[QUOTE=DarkangelUK;263765]You started off right then veered off on a random tangent, it’s impatience and the attention span of a 5 year old on Red Bull that’s causing the downfall of anything remotely complex. Who do we blame for this? It’s an attitude that, in my opinion, has manifested since consoles started dominating fps sales. In ye old fragging days of yor, you had websites dedicated to tactics, hints, tips and tricks, tutorials, jeez even websites solely dedicated on how to move properly… and that’s before firing a weapon. Games could take years to master, and even then there was some curve left to pound flat.
I’ve not had that sense for a long time now, and the rate they’re churning games out these days, even if there was a steep learning curve… you’d have a year to master it before the next iteration came along and set you back to square one, or the masses flocked to the ‘next big thing’ and you’re left on your own. Has SD’s hand been forced in catering for the “Oh look, a butterfly!” generation? Possibly. Can you blame them? Not really.[/QUOTE]
It’s true.
Without doubt the gaming world has become more trivial with their learning curve!
But that’s because the “Casual Gamer” is outselling the “Hardcore” one. We live in a Kinect and Wii world now where every Tom, Dick and Harry finds gaming socially acceptable, but don’t really have the time for much of it.
But hopefully (AND I DO MEAN HOPEFULLY) Brink can cater to both.
- A levelling system that makes you feel like your progressing quickly, yet takes months/years to max out would be a start.
- Higher level modes only accessible to the dedicated are a great reward for those delving deep into this game.
- A GOOD matchmaking system
By the sounds of it the SMART system is the NOOBS or easy way to get into the game, but the manual system allows (with practice) for more precise movement and aim.
Yes, gone are the days of the HARDCORE game. But don’t underestimate the new age of the CASUAL…just means more NOOBS to shoot at:wink: