not game, map
works in CS and AA
Maps and Gametypes
God, this thread turned into a monster.
I want to thank Sock Dog for coming at this in the way this discussion was meant to be dealt with. TDM and DM have been made out like it’s a N00B game. Well, if that’s the case, bring on the N00Bs!!
The reason for suggesting an expansion of gametypes is to build an online community from all backgrounds. Yes, that’s including the “dreaded” CoD community! Without numbers, variety will be lacking.
SD can make as many maps as they want, but if I meet the same players EVERY day I’m on, where’s the surprise? I want to verse Pros and N00Bs alike.
It’s not treading on Purists toes to introduce a well known Gametype. Hate TDM? Avoid it. Can’t stand CTF? Move along.
I’m aware that Brink is it’s own genre. Why do you think I’ve preordered it? It’s in a class of it’s own! But this “seal clubbing” (love it, Sock) of TDM and DM is as narrow-minded as the community that ONLY play that.
Overall, the MORE the MERRIER. That goes for Maps, Gametypes and Community.:stroggbanana:
oversimplified, it just as pointless as adding a cup-holder in the trunk of a car at this point. Nothing purist, it’s just not something worth focusing on, especially since modding community will probably do it anyways, for free…
<carenot, like it, don’t like it, makes no difference. (I mean that about the gameplay, not analogy :P)
I think simple business logic is all that is needed.
Will including mode X increase sales by Y and cover the additional cost of Z to develop it?
So people being vocal here is helpful to highlighting that need. And before anyone jumps onto my back. I mean it is helpful to bring up the question which can then be analysed with proper research, not that it proves a need.
I’ve yet to see an argument against that isn’t born out of ignoring simple facts or creating strawman like reasoning.
[QUOTE=SockDog;262252]I think simple business logic is all that is needed.
I’ve yet to see an argument against that isn’t born out of ignoring simple facts or creating strawman like reasoning.[/QUOTE]
Amongst the wicker-man…ing?:rolleyes: There are valid points (for both sides) which can’t be verified anyways outside of theory-crafting. Therefore it escalates to “see it my way!” which is really unimportant in the grand scheme that you see things my way :S, this thread should try a restart though if it wants to make sense like you suggest. 
On another note, I think games will transcend simple business logic sooner than later, devs wont be able to say “we’re just making games” anymore.
My reasoning has always been simple:
More modes = wider appeal = more profit
Same concept applies to:
More platforms = wider market = more profit
or:
More familiar features = wider appeal = more profit
The decision is one for the bean counters to make but it has nothing to do with a lot of the personal opinion people use to deflect and derail the argument in these threads.
I fully agree with Splash Damage’s decision to stick with team-based objective gamemode, they do it better than anyone (not counting RTCW, didn’t play), but I fail to see why people would dismiss DM or CTF as dumbed down, I personally got hooked on multiplayer online with Delta Force 2 playing CTF with a couple buddies using speaker phones and conference call for comms and DM is just a natural for a shooter, just because lots of people have progressed to a more meaningful experience in gaming doesn’t negate the fact that DM is mindless fun and to me, that’s gaming at it’s basic (in a FPS)
[edit] I’m in no way advocating for more gamemodes in Brink, there’s lots of games with them to enjoy
[QUOTE=SockDog;262290]My reasoning has always been simple:
More modes = wider appeal = more profit
Same concept applies to:
More platforms = wider market = more profit
or:
More familiar features = wider appeal = more profit
The decision is one for the bean counters to make but it has nothing to do with a lot of the personal opinion people use to deflect and derail the argument in these threads.[/QUOTE]
Where does Time fit in ? , kind of a huge part
Nail: Yeah FPS games have strong DM roots but other games with DM as a focus already do it well. It just doesn’t seem like it would work well to sprawl all efforts to as many markets as possible instead of just making a focused, excellent game.
[QUOTE=Weapuh;262296]
Nail: Yeah FPS games have strong DM roots but other games with DM as a focus already do it well. It just doesn’t seem like it would work well to sprawl all efforts to as many markets as possible instead of just making a focused, excellent game.[/QUOTE]
did you miss that ?
Far from it, Seyu. It’s not a matter of dismissing anyone’s opinion. But posts like these get my Goat.
If you want TDM go back to Cod! It won’t come for Brink.
Seriously, there are so many CoD trolls spamming senseless posts everywhere.
What the fk do they want here with Brink?
For all the CoD fans: [B]Brink won’t be your CoD8! None of the shty features, like TDM, will be available in Brink![/B][/QUOTE]
Debating on TDM and other Gametypes being available in Brink is the whole point of the exercise, not slagging on a vast majority of the gaming community.
If Brink is only technically suited to OBJ, then that’s what it is. But expanding appeal, in my opinion, doesn’t just bring the profit for the creators, but adds to the experience for the gamer.
I thought it was obvious that if they would choose to do it they would get the team together to do it. Time and planning is not a reason to not do it.
Well until you can be bothered illustrating why you’re right or why I’m wrong we might as well stop. For my part.
Time = Development resources
Development resources = Money
Money Invested < Money Earned = WIN
All other arguments for and against are merely preference. I’d like to see CTF, JailBreak, DeFrag in Brink. Others are indifferent. Some are confusingly and strongly against. There is no point debating that nor the value of modes, their inclusion isn’t a personal decision.
My point is simply that the inclusion of the modes should be a business one to make Brink the best, most appealing and successful game to the widest possible market.
Sockdog dont try to explain them why this game need more mods.
They still don’t get it.
Even if the game (PC) will turn out to be very good in terms of gameplay,
performance , net code (dedis), with objective mode only
the community for this game will be small because the majority of shooter
fans today like and play those mods that you dont want to be in “your” game.
If you want to attract those fans to play Brink you need to give them options.
Options = More mods.
I say that only because i think this game has a huge potential.
I think those modes at this point are akin to female models, nice to have but would mean sacrificing other parts of the game. With the game already heavily delayed, and the fact they’re recently still hiring people to work on Brink, it doesn’t seem like a viable option at this point.
