aslong as theyll built some server binaries if ofc theyll be 3rd party dedicated servers il be happy
Linux?
There will be no Linux client for sure. 
And I agree on AC( Anti-Cheat ) software, there are a lot of cheat users on Unreal Engine 3 based game called America’s Army. And I do believe that Dirty Bomb will not be an exception for having cheaters!
[QUOTE=Indloon;425606]There will be no Linux client for sure. 
[/QUOTE]
Meanwhile at Steam:
http://store.steampowered.com/sale/linux_release
Mac is a niche in gaming, but for ages now many companies have been more than happy to make games for both Mac and Windows. Android was a niche in gaming at first, yet now there are so many games for Android devices that several companies are even building gaming consoles based on the Android operating system (which for your information is based on Linux). Even Windows was at one time (back in the old days when you were still just a glimmer in yer daddy’s eye) a niche in gaming (Apple, Atari, and Commodore had the gaming market pretty well split between them back then). Just because you state something as if it were undeniable fact does not mean it has always been so, nor that it will always continue to be so.
This statement demonstrates a clear case of total cluelessness regarding how programming actually works. If you’ve done your design right in the first place and are developing in one of the many programming languages which compile on any platform, then you do not need to “adapt” anything. You just build your game on the various platforms you want to release for. (Which if you’re smart, should be ALL platforms, since my money is just as green as yours is, and spends just as easily.)
Again, more cluelessness. It’s never a waste of time to open your product or service up to the widest market possible. If you are in business to make money, then you sell to any customer who’s willing to pay you. Simple as that. As far as wasting time developing, that’s already covered in my previous statement. You develop ONCE and compile for multiple platforms. Countless folk have done in the past and still do this today and seem to have minimal to zero problems doing so.
THIS bit I TOTALLY agree with one hundred percent! Cheaters suck, but sadly when you give them an opening they WILL cheat, because they’re scum pure and simple. A solid anti-cheat system would be welcome in any worthy multiplayer game as long as it did not rely on some comany that could just randomly drop support like happened to Enemy Territory.
Yea, OR (and I’m going way out on a limb here with my mad thinking) OR they could try ummm… detecting cheats for the GAME and not waste their time detecting hacks for the OPERATING SYSTEM which are TWO TOTALLY DIFFERENT AND SEPERATE THINGS from one another. You might want to go update your knowledge about how computers and software actually work.
“Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.” ~ Martin Luther King Jr.
And BTW, the previous SD games up to Brink were available on Linux (ET and ET:QW). Brink didn’t make it to Linux for at least two reasons: 1) it was Steam-only (Steam wasn’t available on Linux at the time) and 2) it was produced by Bethesda, that doesn’t care about Linux.
Now that SD’s next game is detached from Bethesda, one could ask if they’re willing to support Linux as in “the old days”.
It would be nice to have official information from SD about this, even if it’s to say that they don’t care anymore about Linux or (better) if it’s a possibility later but they’re focusing on Windows right now.
Well, it is now. There’s been years when the status was quite unstable (UT3 was supposed to be ported to Linux, was worked on and then abandoned without any explainations) but since Dungeon Defenders has been ported to Linux, we know that there’s a fully fonctionnal port of the engine. For the record, DD was ported by Ryan “Icculus” Gordon, who was in charge of the abandoned port of UT3.
Since then, there has been talks for other UE3 games port (it looks like Red Orchestra 2 should be available on Linux by the end of the year) so the engine part is not a limitation.
DB will be already dead before Linux become a gaming OS on PCs… DB will be a PC only game so Android is an invalid example, totally different world…
Yeah big boss, tell me how much DX11 is compatible with Linux (NOT Wine).
This is so full of ignorance… Are we still talking about Dirty Bomb here? Do you know that this game is already in Alpha stage? It wasn’t confirmed it will be a Windows only game but if it will, I’d say SD would have to develop it TWICE to adapt it for more OSes.
Wrong. Let’s take cheats that manipulate graphics drivers as an example… Both Windows and Linux uses different drivers so it’s obvious cheats that do the same things work in another ways on both OSes.
I said the engine wasn’t friendly, not that ports weren’t possible. Epic has absolutely no interest in Linux as stated by them.
yep, Ryan completed the client port for UT3, then everything went to poop
but iirc, TTimo might be available
Don’t believe everything you read on Phoronix, Portal 2 hasn’t launched yet. 
L4D2 was supposed to be available (in beta) this week.
Would be nice if there is a linux client, but I dont think it weill come. If im right there is just 1 game ported to linux using the ut engine3
(pun intended)