Maps and Gametypes


(LyndonL) #161

[QUOTE=Apples;262573]crunch crunch

soooo tasty!

crunch crunch[/QUOTE]

Hahaha made me LOL. :smiley:


(Herandar) #162

My scenario is assuming the game is released on May 17/20, 2011, and I was posting on February 14, 2011. Not sure why you keep ignoring that all-important data, and keep going to hypotheticals.

I suppose we could ask SD to screw PC controls and additional polish and add a DM/TDM mode using existing assets and still meet the current release date. How about it badman?


(Apples) #163

meh,

apples burn this thread in flames, because of too much hypocrites everywhere

You win the interweb!


(SockDog) #164

[quote=Herandar;262630]My scenario is assuming the game is released on May 17/20, 2011, and I was posting on February 14, 2011. Not sure why you keep ignoring that all-important data, and keep going to hypotheticals.

I suppose we could ask SD to screw PC controls and additional polish and add a DM/TDM mode using existing assets and still meet the current release date. How about it badman?[/quote]

See the problem here is that I’m discussing a hypothetical idea and you’re arguing against it with practicalities. Forgivable mistake if I hadn’t explain myself a hundred times already.


(Auzner) #165

I see a psychological pattern and I’ve done my best to explain it in words. Basically most of the customers are stupid. They don’t realize they’re buying the same thing over and over and that’s why they keep getting bored. They believe anticipating the future title will resolve this. But the future title is a rehash of what they just played. So everyone accepts this and socially invests into it. Then it becomes about herd acceptance and either way the game still makes money without risk.

Brink will break the impulsive belief that every game with guns should play like all the others. Brink will finally allow people to realize for themselves that TDM FPS is boring.

Shooting games require minimal learning and instinctively generate minimal tactics. Tactics takes effort, respawning instantly does not. So playing like a lemming is the natural direction these games encourage. Everyone is so worried about social acceptance that they tell themselves this is the gameplay they want because everyone else seems to. It’s really been the market telling them what to expect and they fell for it. They’re buying the games the same way they play them.

Brink is filling a niche that has not been addressed for many years. Some of us want to see games evolve with variety, not stay the same as its predecessor for the sake of being simple to understand. Customers who don’t want to be a critically thinking individual can be left out of this one. Everyone else is welcome to learn at their own pace. Brink has a lot of other features to offer while experiencing this.


(Nail) #166

“Brink will break the impulsive belief that every game with guns should play like all the others”

A nice thought, but unlikely to happen
People will still play Halo, CoD, WoW and happily pay through the nose for them, it may introduce console players to a different game type, but change their minds ?
we’ll see, but I’m pessimistic


(Auzner) #167

Don’t underestimate dress up doll. Everyone will play it for that part of it. Then SMART will either be a hit or miss. To keep their dolls they will continue to play which will absorb them into objective based play. When other games start getting dolls Brink will have to make sure it stays cool. If SMART is successful that shouldn’t be difficult. There’s still the temptation to play until every last ability and item is unlocked. There is a lot of versatility for play style with character creation. They’re already used to trying out different guns, the character is just an expansion on that personal optimizing. It will be accepted by anyone with an attention span.


(Nail) #168

while I’m sure Brink will be a sigh of relief for PC players, I find it difficult to believe it’ll be the same for consoles, a lot of those games seem to be built around stats and leaderboards (and YouTube uploads)

something like


(SockDog) #169

I’m just going to say that ETQW also offered the depth and unique gameplay quirks that are again being billed as the reason why Brink will be successful.

ETQW and Brink both needed/need some sort of critical mass of acceptance. The minute Brink is branded a overly complicated (this is a phrase that will be used to describe depth of play) and limited (again phrase to describe just a single mode of play) game the sales will drop off.

Everyone here can preach and opine to the utopian idea but the fact is Brink has all its eggs in one basket and if that basket gets toppled over then there is no backup. It’s a risk Bethesda and SD have put money behind but IMO it’s a risky one given what the rest of the competition are offering in it’s place.


(Nail) #170

when QW came out, I offered to get it for the kids I work with, initial reaction was “my buddy said you needed a effin PH effin D to play the game” they’re console players and the curve was too steep. Recently a couple of them tried it at a friend’s place and decided the complexity actually made it more interesting, maybe QW was ahead of it’s time (like W:ET) and Brink will be a welcome change of pace for consolers, but I look at BulletStorm and it’s “epic killz wit skillz” and thank <insert deity here> it doesn’t have theatre mode and YT uploads built in or it would be hard to drag the kids off it for anything


(trigg3r) #171

that’s my main concern about Brink, that ppl believe it is too complex for a FPS and dont even give it a try.


