Maps and Gametypes


(Auzner) #81

Why do all of your posts have manual ‘carriage returns’ in the middle of sentences? Do you not realize the text wraps automatically? You’re already convinced that Brink needs to be one-dimensional for any of your peers to become interested in it. We’re trying to say outgrow that and try new things rather than demanding the game meet a status quo.

Everyone feels the least intimidated by sticking with the status quo: CoD.
Some of us are tired of the same old formula and want to see something new that’s not just a reskin.

And the management of multiple tactical resources in an objective based game is what makes it more interesting and replayable.

Each map will have various unique tasks to perform over time with the team. The main goal is to get the task completed. Every map will have a different strategy depending on the nature of the goal. You have to have played ET or ETQW to understand.

And all of that inbetween is never perfect. Computers get OS failures, hardware failures, connection to the server lags, the server goes down, the server lags, video card overheats and slows down, etc. All the software and hardware together can interfere sometimes with the gaming experience. If TDM is purely skill based, then any flaw that comes up from the medium (electronics & software) will cause an intensified punishment to game performance. You lag at the wrong time and lose points (die) when it was completely out of your control. It’s not very fair, but it happens to everyone.

When the game is objective based and customizable like Brink, then there is more going on than just being rewarded for mouse twitches. You look at your team and the opposing team to select a complementary character build and weapon loadout. Then you find holes in your team’s strategy and attempt to compensate by either defending the right position or encouraging progress towards the objective. There is a lot more going on and if the medium fails for a moment it’s not a major issue to the match. The game will be much more dynamic which will suit some people more and give them an advantage early on. If you want to ignore these facts and try to hammer through the game as TDM then it will be a struggle. “Why can’t I unlock abilities very soon? Why does my team always lose? Someone needs to be medic but I will only be soldier.”

Mature intelligent people are still trying to be gamers, but industry seems to be moving towards telling them to move on. It’s difficult to describe video games as becoming low brow and then not try to sound like an elitist. FPSs are meant to be impulsive, so it’s beginning to become a ridiculous notion to expect games as complicated as Brink to be made for this genre. The signs are that they should choose another genre or give up on video games. Then there are games like Dwarf Fortress where there’s too much going on and not enough budget for graphics.


(tokamak) #82

And the management of multiple tactical resources in an objective based game is what makes it more interesting and replayable.

Yeah that’s what side missions are for. Judging whether the side missions are worth the resources is a great dimension in the game. But maintaining one single goal means it stays with just being another layer and not the main point of the game like it is in just about any other mode.


(BomBaKlaK) #83

No TDM / DM or FFA please !!!
Let SD do what they do best !!!


(Weapuh) #84

OBJ is so great, i miss seeing teams win because they played smarter without having the greatest shots. very deep gameplay, left it up to the player to make the game deep = awesome devs. :slight_smile:


(BrigandSk(A)) #85

[QUOTE=BomBaKlaK;261018]No TDM / DM or FFA please !!!
Let SD do what they do best !!![/QUOTE]

TDM / DM should be implemented, for 2 simple reasons:

  • Satisfying everyone’s needs and choices

  • Enlarging the player base


TDM / DM should have always have been about:

  • Excellent spawning system

  • Limited amount of lives/spawns

  • Trash out with the KDR stats

If all games with these characteristics were implemented as key features for these 2 type of modes (team and free for all death match) In my opinion these 2 game types would become more valuable/fun


(Weapuh) #86

[QUOTE=BrigandSk(A);261037]TDM / DM should be implemented, for 2 simple reasons:

  • Satisfying everyone’s needs and choices

  • Enlarging the player base


TDM / DM should have always have been about:

  • Excellent spawning system

  • Limited amount of lives/spawns

  • Trash out with the KDR stats

If all games with these characteristics were implemented as key features for these 2 type of modes (team and free for all death match) In my opinion these 2 game types would become more valuable/fun[/QUOTE]

There’s more to making a game than satisfying everyone possible. It’s more than just “making toys.”


(BrigandSk(A)) #87

omg!

