Maps and Gametypes


(Weapuh) #61

[QUOTE=Tec;260865]You’re so funny man.

“why don’t your run of the mill FPS games take something innovative like SMART into their mechanics” instead of “why don’t you dumb down your game to be more of the same like BC2 or COD4 for me”?
Why should they… ? Those games already sold millions and dominant the online
community (unlike ET or ETQW).
[/QUOTE]
Because it’s clearly important enough to you to troll the devs forums.

[QUOTE=Tec;260865]
“BC2 is hardly an OBJ game on the same level as any SD game ?”
Ok so tell me please what kind of objectives we’re goint to see with Brink ??
You’re talking like it’s going to be an RPG objectives.
[/QUOTE]
If you think that’s the what an objective game is then you don’t really understand much of what is being said anyways. :confused:

[QUOTE=Tec;260865]
“What these days isn’t the same ART direction/level design/ core mechanics/game modes?”
If your concerns about FPS games are art design it’s your own problem.
When i’m play fps games (PC) my concerns are Performace, smooth and fast paced gameplay
(no need to mention dedis) and good maps. If art design and customisation are good it’s just a bonus, but it’s not what going to keep me playing a game.
[/QUOTE]
Yay for perpetuating mediocrity in the industry. But the dev not putting in TDM for you will prevent you from playing the game.

You are clearly just trying to attack me instead of saying anything substantial, please come up with a way to convey why it should be included in the game instead of because you want it and 20 million copy games did it.


(Apples) #62

Still failing to see how a TDM or CTF mod would be less tactical than objectives? Its just a different set of tactics, but communication and teamplay is also well rewarded…

And I agree with sockdog here, you guyz need to chill a bit IMO, whats wrong in asking more stuffs? It’ll attract more sale and if it keeps the CoD fans away on tdm servers, who cares anyway?

Even if CoD is a big pile of ****e to me, the game sold billions, so if you catch some of their fan it can oonly be beneficial for SD, as long as these bushwookie nubz do not play on the same server than me I’m happy with it :smiley:

Peace


(Weapuh) #63

It is still pretty tactical but that’s another discussion, If it were a feature it would mean something else in the gameplay would have less time spent on it. You could also catch a lot of fans by putting a lot of different things. It doesn’t mean it’s the direction they want the game to go of course they want profit from their game but if they wanted to make another safe game they would do like everyone else and copy COD.


(Apples) #64

My point is that it seems that there is a paradox in the development, many features are already some kind of riped off from CoD, so why not push it to the extreme, and oh CoD didnt invent the tdm and ctf mod afaik :wink:

CTF with brink would simply be epic! But yeah I agree that it can use some time to do, time that can be better spent on polishing stuffs.

Peace


(Seyu) #65

You may take TDM modes in fps’ as a given but that is not how the SD community thinks of the genre. Aren’t you all constantly railing on about cookie cutter multiplayer fps’ and then you just demand more of the same. In objective modes, especially the ET type, a lot more depends on factors other than twitch skills, a mode that is solely about that would just stick out like a sore thumb.

[QUOTE=SockDog;260795]If players didn’t have experience or expectations how else would they make purchasing decisions or decide on what they would spend their time playing.

Most importantly why shouldn’t people just say what they want and let SD/Bethesda decide in their invested and expert opinion what gives. Frankly all I see in these types of threads are bullies using SD’s decisions to beat down other people. That just sucks.[/QUOTE]

Why don’t you try seeing things from SD’s perspective? They intend to make Brink a competitive fps with teamwork at its core. This is the reason why there aren’t going to be any K/D leaderboards and TDM modes. They want the focus to be on the element of teamplay rather than have people worrying about their K/Ds and what not, which such modes will inevitably cause.
You talk about the SD community swooping down on those demanding these features but what about those that barge in here with their blinders on and refuse to consider what the developers’ goals are for this game.

Give this a read, aye?

#Offtopic

[QUOTE=H0RSE;260869]
…1. I still need to get a new trackball…[/QUOTE]

Hey, are trackballs good from a gaming standpoint? I don’t really know a whole lot of people who deliberately use them for gaming.


(tokamak) #66

One team attacking and one team defending means all resources can be spent towards one goal. Both teams will fight over control of the same focal point in a map making it an infinitely more tactical affair than any other game mode.


(Apples) #67

Same in 1V1, FFA, TDM, CTF then, where the point allways was to take control of the map’s chokepoint in order to win the match… Dont see the difference, as said I understand the time and monies cost argument, but the tactical stuff is just bs.

