Why do all of your posts have manual ‘carriage returns’ in the middle of sentences? Do you not realize the text wraps automatically? You’re already convinced that Brink needs to be one-dimensional for any of your peers to become interested in it. We’re trying to say outgrow that and try new things rather than demanding the game meet a status quo.
Everyone feels the least intimidated by sticking with the status quo: CoD.
Some of us are tired of the same old formula and want to see something new that’s not just a reskin.
And the management of multiple tactical resources in an objective based game is what makes it more interesting and replayable.
Each map will have various unique tasks to perform over time with the team. The main goal is to get the task completed. Every map will have a different strategy depending on the nature of the goal. You have to have played ET or ETQW to understand.
And all of that inbetween is never perfect. Computers get OS failures, hardware failures, connection to the server lags, the server goes down, the server lags, video card overheats and slows down, etc. All the software and hardware together can interfere sometimes with the gaming experience. If TDM is purely skill based, then any flaw that comes up from the medium (electronics & software) will cause an intensified punishment to game performance. You lag at the wrong time and lose points (die) when it was completely out of your control. It’s not very fair, but it happens to everyone.
When the game is objective based and customizable like Brink, then there is more going on than just being rewarded for mouse twitches. You look at your team and the opposing team to select a complementary character build and weapon loadout. Then you find holes in your team’s strategy and attempt to compensate by either defending the right position or encouraging progress towards the objective. There is a lot more going on and if the medium fails for a moment it’s not a major issue to the match. The game will be much more dynamic which will suit some people more and give them an advantage early on. If you want to ignore these facts and try to hammer through the game as TDM then it will be a struggle. “Why can’t I unlock abilities very soon? Why does my team always lose? Someone needs to be medic but I will only be soldier.”
Mature intelligent people are still trying to be gamers, but industry seems to be moving towards telling them to move on. It’s difficult to describe video games as becoming low brow and then not try to sound like an elitist. FPSs are meant to be impulsive, so it’s beginning to become a ridiculous notion to expect games as complicated as Brink to be made for this genre. The signs are that they should choose another genre or give up on video games. Then there are games like Dwarf Fortress where there’s too much going on and not enough budget for graphics.


