instead of quoting myself, i’ll try to sum it up.
basically from the beginning of MP there’s been simple stuff like DM evolving to TDM, CTF and so on.
IMO the OBJ mode as in ET:QW is like going the high road for shooters, concept-wise.
yesterday i played the demo, for i never played the game until now, and i have to say i truly thank SD for coming up with this. to me its the peak of evolution for FP online shooters.
FACT IS: i couldn’t even grasp the complexity of the game in the first two hours. you have to be dedicated to it, you have a longer learning curve and be honest to yourself: it takes more time to get in the game(play).
hence my hypothesis is that ET:QW for instance is not appealing to somebody who just wants to get in and immediately shine with über-skill - or simply put: get instant positive feedback in terms of kills.
now BRINK is in the ring and SD did/does everything to make it more accessible to newcomers (such as i) offline AND online.
i can imagine that SD has learned from the ET:QW experience. they try to make BRINK appeal better to a larger audience, where a higher percentage might be not as dedicated as the ET:QW player. at the same time tho, they (i applaud them for this) take the high road and don’t sacrifice the OBJ-mode. this IMO would mean a huge step backwards in the evolution of their games.
summing up, i personally…
…thank SD for going the high road, focusing on the narrative and an according OBJ-based SP/MP/COOP concept
…think that BRINK does not need additional game-modes
…assure you, that if players think different mods are needed, they WILL come, inevitably.
…think dropping the bar in terms of accessibility (comp. ET:QW) does not mean any harm.
…BRINK will rock the boat.
…will at least try a mod for a different game-mode, if they come available and judge afterwards (i mean thats what PC’s are made for)
[QUOTE=Tec;262344]Even if the game (PC) will turn out to be very good in terms of gameplay,
performance , net code (dedis), with objective mode only
the community for this game will be small because the majority of shooter
fans today like and play those mods that you dont want to be in “your” game.
If you want to attract those fans to play Brink you need to give them options.
Options = More mods.
I say that only because i think this game has a huge potential.[/QUOTE]
that is horse poo!
if the factors you mentioned [QUOTE=Tec;262344]gameplay, performance , net code (dedis), with objective mode only.[/QUOTE] are good, the community will be as large as any other game, no matter what genre. people will buy quality games, if brink is quality they will buy and play it. your train of thought has left out the fact that the game is the game no matter where you are, online/offline. the SP is the MP and vice versa. if quality is good they won’t care.
i don’t want to argue about the game modes, if there’s a demand they will be community-created. BUT until then, the game is their game until release and if they as HC MP players decide:
screw TDM, DM,CTF,WTF… we go OBJ-mode only because it is the best!
then kudos for ignoring the big franchises and giving a flying rat’s derriere about what the majority of todays average MP-community. i got their back!
either they fail with their idea of OBJ-mode only MP or they have started the ®evolution.

but still what would have to be done is mapping, balance issues ect. (which they’ve already had to delay for
) So his argument wasn’t a predisposed “failed scenario”, it was realistic to when devs try to add features that don’t belong, they stick out like a sore thumb.
