The lines with “//” in front of it are ignored by the game, it’s called “commenting out” and iD games traditionally use “//” for that.
You should leave those signs in the script file and comment out everything else you don’t need in the other files as well. Or remove those lines entirely, but I prefer to leave them in and comment them out instead, which makes it easier to track back if something isn’t working as expected.
As I said in the other thread, I used a file created by Donnovan as a basis and his campaign contained a map called Andes which uses scripts. Instead of deleting the script entirely, I chose to keep it in and comment everything out, and that way I still have an example of how things should be formatted when I want to create a campaign that uses maps that require scripts.
It’s simply my way of doing things, deleting everything you don’t need is perfectly okay as well.
Every campaign that’s in the addon.conf file that you don’t use, should be commented out or removed entirely and the same is true for the campaigns that are in the remix.def file which you have no use for. You can see how you do that, when you have a look at the file that I posted, the northeurope campaign is included, but commented out completely in addon.conf and remix.def because I don’t use it.
You will also need to change some lines in the server.cfg you use. Here’s what I used to run my custom made campaigns:
//This script cycles through the campaigns with the remixed stock maps
set m1 "set g_nextMap $m2; spawnServer remix_africa"
set m2 "set g_nextMap $m3; spawnServer remix_northamerica"
set m3 "set g_nextMap $m1; spawnServer remix_pacific"
vstr m1
Yours should probably look like this (untested!):
set m1 "set g_nextMap $m1; spawnServer remix_africa"
vstr m1
Make sure you get the campaign names right of you changed those!
Dr. Funkenstein