Here’s the general thinking:
Once those people who are used to playing TDM games, or games with little or no teamwork, play Brink and SEE THE LIGHT, they will no longer be satisfied with a TDM style game because they will seem shallow and hollow by comparison.
My question for those of you who are asking for TDM, have you ever played a SD game before? In terms of team based objective style games, no one does it better. BC2 objective maps, which I have heard some reviewers state are the pinnacle of team based play, are a shallow substitution.
In TDM, what do you do? You try and kill the other guys and get a great K/D ratio, that’s it, there’s nothing more. In SD games so often the game comes down to a last minute plant or disarm, or some other objective completion, and usually it’s because some aspect of team play made it happen. As an example from an ETQW game last night I got killed diffusing the bomb, but a technician recognized I was the objective class and rezzed me first while an Oppressor put a shield over the plant; I’m rezzed and manage to get the disarm 2 seconds before it would have gone off with enemy bullets bouncing off the shield. It took 3 guys all working together to make that happen, and I can tell you it’s really fun! You don’t get anything close to that in TDM.
So, what everyone is saying, is play the game (or at least some otehr SD game) first before you start asking for alternative modes, chances are once you do you will no longer care about a TDM mode.