Maps and Gametypes


(madoule) #141

instead of quoting myself, i’ll try to sum it up.

basically from the beginning of MP there’s been simple stuff like DM evolving to TDM, CTF and so on.

IMO the OBJ mode as in ET:QW is like going the high road for shooters, concept-wise.
yesterday i played the demo, for i never played the game until now, and i have to say i truly thank SD for coming up with this. to me its the peak of evolution for FP online shooters.
FACT IS: i couldn’t even grasp the complexity of the game in the first two hours. you have to be dedicated to it, you have a longer learning curve and be honest to yourself: it takes more time to get in the game(play).

hence my hypothesis is that ET:QW for instance is not appealing to somebody who just wants to get in and immediately shine with über-skill - or simply put: get instant positive feedback in terms of kills.

now BRINK is in the ring and SD did/does everything to make it more accessible to newcomers (such as i) offline AND online.

i can imagine that SD has learned from the ET:QW experience. they try to make BRINK appeal better to a larger audience, where a higher percentage might be not as dedicated as the ET:QW player. at the same time tho, they (i applaud them for this) take the high road and don’t sacrifice the OBJ-mode. this IMO would mean a huge step backwards in the evolution of their games.

summing up, i personally…
…thank SD for going the high road, focusing on the narrative and an according OBJ-based SP/MP/COOP concept
…think that BRINK does not need additional game-modes
…assure you, that if players think different mods are needed, they WILL come, inevitably.
…think dropping the bar in terms of accessibility (comp. ET:QW) does not mean any harm.
…BRINK will rock the boat.
…will at least try a mod for a different game-mode, if they come available and judge afterwards (i mean thats what PC’s are made for)

[QUOTE=Tec;262344]Even if the game (PC) will turn out to be very good in terms of gameplay,
performance , net code (dedis), with objective mode only
the community for this game will be small because the majority of shooter
fans today like and play those mods that you dont want to be in “your” game.
If you want to attract those fans to play Brink you need to give them options.
Options = More mods.

I say that only because i think this game has a huge potential.[/QUOTE]

that is horse poo!
if the factors you mentioned [QUOTE=Tec;262344]gameplay, performance , net code (dedis), with objective mode only.[/QUOTE] are good, the community will be as large as any other game, no matter what genre. people will buy quality games, if brink is quality they will buy and play it. your train of thought has left out the fact that the game is the game no matter where you are, online/offline. the SP is the MP and vice versa. if quality is good they won’t care.

i don’t want to argue about the game modes, if there’s a demand they will be community-created. BUT until then, the game is their game until release and if they as HC MP players decide:

screw TDM, DM,CTF,WTF… we go OBJ-mode only because it is the best!
then kudos for ignoring the big franchises and giving a flying rat’s derriere about what the majority of todays average MP-community. i got their back!
either they fail with their idea of OBJ-mode only MP or they have started the ®evolution.


(Herandar) #142

I seriously considered just copying and pasting my previous comment on this topic, but figured I should go with a different angle.

Splash Damage cares about the quality of their product. The assumed mathematics inherent by some posts in this thread seems to me to be Brink + TDM = Larger Playerbase.

Tacking on a mediocre additional mode can be harmful to game sales. The overall quality of the product seems worse, reviews and the all-important metacritic scores will drop. (I know not everyone follows reviews etc., but it definitely has an effect.) Some people will get the game and will play the modes they are comfortable with first, and not the primary objective mode, and feel that the rushed additional mode is not as good as whatever they were playing before (What, no OHK weapons? What, no K/D leaderboards? What, why does it take seven shots to bring this light guy down?) and tell their FPS friends that it is blah, and then they WON’T try the game.

I am all in favor of additional modes, but let’s let the developers, who know what they are doing, figure out what they can do well, and let them do it.


(madoule) #143

second that!


(Weapuh) #144

Thanks madoule and Herandar for saying everything clearer I literally ran out of steam. :slight_smile:


(trigg3r) #145

im not a big fun of DM and TDM so im fine if they are absent from Brink

Brink is a game that promotes teamplay so im sure that even if they ar included, they wont be played as much as the other modes, like in TF2 (another team-play based game) arena is the least played of all the game modes


(n0guns) #146

i hope there will be Free For All i love shooting anything that moves =)


(H0RSE) #147

You can do that in an objective gametype as well.
I think what you meant was, “I like not having to worry about anything except shooting anything that moves.”


(madoule) #148

“free for all”, isn’t that the DM in you-know-what-game-i-mean… ???


(Herandar) #149

Yes. +10char


(SockDog) #150

How does it result in a smaller customer base?

Customer a) I want to play Brink OBJ
Customer b) I want to play TDM
Customer c) I want to play Brink OBJ and TDM

Three different customers. How is not appealing to customers b and c going to result in more sales?

Customer b is unlikely to buy the game and customer c is borderline 50/50. The questions have always been how many customer b’s are there? Can we change to get more customer c’s to buy?

Tacking on a mediocre additional mode can be harmful to game sales. The overall quality of the product seems worse, reviews and the all-important metacritic scores will drop. (I know not everyone follows reviews etc., but it definitely has an effect.) Some people will get the game and will play the modes they are comfortable with first, and not the primary objective mode, and feel that the rushed additional mode is not as good as whatever they were playing before (What, no OHK weapons? What, no K/D leaderboards? What, why does it take seven shots to bring this light guy down?) and tell their FPS friends that it is blah, and then they WON’T try the game.

So the entire crux of your argument is that any additional mode would be poorly coded, under featured, not stand in comparison to other games and just plain suck. Basically your painting a failed scenario and then using that to justify it failing.