Meh, who cares anyway, objective is super fine by me, I’m just trying to open my mind and think of other possibilities :wink:


(tokamak) #68

The bottom line is that both teams get to focus on the one single task that has been handed to them, attack or defend. Once you can devote yourself entirely to defending and the other team can devote all its efforts into attacking, magic happens.


(.Chris.) #69

Shame I can’t find that post by Kendle on CTF, he perfectly explains why CTF mode is comparable with objective mode, probably was on the other forums.


(Herandar) #70

The problem with this statement is that it doesn’t take into account that there are shallow hollow people.

I do hope the masses buy the game, so Splash Damage get theirs, but I’m hoping that significant portions of the masses ragequit the game and community before I have to encounter them online.


(Herandar) #71

Another reason why TDM might not work: The entire game was designed totally around the objective style. While the guns and SMART system will still work, everything else will be off. Experience, perks, scoring, game mechanics, balancing and map design. A great objective map would not automatically be a great DM map. A bunch of maps that are all mediocre for TDM leads to a mediocre TDM mode. Would TDM require K/D tracking? Would it require different scoring rules?

None of these issues are fatal, but it would require time, effort and a drastic change in direction to craft a quality experience. SD has wisely decided to stick with what it is good at. If they want to try and make a fun and engaging DM mode, let them figure that out after release and add as DLC.


(SockDog) #72

Thanks Apples for trying. :slight_smile:

I’ll try and keep this simple so it’s not skimmed over.

  1. Nobody wants a watered down OBJ mode just to get TDM. The question is always about wanting more (or simply asking if) not that there should be less or as an replacement.

  2. Can we leave the slagging off of other modes out of this? Whether you enjoy TDM, CTF, DM etc or not is irrelevant, others do like those modes.

  3. This whole, “Thou shall be converted if thy choice is one”, is laughable. Its a game not a life philosophy, you can like TDM, CTF and OBJ all at the same time, yeah I know shock!! The game type adultery!! :slight_smile:

  4. Most importantly. There is nothing wrong with saying you’d like something in a game. SD aren’t stupid, they’re not about to just work on anything suggested in the forums at the expense of the game they want to make. We don’t need ‘Battle fleet Brink’ launched every time someone asks for something to club it to death and shut down the thread in a flurry of petty bickering.


(Humate) #73

I dont mind if theres a TDM mode, I even welcome it - but I do think, that those who only ever had exposure to TDM through COD and the like, aren’t exactly getting something completely different in an objective mode.
The winning condition may be different, but map control is still king in objective modes, as it is in TDM.

This is more directed at the: “OMG go back to cod/quake/ut this gametype isnt for you idiots” peeps.


(BrigandSk(A)) #74

in my opinion,

team death match is a mediocre mode anyway . . . death match is even more ridiculous
1 is about spawn killing while the other is about camping to death.

btw…

burn KDr stats, thank you. Now let’s team work
and about having the TDM and DM modes… are ok to be there simply because the game should please every1 tastes that way they get bigger player base. So i’m almost sure those will be implemented


(MrX) #75

In my opinion team deathmatch wouldnt match to this game . First of all its the classes , the weapons each class have and the abilities ,inventory they use.Take for example team fotress whats the point of using a spy in team deathmatch? .The only classes that all ppl gonna have are soldier sniper and heavy . Also take in mind that some objectives are like mini modes in the game.Taking an outpost is like playing a control point game or planting a bomb is similar to search and destroy . Do u prefer the developers to make a game that has the eye candy of 10 modes and 40 weapons,attachments etc etc just for the have word OR do u prefer playing a well balanced mode in which every class and role makes the game trully enjoyable ?. Also sales doesnt truly represent the quality of a game. MOst ppl are dumb they dont really know what they wanna play they just serve them a game with publicity ,advertisements and good paid reviews and they go buy it. Which game has lasted more than 6 months and ppl didnt move to another game ??


(BioSnark) #76

yet to see how ctf wouldn’t be awesome.


(MrX) #77

Ctf could work more than a team deathmatch imo


(SockDog) #78

I agree. It’s not just inclusions of the modes that interest but those modes within the game and world that SD has created. Maybe Brink 2 will afford SD some more time to branch off.


(DepressedOptimist) #79

I’ve said this before, but I have a funny feeling that on atleast one of the maps the objective will sync up to what is essentially CTF. It might be a card key that one team is defending or a briefcase (or some other arbitrarily important item).


(.Chris.) #80

Yeah some objectives will be carryable objectives, its almost like CTF but its not CTF it’s a much simpler watered down version of CTF in a section of a larger map that has other stuff happening.