Striping the toys off is not “making/creating/building/crafting/summoning” anything… it’s purely leaving the scraps for the thirsty dogs, so it’s actually erasing characteristics of the game.

So… why not add it, no doubts it will increase player base and please everyone, even the player who don’t play those modes regularly (like me)

Imo in order get a TDM/DM working fine all you need is just the map itself, excellent spawn system and a limited amount of lives/spawns… for me that’s what a team death match or just death match should sound like. Since there would be a limited amount of spawns the mode no longer can be considered as sudden death :wink:

Personally, I don’t team/solo death match because it’s all about having the most amount of kills while I think it should be about the last to survive. If limited amount of lives is implemented players will stop running in circles chasing their own tail just to sweep all the spawning players and never worry much about their own safety, so if the excellent spawn system is implemented then you will have the best death match ever made, because what matters is staying alive for the next day while eliminating the opponents.

I’m sure they will do a great job, because all it matters are the newbs having fun while veteran players just turn into cardboards (light class) with water pistols just trying to be the king monkey of the monkey’s tribe by mimicking the spider man with no webs neither the SMART button. . . :smiley:

What’s not to like about a survival match?
Seriously! I wouldn’t mind just sprinting and climbing in a death match just to train myself while not worrying about objectives.

Once again… I’m not a fan of these modes because they are usually filled with game design flaws, like, spawn camping, bad spawn locations, victory is about amount of kills, lack of mobility, constrained maps (to survive all you got do is run forward down the 1 road that has 1 or 2 intersections you got watch out), late joiners have usually the impossible task since many players just tend to run after the bullets (limited amount of lives would fix this), etc.

Go! :stroggtapir:


(Cankor) #88

[QUOTE=Tec;260860] Why should i play Brink ? because it’s an objective
game ?[/QUOTE]

Yes, but because it’s a Splash Damage objective game. SMART is a cool concept, but Brink without smart will still (probably because I obviously haven’t played it yet) be way better than any other objective game out there even if SMART were added to the other game.

And as far as the TDM thing, I think people are put off because it just seems like people asking for something without understanding the core concept of the game. The game already encompasses those other modes (TDM, CTF) to one extent or another, it’s just gone beyond them.

And the bottom line is, it would take time. Which would you rather have, a TDM mode or more offical maps? That’s an easy question for me, and probably most of the people here. How about you Sock, TDM or more maps?


(BrigandSk(A)) #89

More campaign maps definitely!

but you can’t really compare the amount of hours for doing a new map that’s is attached to other areas of the floating city

with

deleting characteristics that are already done and must go off the existing map


(SockDog) #90

Interesting question. :slight_smile:

As someone that doesn’t like TDM at all I could easily say more maps. But then I’d feel I’m making a decision on no different a basis as those people who only want to play OBJ mode. It’s not a hard choice when you have zero vested interest in one option.

Given something like CTF with a sprinkle of Brink, something I’d really like to see and play. It would be a harder choice. I think in all honestly I’d say I’d want both :slight_smile: but if forced to choose I’d prefer a large roster of solid 1st party maps in OBJ than a weaker roster and so weaker OBJ game.

Of course I’ve never wanted OBJ to suffer at all. It’s what SD does and what they rightly focus on. As I said in one of the other threads on this, if Bethesda deemed it financially worthy to include other modes, SD could simply hire more people to code them. This whole, to get one you need to take from the other, is just a strawman IMO.

I’m looking forward to Brink, all paid up and ready to go guvnor. I really enjoy the OBJ gameplay, it’s everything everyone here says it is. But as a gamer, I do have to say I can’t help but wonder what CTF would be like in Brink, or if challenges could be expanded into multiplayer modes of their own such as DM and Defrag. It excites me and I’m not ashamed to ask for more. Yet I’m also not ignorant of the fact that SD makes the call on what is best for their product. That’s why I buy the games and they make them. :slight_smile:

And to think, I only came in this thread to tell people to lay off the seal clubbing.