(X-Frame) #172

It’s difficult for any new IP to do very well, let alone one to the shooter genre.

However, Brink to me has distanced itself so much compared to the standard BF, MOH, COD, KZ, etc that we’re seeing now with the art style, movement, amount of customization (people were excited for Black Ops’ customization, I mean seriously …) classes, etc.

However, I DO think that Brink requires a demo (not a beta) coming the weeks prior to release to generate some awareness and put it on the map. I know there are a lot of people still waiting for Brink because of the team-aspect that’s severely lacking on consoles, but the mainstream people still haven’t heard of it really.

I do hope SD sticks to their guns and keeps Brink on track with their vision, and doesn’t start succumbing to the mainstream like Killzone 3 has.


(MrX) #173

I believe a game should have unique elements in order to stand out from the rest .Brink in my opinion brings something fresh to the table.Its not reinvention of the fps but its a leap none of developers of other games did. I hope it turns out well ,it may not sell like call of duty but keep in mind that tf2 has 20.000 players logging in for so many years .Most games die in 6-12 months even if they selled millions .It’s the community and the unique features of a game that makes it last longer than that


(madoule) #174

its again the two sided discussion. i’m 100% positive there’s been a discussion few months ago how brink is diluting the game experience to make it overly accessible and now its vice versa. i 100% agree that et:qw was too ambitious for its time in terms of game depth at the same time i’m as certain that brink nails it with easy accessibility and the enablement of players getting into action while still offering depths we haven’t not seen to this day.


(MrX) #175

I wish so much that this proves true


(engiebenjy) #176

Personally my biggest issue with etqw was the vehicles - and with brink they have focussed just on the infantry combat which is good. I just wonder how the singleplayer will feel to those who are expecting a call of duty or killzone experience. I mean respawning and running back to the battlefront repeatedly isnt really what you expect from a singleplayer experience. But we will see i guess!


(Cankor) #177

Splash Damage learned important lessons from ETQW and is all over this:

  1. They have simplified gameplay from ETQW (No vehicles, only one type of deployable, smaller maps, no artillery). Tools and buffs are easier to use, etc.
  2. They have included Challenges to help new players learn the ropes. Since they can level up while they are doing this it’s likely these won’t be ignored.
  3. Assuming they do the same thing they did in ETQW, there will be a “learning” difficulty level when playing single player which explains things to you as you go along.

It’s the marketing guys job to convince the people who think it’s too complex to give it a try in the first place. Assuming they try it I think SD will take good care of them. From there word of mouth will spread that it’s not difficult to learn.


(Auzner) #178

If only the mindset of being stubborn, impatient, and inattentive would stop being chic. It’s socially accepted when someone talks about their new consumer electronic device being too complicated for them. “I can’t set the clock on my VCR”. They come with manuals. The person is admitting to having spent money to spend time with electronics yet not read about their operation. Because they can’t figure it out or don’t have time. That sounds ridiculous. But naturally everyone’s reaction is forgiveness and being understanding. So should Brink really be blamed for that flaw? Or the user? There’s nothing that can be made idiot-proof. Brink is not a grand-scale RTS, just how stupid do you think people are getting?


(DarkangelUK) #179

You started off right then veered off on a random tangent, it’s impatience and the attention span of a 5 year old on Red Bull that’s causing the downfall of anything remotely complex. Who do we blame for this? It’s an attitude that, in my opinion, has manifested since consoles started dominating fps sales. In ye old fragging days of yor, you had websites dedicated to tactics, hints, tips and tricks, tutorials, jeez even websites solely dedicated on how to move properly… and that’s before firing a weapon. Games could take years to master, and even then there was some curve left to pound flat.

I’ve not had that sense for a long time now, and the rate they’re churning games out these days, even if there was a steep learning curve… you’d have a year to master it before the next iteration came along and set you back to square one, or the masses flocked to the ‘next big thing’ and you’re left on your own. Has SD’s hand been forced in catering for the “Oh look, a butterfly!” generation? Possibly. Can you blame them? Not really.


(Nail) #180

The person is admitting to having spent money to spend time with electronics yet not read about their operation. Because they can’t figure it out or don’t have time. That sounds ridiculous. But naturally everyone’s reaction is forgiveness and being understanding

not me, I laugh and point at them, but I always rtfm (well, except my phone)