[QUOTE=tokamak;454574]I imagine a medic as some guy who’s 100% focussed on keeping his team up. This may involve 80% reviving and healing and 20% fending for himself or watching someone else’s back. This is how the ETQW medic feels like most of the time. The priority is the team but being able to draw out your weapon and fight when appropriate gives you more leverage in maintaining your team’s health.
This is opposed to say a soldier who’s supposed to be watching 80% over someone else’s back and 20% doing his own cute soldier stuff.
A medic class needs to be able to rely on the rest of his team for combat purposes and that’s why instant heals, revive shields and all the other stuff that he can bring to the team is way, way more important than the gun he’s holding.[/QUOTE]
Sounds like a terrible TF2 medic. A medic should be able to handle himself with the ability to revive and heal effectively.
The medic you want will never exist in DB because of the way the health packs and revive work. You can’t heal during battle and you can’t revive during battle.
This isn’t ETQW just as it isn’t RtCW. Saying nerf medics because they don’t play the way you want them to in your mind, from a game you played 8 years ago or w/e, is a poor way to address a problem. Which honestly, medics weren’t even that much of a problem. It was players that were the issue.
I completed multiple games today where medics were scarce, if even played, and on top of that those medics rarely even revived anyway. So the nerf to medics, based off inflated stats, suggestions from below average players, and/or whatever other reason has created an environment I warned you guys about months ago. An environment where people just won’t play medics.
Without a slight weapon buff, strong changes to the revive mechanic (larger revive area, stronger revive buff.) I don’t see people playing medics that often in the games current state.