(SockDog) #91

[quote=BrigandSk(A);261051]More campaign maps definitely!

but you can’t really compare the amount of hours for doing a new map that’s is attached to other areas of the floating city

with

deleting characteristics that are already done and must go off the existing map[/quote]

It’s a good point. Would Brink 2 with a presumably large chunk of the game already realised in Brink allow SD development time to branch into other modes? What direction would Brink 2 or a Brink expansion take? I’m going to be sad if the best suggestion we get is one new class and more weapons.

Remember kiddies, it’s the TDM/CTF gamers who are “scared of change” so let’s not hear the “more of the same” guns firing for Brink 2. :wink:


(madoule) #92

following the discussion from a distance i have to remind you. its not a question if but a question of time until a mod for TDM/CTF will pop up.

nonetheless i feel hooked to this game just because it is different. it is something the majority of fps do not offer. you can have yer ctf/tdm anywhere.


(tokamak) #93

[QUOTE=BrigandSk(A);261037]TDM / DM should be implemented, for 2 simple reasons:

  • Satisfying everyone’s needs and choices

  • Enlarging the player base
    [/QUOTE]

ET and QW became critically acclaimed exactly because they didn’t try to satisfy everyone’s needs and choices. Enlarging the playerbase is pointless if you’re only attracting players that don’t want to play the actual game.

Objective maps aren’t suited to play other modes on.


(BioSnark) #94

But it’s useful if you’re attracting people who might be interested but don’t know if they want to gamble their cash on a foreign gametype.


(tokamak) #95

That’s what free weekends and guest passes should be for. Sticking to the objective mode also demonstrates that you, as a developer are confident that this is the premium way to play a shooter. The days of being a customer’s doormat are over.


(BioSnark) #96

I have yet to be convinced of that by what I see of the market. That’s not to say it wouldn’t be great if it were true.


(Seyu) #97

[QUOTE=Herandar;260913]Another reason why TDM might not work: The entire game was designed totally around the objective style. While the guns and SMART system will still work, everything else will be off. Experience, perks, scoring, game mechanics, balancing and map design. A great objective map would not automatically be a great DM map. A bunch of maps that are all mediocre for TDM leads to a mediocre TDM mode. Would TDM require K/D tracking? Would it require different scoring rules?

None of these issues are fatal, but it would require time, effort and a drastic change in direction to craft a quality experience. SD has wisely decided to stick with what it is good at. If they want to try and make a fun and engaging DM mode, let them figure that out after release and add as DLC.[/QUOTE]

That pretty much nails it.

More devs should do stuff that is original and get people to like the work for what it is (CoD, Dead Space, Bioshock, Stalker come to mind) rather than try wooing over a particular fanbase with something derivative.


(BrigandSk(A)) #98

Free Roam + no objectives = relaxing fun?


(.Chris.) #99

Why would you do that? Maps are fairly small and have to be loaded separately, its not like a GTA city.


(Apples) #100

Because you guyz ares till on the assumption that Brink is uber original and didnt watered down to attract CoD and other crappy kiddo fanbase?

We had like 10 new people here on the last few weeks incoming just to claim that CoD is leet and they asked question each 30 seconds a bout a thing that has been talked about many time, ofc they didnt use the search function and went all aggressive and dumbnut when someone tryed to explain to them, calmly or not, that they need to be a bit more familiar with SD games… So I’ll reiterate, if a TDM can keep these type of guys away from my favorite server i’m all in…

Secondly, I still fail to see how CTF isnt a fantastic teamplay and teamwork oriented mod, you must never have played it or just dont remember of the epic moment you played it because all the arguments are moot so far… Once again I can understand the “its the way the dev want the game to be played”, but this statement is already false as i’m not sure all the dev were up for some of the watered down features we’ll see in Brink, even if it seems more clear and better than 3 monthes away I’m still afraid this game is made to attract many noobies, who will play on obj server, and who will ruin the game for the “purists”, yeah it’s elitist, I gladly accept that…

Anyway, there wont be these mods so who care, they’ll prolly be released later by the community or in a dlc package.

Peace