“Needless to say I’ll retort that SD develop the best know version of TDM EVER! It’s so good Brink scores 10/10, Brink OBJ mode is seem as a bonus distraction. Games sales are through the roof. SD earn so much royalties they buy Bethesda and make id Their Bitch. It gets given GOTY in May it’s so good. That’s why TDM should be in the game.” :rolleyes:
(in quotes and italics for the sarcasm limited)

And a small point. If Brink OBJ does prove too in depth and inaccessible to the clearly mass market gamer it’s being aimed at and has nothing they are interested in as part of the package. Well as a great man once said

“Traveling through hyperspace ain’t like dusting crops, boy! Without precise calculations we could fly right through a star, or bounce too close to a supernova and that’d end your trip real quick, wouldn’t it?” - Han Solo


(Weapuh) #151

[QUOTE=SockDog;262543]How does it result in a smaller customer base?

Customer a) I want to play Brink OBJ
Customer b) I want to play TDM
Customer c) I want to play Brink OBJ and TDM

Three different customers. How is not appealing to customers b and c going to result in more sales?

Customer b is unlikely to buy the game and customer c is borderline 50/50. The questions have always been how many customer b’s are there? Can we change to get more customer c’s to buy?

So the entire crux of your argument is that any additional mode would be poorly coded, under featured, not stand in comparison to other games and just plain suck. Basically your painting a failed scenario and then using that to justify it failing.
[/QUOTE]

What does it matter how many customer b’s there are if it doesn’t fit your product? If that were the case why not have an MMORPG aspect to hook them in? Because that’s not what is being made, the entire development would not work with added features, without remaking major features of the game.
Mind you a lot simpler to add TDM than MMORPG :stuck_out_tongue: but still what would have to be done is mapping, balance issues ect. (which they’ve already had to delay for :frowning: ) So his argument wasn’t a predisposed “failed scenario”, it was realistic to when devs try to add features that don’t belong, they stick out like a sore thumb.


(SockDog) #152

[quote=Weapuh;262547]What does it matter how many customer b’s there are if it doesn’t fit your product? If that were the case why not have an MMORPG aspect to hook them in? Because that’s not what is being made, the entire development would not work with added features, without remaking major features of the game.
Mind you a lot simpler to add TDM than MMORPG :stuck_out_tongue: but still what would have to be done is mapping, balance issues ect. (which they’ve already had to delay for :frowning: ) So his argument wasn’t a predisposed “failed scenario”, it was realistic to when devs try to add features that don’t belong, they stick out like a sore thumb.[/quote]

Oh sorry, excuse me for categorising TDM in the Multiplayer FPS genre. I’ll go file it back under cooking simulations.

MMORPG aspects like character building, XP, perks. Yeah be stupid to tag them on an FPS game just to appeal to a certain demographic. :rolleyes:

Again. <cough> AGAIN. IF this was being done you’d assume it was with adequate development support and equal quality as the OBJ mode. His and your argument is that it would be done poorly so it isn’t worth doing. That’s not an argument.


(Weapuh) #153

Have you forgotten “end of genre as we know it” mr. think-inside-the-box. Merely pointing out how it’s silly to add things that don’t belong because many people like them instead of asking “does this make sense?”.

Nobody said it would be DONE poorly only that it would be SO poor in comparison (due to the countless reasons stated before) that is unless it was given as much developmental support therefore being released in spring 2014.

Since you seem to be on some kind of Vendetta against sense, enjoy this thread. /this


(SockDog) #154

The plot. You’ve lost it.


(Apples) #155

crunch crunch

soooo tasty!

crunch crunch


(Nail) #156

DM doesn’t belong in a FPS ?
silly boy, people play DM in W:ET, they’ll play it in Brink as well. Just because the actual game is objective, doesn’t mean people will play it that way. The only difference is no leaderboards, without leaderboards DM play style is meaningless, but will still happen.

I don’t want SD to add gametypes, but if you think CTF doesn’t fit Brink like a glove, you be mistaken !

I figure upon release 30% - 50% of the people will try to play DM before they actually play game as it’s meant to be


(madoule) #157

[QUOTE=Nail;262574]
I figure upon release 30% - 50% of the people will try to play DM before they actually play game as it’s meant to be[/QUOTE]

sorry did i miss something. brink has DM? or did my eye let me down, while reading up on this thread…? or did i get lost in sarcasm and ironical posts :confused:

ooooh now i got! sorry


(Apples) #158

You get lost, not on sarcasm and ironical post tho, I can play DM all day long (well TDM, as I dont usually tk for fun :P), even in a obj game, if I just want to shoot everything thats my right ya know :wink:

Thats what Nail was trying to explain I guess.


(madoule) #159

yeah, after the tenth read i got the link… merci beaucoup :wink:

ontopic: from exactly that point of view i feel even more repelled from these cries for game-modes labeled DM and TDM. i repeat myself over and over again until i go mad:
theres no question that a mod can fix that and inevitably will

BUT

SD (and accordingly Bethesda) thinks THEIR game PLAYS and SELLS better WITHOUT the game-modes DM and TDM. period.

get over it and stop fussing, let this thread come to rest and let us return to peace and harmony.


(Apples) #160

[QUOTE=madoule;262605]yeah, after the tenth read i got the link… merci beaucoup :wink:

ontopic: from exactly that point of view i feel even more repelled from these cries for game-modes labeled DM and TDM. i repeat myself over and over again until i go mad:
theres no question that a mod can fix that and inevitably will

BUT

SD (and accordingly Bethesda) thinks THEIR game PLAYS and SELLS better WITHOUT the game-modes DM and TDM. period.

get over it and stop fussing, let this thread come to rest and let us return to peace and harmony.[/QUOTE]

Plays better maybe, sells better I doubt it :wink:

ANYWAY jup, lets /thread