Maps and Gametypes


(SockDog) #41

If players didn’t have experience or expectations how else would they make purchasing decisions or decide on what they would spend their time playing.

Most importantly why shouldn’t people just say what they want and let SD/Bethesda decide in their invested and expert opinion what gives. Frankly all I see in these types of threads are bullies using SD’s decisions to beat down other people. That just sucks.


(SockDog) #42

It’s not just about depth though. The distinction shouldn’t be that OBJ sucks compared to TDM, why can’t they both be appealing and fun?

Now of course I understand SD has limited time to make a game and they want to focus on what they are good at and not rehash other gametypes. This is the practicality. But that doesn’t invalidate other people’s opinions or wants. I’d honestly hope that if SD had the resources they’d pile on a tons of game modes and masses of models making Brink the de-facto online multiplayer game. :slight_smile:


(DarkangelUK) #43

I don’t want them to work on TDM for one simple reason… I want them to create Brink DeFrag instead, it’s perfect for it! :smiley:


(SockDog) #44

I’m secretly hoping that the challenges might allow that to sneak into the game. If they have speed runs and allow any map to to loaded. BINGO!


(X-Frame) #45

I don’t want any TDM or FFA or anything like that in Brink, personally.


(Weapuh) #46

Familiarity Bias, it makes it scary to try new things. I think there’s a quote of Richard Ham saying that the learning curve is there but in the end they just want you to love the games they love.

And I don’t get why people get mad and rage before even giving it a try, and i think that’s what everyone is trying to promote (some a bit more aggressively than others) because they love the games.


(SockDog) #47

Who’s scared? Who’s refusing to try something new? Seems to me there are more people here refusing or objecting to having a variety of mode to play. Seems like those people are the ones biased and scared to play anything but OBJ.

And I don’t get why people get mad and rage before even giving it a try, and i think that’s what everyone is trying to promote (some a bit more aggressively than others) because they love the games.

The only raging I’ve seen is from people saying you MUST play OBJ and like it or just GTFO. People asking if there is ADDITIONAL modes such as TDM/CTF/DEFRAG etc are asking for more never less and certain NEVER saying remove OBJ in place of some existing mode.


(Weapuh) #48

[QUOTE=SockDog;260844]Who’s scared? Who’s refusing to try something new? Seems to me there are more people here refusing or objecting to having a variety of mode to play. Seems like those people are the ones biased and scared to play anything but OBJ.
[/QUOTE]

Scared to play anything but OBJ? what is the last truly good OBJ based game been? think of it… did it need a TDM or DM no, absolutely not and if it did, the over all game would have been less than it was. Adding more crap to a game definitely does not = “Better game” So damn right we’re objecting to having one good amazing game rather than a bunch of minigames.

e.g. Logitech makes mice/keyboards/webcams/gamepads/accessories/speakers all relatively well.
Acoustic research on the other hand makes sound equipment, REALLY goddamn well.

Other games have approachable gameplay, its fun to run and to run and to stab and fly helicopters and snipe and drive things ect ect.

SD makes online obj based FPS games REALLY goddamn well.

Believe it or not a variety of modes to play does divide a gaming community as much as it would divide time in a production team.

[QUOTE=SockDog;260844]
The only raging I’ve seen is from people saying you MUST play OBJ and like it or just GTFO. People asking if there is ADDITIONAL modes such as TDM/CTF/DEFRAG etc are asking for more never less and certain NEVER saying remove OBJ in place of some existing mode.[/QUOTE]

Nobody said it would replace OBJ but if would still divide the game. IN BRIEF! Less is more.


(Auzner) #49

[QUOTE=Tec;260589]It looks like brink have a very good fast paced gameplay mechanic
which will fit great with TDM.[/QUOTE]
Brink is fast paced, but if you take away the objectives then it’s just everyone dashing about doing monkey parkour trying to avoid everything. Without a primary goal there’s a lot less motivation to do anything. We’re going to just keep spawning to kill the other side because their flag is a different color? Like in Red vs Blue? I guess no gamer has ever seen that and reflected on the games they play.

I’ve pondered those same things and can only hope… Brink: Paradigm shift :smiley:
That’s what this whole thread is talking about now. I optimistically believe this will be so.


