Map Speedruns: On YouTube!


(signofzeta) #21

bots are a consistent enemy, and your speedrun time can be compared to other peoples’ speedrun times. Also bots don’t have nagging people around them, they don’t need to go to the bathroom to do whatever they do, and they don’t need to eat, and they are never drunk.

Facing against real people means that the defenders may have many variables, not a good opponent to set speedrun times for. That kind of thing is left for stopwatch.


(light_sh4v0r) #22

Bots are probably dumbed down for the console version, because in the vid I haven’t seen a single bot with the aim and awareness of a PC bot. But SignofZeta is right, bots would be the best choice for a game like this.
btw, I find it funny how you consider the 8 bots on the other team insanely powerfull and yet you say the 6 on your team are useless. All bots are of the same difficulty level.


(timestart) #23

bot_aimSkill                     Sets the bot's default aiming skill. 0 =
                                 EASY, 1 = MEDIUM, 2 = EXPERT, 3 = MASTER
bot_allowClassChanges            0 = bots won't ever change their class. 1 =
                                 Bots can change their class thru script
                                 code.
bot_allowObstacleDecay           0 = dont allow obstacle decay. 1 = allow
                                 obstacle decay.
bot_balanceCriticalClass         Have the bots try to keep someone playing
                                 the critical class at all times. 0 = keep
                                 the class they spawn in as. Default = 1.
bot_doObjectives                 0 = bots let the player play the hero, with
                                 the bots filling a supporting role, 1 = bots
                                 do all the major objectives along with the
                                 player
bot_doObjsDelayTimeInMins        How long of a delay in time the bots will
                                 have before they start considering
                                 objectives while in Training mode. Default
                                 is 3 minutes.
bot_doObjsInTrainingMode         Controls whether or not bots will do
                                 objectives in training mode, if the human
                                 isn't the correct class to do the objective.
                                 0 = bots won't do primary or secondary
                                 objecitives in training mode. 1 = bots will
                                 do objectives. Default = 1.
bot_fakePing                     Have the bots display fake pings in the
                                 scoreboard
bot_ignoreEnemies                If set to 1, bots will ignore all enemies. 2
                                 = Ignore Strogg. 3 = Ignore GDF. Useful for
                                 debugging bot behavior
bot_ignoreGoals                  If set to 1, bots will ignore all map
                                 objectives. Useful for debugging bot
                                 behavior
bot_knifeOnly                    goofy mode where the bots only use their
                                 knifes in combat.
bot_minClients                   Keep a minimum number of clients on the
                                 server with bots and humans. -1 to disable
bot_minClientsMax                Maximum allowed value of bot_minClients.
                                 Only affects the in-game UI.
bot_noChat                       0 = bots chat, 1 = bots never chat
bot_noRandomJump                 makes bots not randomly jump
bot_noTapOut                     makes bots not want to ever tap out, for
                                 debug purposes
bot_noTaunt                      0 = bots taunt, 1 = bots never taunt
bot_pause                        Pause the bot's thinking - useful for
                                 screenshots/debugging/etc
bot_pauseInVehicleTime           Time the bots will pause when first enter a
                                 vehicle ( in seconds ) to allow others to
                                 jump in. Default is 7 seconds.
bot_sillyWarmup                  0 = bots play the game like normal, 1 = bots
                                 shoot each other and act silly during warmup
bot_skill                        Sets the bot's default AI skill. 0 = EASY, 1
                                 = NORMAL, 2 = EXPERT, 3 = TRAINING MODE -
                                 this mode is useful for learning about the
                                 game
bot_stayInVehicles               1 = bots will never leave their vehicle.
                                 Only useful for debugging. Default is 0
bot_uiNumGDF                     The number of gdf bots to add to the server.
                                 -1 to disable
bot_uiNumStrogg                  The number of strogg bots to add to the
                                 server. -1 to disable
bot_uiSkill                      The overall skill the bots should play at in
                                 the game. 0 = EASY, 1 = MEDIUM, 2 = EXPERT,
                                 3 = MASTER, 4 = CUSTOM, 5 = TRAINING
bot_useAirVehicles               0 = bots dont use air vehicles, 1 = bots do
                                 use air vehicles. Useful for debugging
                                 ground vehicles only.
bot_useAltRoutes                 Debug the bot's alternate path use.
bot_useDeployables               0 = bots dont drop deployables of any kind,
                                 1 = bots can drop all deployables
bot_useMines                     0 = bots dont use mines, 1 = bots can use
                                 mines. Default = 1
bot_useRearSpawn                 debug bots using rear spawn points
bot_useShotguns                  0 = bots wont use shotguns/nailguns. 1 =
                                 bots will use shotguns/nailguns.
bot_useSniperWeapons             0 = bots wont use sniper rifles. 1 = bots
                                 will use sniper rifles.
bot_useSpawnHosts                0 = strogg bots can't use spawn host bodies,
                                 1 = bots can use spawnhosts
bot_useStrafeJump                0 = bots can't strafe jump, 1 = bots CAN
                                 strafe jump to goal locations that are far
                                 away
bot_useSuicideWhenStuck          0 = bots never suicide when stuck. 1 = bots
                                 suicide if they detect that they're stuck
bot_useTKRevive                  Allows the bots to use the advanced tactic
                                 of TK reviving if their teammate is weak. 0
                                 = disabled. Default is 1
bot_useUniforms                  0 = bots won't steal uniforms, 1 = bots take
                                 uniforms
bot_useVehicles                  0 = bots dont use vehicles, 1 = bots do use
                                 vehicles


(light_sh4v0r) #24

silly warmup sounds like human behaviour :slight_smile:


(Ashy) #25

[QUOTE=XVI the Great;213974]Nobody cares, stop advertising on my thread.

@ Chris, ORLY? Against real players? Since you left it at "real Players’ it assupmtive they weren’t doing anything and let opposing team win.

@ whoever else said real opposition, take the bots on 2v8, then please, oh please, come talk. I’m not sure what your whole “Icarus is faster” method dictates, but that probably would not have gotten me Frontlines - > Door as fast as a Tormy would, if in reference to the final Ark Objective.

Haters.

What some of you fail to realize is that you’re eseentially going 2v8 with a little bit of luck on your side [that bots might reach objecvtive to help]. Keep in mind you’re ALSO taking on Bots who can pull off perfect snipes with rocket launchers and have impeccable tank accuracy. On top of this, oh wait, it’s 2v8.
What tou don’t see in these YouTube videos are how many random bots with RL/Oblit making one of us un-revivable, thus ending a perfect Speedrun. We’ve failed two Quarry Speedruns because of the same reason: As I was dropping out of a Tormentor into the objective, a Bot in the turret of a TANK practically locked on to me and took me down as I was rocketing through the air.

This.
Isn’t.
Easy.

And if it is, do it your freaking self. And it had better be only you and one other person.[/QUOTE]

I tried to think of something I could say that won’t make me sound like a douche, but…

…well thanks for sharing I guess.

Edit: On a more helpful note i’d say the ark one is far from being perfect, as it seems you can’t strafe on the console version nor realize you can count after the mining laser has been built and enter the third objective dome as soon as the door is crushed at high speeds,thus saving around 15-30 seconds


(Donnovan) #26

Some syncronism sounded like coincidence, but now, after two movies, i’m realising they was planed. Liked the Ark run!!!

:slight_smile:


(.Chris.) #27

Here’s my attempt on Sewer map, I think I could prob get it a bit quicker though, http://www.youtube.com/watch?v=KIKWII-2Mcc


(Nail) #28


(Susefreak) #29

That one was bound to happen.:magicpony:


(XVI the Great) #30

We don’t have a master setting. I’m not sure if Hard scales to expert or Master, however. As for awareness, the bots probably weren’t as aware as they should be probably becuase whatever radars they plan to deploy don’t even land by the time the objective is done. P.S. By Perfect we mean doing each objective flawlessly, not by having a perfect time.


(DrFunkenstein) #31

By the looks of it, some people are missing the point.

Dr. Funkenstein


(Nail) #32

Nah, we get it, PC multiplayer gamers find console antics humourous


(signofzeta) #33

now THAT is what I call hacking the objective.


(Donnovan) #34

Hacking the hack objective.


(Nail) #35

use the tools you’re given

:smiley:


(XVI the Great) #36

You guys and your stupid mods. Hey, speaking of stupid, I managed to accidentally delete two perfect Quarry Speedruns (3:21 / 3:17). Neat. Anyway, as with whochamacallit said, thanks, I do agree some people are missing the point. Remember that on the 360 we are also down to patch 1.1. I’m not sure if this has any effect on Bot AI, but they are still tough to deal with.


(light_sh4v0r) #37

Good point there, bots on the PC version had a big improvement somewhere in patch 1.3/1.4.


(signofzeta) #38

Which patch was it where the MCP did the automatic ejection when it reaches the destination? Because the 360 version has automatic ejection, and PS3 version does not. I’m sure it was patch 1.4

360 version is actually version 1.1, but is that corresponding to PC version’s 1.1, or is it it’s own version 1.1?

PS3 version has nailgun that fires 8 shots instead of 7 before it overheats, which makes it around version 1.2 or 1.3 of the PC version.

360 version should correspond to version 1.4 since it has the camp in disabled MCP thing.


(AnthonyDa) #39

360 version is based on 1.4 PC version, with the patch 1.1 for xbox, it offers the same thing than 1.5 for pc.


(XVI the Great) #40

Okay Im going to start posting the in-depth strategies for our Speedruns on individual posts. The first post might reach a size limit, so I’m “re-formatting” the post as such.

Yes, I know we haven’t done anything lately. But we’re trying! Canyon in around 4:15 is in the bag, but we need some tips on hiding to infiltrators on Volcano for the final obecjtive. Chris is always in the spot “un-findable” by bots, but I have no cabintes to hide behind, the bots always find me.