Medic Suggestions


(viruzz.) #181

The only thing that’s really missing is the 're-'spawn protection. One of the key elements in ET for medics and should be implemented into this game aswel imo.


(rookie1) #182

:smiley: or
Revive forcefield dome ?


(BomBaKlaK) #183

Medic is a species near the extinction level …


(Raviolay) #184

I don’t mind playing medic the only issue I have with him is the spread on the SMG lower that and he is fine.


(spookify) #185

Medic Gun = Lower Spread More (Strafing/Moving Spread!), Lower ROF just a little, and make body shots a lot weaker. I could stand 4 headshots but 5 is crazy!

Does anyone else have no feeling when you are getting shot? I can be running toward and OBJ and I look at my health and Im at half! WTF I didnt even think someone was shooting at me!

REWARD GOOD SHOTS!!

No Health Regen! ET and RTCW did it right!

Ammo off dead bodies.

Ammo as a reward on revives…

Will only ever play Medic unless a panzer is interduced…

Spawn waves! /kills!!


(Hundopercent) #186

[QUOTE=spookify;458167]Medic Gun = Lower Spread More (Strafing/Moving Spread!), Lower ROF just a little, and make body shots a lot weaker. I could stand 4 headshots but 5 is crazy!

Does anyone else have no feeling when you are getting shot? I can be running toward and OBJ and I look at my health and Im at half! WTF I didnt even think someone was shooting at me!

REWARD GOOD SHOTS!!

No Health Regen! ET and RTCW did it right!

Ammo off dead bodies.

Ammo as a reward on revives…

Will only ever play Medic unless a panzer is interduced…

Spawn waves! /kills!![/QUOTE]

RtCW didn’t have either and Rambo medics didn’t exist in that game. If you want to keep that the same in DB, I would strongly suggest you leave those 2 out.


(tokamak) #187

That’s already saying more than enough methinks.


(ailmanki) #188

The only thing I don’t understand, seriously, is why everyone has health regen? Doesn’t that make the medic obsolete?
And at same time there is no ammo regen? Which makes little sense to me. Gameplay wise I understand it slightly but not really.

For the revive… I would like to see something else then ET. The instant revive + shield… is not so nice as it seems after 300-400 hours… lol.

I actually would like to see, another scheme:
Player gets unconsciousness. can be “revived” by medic. If applied locally he will get faster on his legs, if that medic revive gun is used it takes longer.
Now that revived player cannot instantly stand up, but only use his secondary gun. But free aim, dunno how it was done in Brink. Maybe drop the gun part and let him only use a knife or nades… dunno either.
Then after a few seconds he can stand up , and will have at that point half health.
While all this happens he should provide a crouched cover… e.g. not full cover.

rambling end.


(Mustang) #189

Not sure how that would solve the problem that revive shield attempts to solve.


(Protekt1) #190

[QUOTE=ailmanki;458307]The only thing I don’t understand, seriously, is why everyone has health regen? Doesn’t that make the medic obsolete?
And at same time there is no ammo regen? Which makes little sense to me. Gameplay wise I understand it slightly but not really.[/QUOTE]

When you’re pressing for time medic is necessary. The standard health regen takes you out of the fight for a good length of time whereas the medic’s health regen starts instantly and appears to heal twice as fast.


(tokamak) #191

Fair enough, but maybe the regen should be maxed to 80% or 90%


(BomBaKlaK) #192

are you on drugs ? did you play the game sometimes ? you are full of weird ideas …


(tokamak) #193

My posts are only scratching the surface of what’s going on in my mind.


(Fluffy_gIMp) #194

I could have sworn we had this in DB already, in WET & ETQW we also used to show the lighting shield icon above the head of the revived player to really make it clear. As I recall said player would also lose the protection if they chose to fire before it expired.
Agreed though it should be in, if it isn’t already.


(Mustang) #195

[QUOTE=Fluffy_gIMp;458365]I could have sworn we had this in DB already, in WET & ETQW we also used to show the lighting shield icon above the head of the revived player to really make it clear. As I recall said player would also lose the protection if they chose to fire before it expired.
Agreed though it should be in, if it isn’t already.[/QUOTE]
What is in right now is not a shield, but just some damage mitigation (50% or something) however combined with the fact that you don’t get revived with full health, you’re glued to the spot whilst the revive animation is playing out and the TTK is ridiculously high makes it worthless.


(Protekt1) #196

I think the damage mitigation is 75%. It makes it take more shots than if you had full hp. You take 1/4th the damage and I think you revive with 50-60% hp. Effectively 4 times that would be 200%. Maybe its simply not working and needs to be fixed. I think the shield drops once you can move.


(tokamak) #197

I believe in ETQW you get to move with the shield on for a second or so.


(viruzz.) #198

It still ain’t enough if that’s the case. People that get revived get shot instantly and 90% of the time the medic reviving you gets killed aswel. They should implement the same ‘spawn protection’ that was used in ET. It also gave the medic some way of a cover behind the person that’s getting revived and in my feeling I still think that system feels really well, and would fit into this game too.


(tokamak) #199

I’m also a fan of the bulletproof shields that come with reviving people. There’s a certain sense of skill to it to angle yourself just right so that most bullets get caught by the dude you’re reviving.


(Pakaa) #200

I think nerfing revives to 75% HP max is a good idea as well. Right now it feels a bit too easy to reverse all the effort that’s been done in damaging a player. Even if you down almost a whole wave they can be up again and at full health in no time. 75% might even be too much health for a full charge revive…

If you nerf the defibs it would make medpack management more valuable for Sawbones, and Aura could become a very good asset with her limitless heal.

It’d be worth experimenting with, at least. Maybe the health upon revive has been different in an earlier dev stage?