(Humate) #50

Maybe if these people understood the value of fragging in an objective based game, they wouldnt be asking for TDM.


(Tec) #51

[QUOTE=Crytiqal;260771]I assume he has had lots of experience in multiple online games.

Like CoD4… and CoDMW… and CoDBO etc…[/QUOTE]

If you read carefully you’ll see that i’ve mentioned that i’ve bought only COD4
which is the best online game (promod) since the days of UT and Quake that i used to
play alot.

I dont have a problem with objective games. I still play BC2 sometimes
but guess what Brink is not Battlefield. The core Battlefield
community is huge and Brink is a new game.
If the developers want their game to sell they need to satisfy
alot of different type of players that’s plays Battlefield COD and other games
and not some of the narrow minded guys that post here.

The only thing that impressed me about brink is SMART and i think it will fit great
with TDM along with objective game types. Without SMART what the devs bring
new to the shooting genre ? Why should i play Brink ? because it’s an objective
game ?


(Iur'Tae'Mont) #52

The customization
Blurring the lines between SP and MP
The Story
Because your friends play it

These may not all apply to you, but those are reasons other than Parkour and Objectives.


(Weapuh) #53

Then why isn’t your question “why don’t your run of the mill FPS games take something innovative like SMART into their mechanics” instead of “why don’t you dumb down your game to be more of the same like BC2 or COD4 for me”?

BC2 is hardly an OBJ game on the same level as any SD game. You aren’t impressed by it because other than SMART is has nothing new? What these days isn’t the same ART direction/level design/ core mechanics/game modes?


(H0RSE) #54

Understanding the importance of killing in an objective based game, and wanting a gamemode where the only objective is killing, are 2 entirely different things.


(Tec) #55

[QUOTE=Weapuh;260862]Then why isn’t your question “why don’t your run of the mill FPS games take something innovative like SMART into their mechanics” instead of “why don’t you dumb down your game to be more of the same like BC2 or COD4 for me”?

BC2 is hardly an OBJ game on the same level as any SD game. You aren’t impressed by it because other than SMART is has nothing new? What these days isn’t the same ART direction/level design/ core mechanics/game modes?[/QUOTE]

You’re so funny man.

“why don’t your run of the mill FPS games take something innovative like SMART into their mechanics” instead of “why don’t you dumb down your game to be more of the same like BC2 or COD4 for me”?
Why should they… ? Those games already sold millions and dominant the online
community (unlike ET or ETQW).

“BC2 is hardly an OBJ game on the same level as any SD game ?”
Ok so tell me please what kind of objectives we’re goint to see with Brink ??
You’re talking like it’s going to be an RPG objectives.

“What these days isn’t the same ART direction/level design/ core mechanics/game modes?”
If your concerns about FPS games are art design it’s your own problem.
When i’m play fps games (PC) my concerns are Performace, smooth and fast paced gameplay
(no need to mention dedis) and good maps. If art design and customisation are good it’s just a bonus, but it’s not what going to keep me playing a game.


(Humate) #56

When one does not understand what objective games are about from in-exposure to them, then naturally what is desired is a game mode thats predicated on k/d totals. Its only when one realises that the very tools that are used in TDM are as of equal importance, that they can value objective modes.

ps you should take up senethro on that duel


(H0RSE) #57

I like defending objectives and killing players trying to advance - it doesn’t mean I want to only kill players.

I think you are looking into it too much. I think it’s as simple as TDM is boring compared to objective based gameplay, regardless of how “important” they realize killing is.

ps you should take up senethro on that duel

  1. I still need to get a new trackball
  2. I am currently using a loaner PC, that is crap
  3. I don’t duel, because it gets my anxiety up too high.

(Humate) #58

I like defending objectives and killing players trying to advance - it doesn’t mean I want to only kill players

Who said anything about only killing players?

I think you are looking into it too much.

:irony:


(H0RSE) #59

Isn’t that what the goal of TDM is?


(Humate) #60

What has the winning condition of TDM have to do with anything I’ve said?
Its not about the goal, its about the process and the value of that process.

If that doesnt make sense. Just re-read the posts above. :slight_smile: