can frag and take care of the team simultaneously. Latest patch puts medic in the position that if you want to have the most productive experience you can’t rely on mid-fight packing so you only become aggressive depending on the situation and your confidence. You aim to kill and pack between engagements.
This doesn’t at all mean the medic is weak, but it is actually much more equal with other classes in that sense. The fact is that the ability to out aim an opponent exists… Give the SMG slightly less fall-off and your basically a guy with a solid gun who can heal himself immediately after a fight (sometimes during depending on the distance) and keep his teammates healthy as well. If people want to charge into a bad situation and then plop a bunch of hp packs right in the middle of it then they need to take a step back and realize how selfish of a request that is.
Some realistic standards;
-High self healing power, crap gun
-Low self healing power, great gun
-Moderate self healing power, moderate gun
Currently I think that the medic hovers around the moderate range and I am perfectly satisfied with it for the most part. Like it was mentioned plenty of times it’s less a problem with the Medic and more a problem with the regen and possibly maps/spawns. If all you want to do is frag frag frag then don’t play medic, or do and just play it to its strengths.[/QUOTE]
Mid fight packing was removed months ago. In the games current state, the medic heal is far from moderate healing, moderate healing was pre patch. High healing is with the old school packs back in Jan. Weapon wise 1v1 equally skilled players, medic loses to Lt, Sold, and Eng. His gun may not be “weak” but it’s not on par either it is one of the weakest guns in the game. Lets not forget you also only have 1 + 1 clips now vs 1 + 2.
If a medic charges into a bad situation and lives because he’s picking up hp packs in the middle of dueling then he deserves to win because that other player missed with 30+ rounds. Over exaggerating scenarios does not make your argument valid, it voids it.