Light Weapons, how to kill with?


(Aristotle) #61

So by your logic and argument, your opinion is invalid. At least Chris and shelly played comp with (meaning against) the top teams back then, and continue to do so with the new top teams. It appears you can’t even say the same, can you? Also, if I remember correctly, Chris played for one of the upper tier of teams back then as well.


(.Chris.) #62

Correct but we were bottom of the top tier :slight_smile: We never took things serious enough, surprised we ever got a sponsor…


(rUBBEN) #63

If you guys were as low as you are atm there’s no denying at saying nobody care about your opinion.

AWOGANCE++


(r3fleX) #64

I think its very difficult to judge the difference between old “skilled” players and new “skilled” players becuase there are so many varying factors.

  1. Hitboxes were much larger at the start of etqw, where u see players like .rglaf getting triple hs kills on 3 guys in row is mainly because it was alot easier to do than it is now.

  2. The movement style has changed alot, in the old times it was more normal side to side/jumping/crouching now it has progressed to this rather weird sprinting at/around players while shooting.

  3. Hit detection - seems like only a minority of players used/abused net settings back in the day (could be wrong?) whereas now it seems to be a common aspect of the game / all new upcoming players use.

  4. Old “skilled” players seems like alot used traytools/rivatuner/thegamedidn’tprevent -4picmip so it was alot easier to spot/shoot through terrain -> http://www.youtube.com/watch?v=Am44jQn6Xok

  5. New players have only really become good from learning from the old skilled players, they set down the tactics, the example of how to play the game, which most newcomers have obviously tried to copy/reproduce… i mean from the way i see it 40% players seem to take alot of inspiration from 3lack. type of movement whereas players like Kordin/Onyx/lausl i would compare aim/movement more similar to Bjorn type of play style (not erratic sprinting etc) - im not saying it was at the same level, cos Bjorn was a machine but its a similar style of playing.

  6. Just generally the “old” skilled players had alot more experience at FPS games, i mean all the top players came from previous cames like BF2 and W:ET so they should be better than the “newschool” players where ETQW was their first main FPS game (me for example), as they’ve picked up tips/tricks from older games.

And i mean the problem is whenever old “skilled” teams come back into the game like mamut.si they are so out of practice that they are very beateable which is what we did under Vanillitas, so never really a fair comparison in ETQW.

But using a different game such as Brink to make the comparison… with my team in sGs we knocked Dignitas out of the ESL Championship tournament which was the only reason they played the game for. So i think a few of the “top” newer players would compete with the older “skilled” players in my opinion, but i think there aren’t many top players that i would consider as “top” around in this community at the moment.


(Dthy) #65

Hmm, always wondered about the hitbox sizes (like if i played back when they were larger, would i be a ub3r 1337 pwnz0r) and wondered about tray-tools. I’d like to try them but all the controversy and that it is essentially a hack are good reasons for me not to.


(INF3RN0) #66

I hope it is realized that at this point ranking players and such is quite silly. Anyone can put in 4-6hrs a day 5 years after a game is officially dead, and suddenly start comparing themselves to the old “top tier” or pretending it matters to anyone other than themselves. The only thing that motivates the “best” is physical rewards, not bragging rights in dead/crap games (Brink was hardly an FPS for example). Not to mention ETQW never even attracted much attention in the first place to be cared about by anyone who didn’t like it in the first place. When a new popular game attracts the recognized team names (outside of ETQW) it is those teams that beat everyone hands down. Gotta remember that outside of ET/ETQW even mamut is a no-namer.


(BabyBooM) #67

Aimwise old pros are not better than new pros. Gameplaywise the old guys should have been much better cause the new guys don’t really care for anything which is understandable cause there’s no moneyyyyys and the game is superdead.


(Verticae) #68

[QUOTE=r3fleX;395366]1. Hitboxes were much larger at the start of etqw, where u see players like .rglaf getting triple hs kills on 3 guys in row is mainly because it was alot easier to do than it is now.

  1. Old “skilled” players seems like alot used traytools/rivatuner/thegamedidn’tprevent -4picmip so it was alot easier to spot/shoot through terrain -> http://www.youtube.com/watch?v=Am44jQn6Xok[/QUOTE]

There was plenty of high-end games after 1.4, certainly enough to make those statements invalid. Except the latter one for some polaks.


(Apples) #69

I went from oldschool noob to new school noob, so all of your statements are invalid, plus, I have a unicorn.


(r3fleX) #70

Yea i agree im not sure how far back we are going for ‘old skilled players’ though, maybe some examples? cos i would say i emerged towards then end up of the comp scene, i still had plenty of experience from scrims vs teams like r3volta, Snakepit, designate, mamut.si, (4frags) 3lack., ozoners, 1stcav, kapoks… but i missed the old old days of like SPEEDLINK , H2k, 4kings, egp, n!faculty etc. So i can’t really base much of a opinion on the skill level of those older teams as i’ve rarely played with any of them.

Edit: Also seems like individual skill of aiming is going up by these new players however the main drawback is their game sense/teamwork i find when i spec them which is through a lack of experience i think. Often making bad choices in key moments, which i guess distinguishes between an average player and a top player.


(rUBBEN) #71

This discussion looks like a comparison of Zinedine Zidane and Barack Obama by William Shakespeare.


(edxot) #72

level 3 of light weapons may improve your acc, but is not the most important. the first upgrade in battle sense is much more useful (fast sprint).

capturing forward spawns is top priority in the start of any campaign. in some servers, you can get 5xp without even touching it. you just have to be near it while someone else captures, as long as you choose the correct mission in the mission menu.

other important factor is the number of medics in gdf team because each member gets 5 extra hp per medic in team (max 4)


(Humate) #73

Given the op is talking about combat specific upgrades, faster sprint isnt more important than reduced spread.
In etqw sprinting only effects forward movement, and shooting also interrupts sprinting. At best it allows you to beat the enemy to certain positions, which indirectly gives you an advantage in combat.


(edxot) #74

your question is very long, and the answer is so short:

  1. camp more and better
  2. learn to jump and become a rape machine
  3. get better hardware
  4. get better isp
  5. give up, you are no good

ooops: forgot to mention that using a grenade launcher / plasma launcher can solve your problem as well.


(Dashiva) #75

Inferno smells like cheese.


(Dashiva) #76

Actually what I meant to say is that I’m not sure a canonically “good” team ever played ETQW, but I may be wrong because I’m unfamiliar with the first year. In RtCW (and to some small extent early ET) some of the top tier Quake 3 and CS players and teams played. When you’re arguing about good players in ETQW you’re talking about a small subset of FPS gamers who really aren’t that “pro.” Anyone with any real talent who wants to play for money plays a different game.


(rUBBEN) #77

you are such a gangsta


(edxot) #78

forgot to mention a few things before:

  1. in this game, you can set vertical sensitivity lower than horizontal. making it easy to aim to the head.

  2. jumping during a duel is a mistake. try crouching instead (if you dont like the usual straffing). a mix of both would be the best choice.

  3. radar can be very important, and you should check it often (concerning this matter, i am still a noob too).

  4. if you have a good headset, you can often ear your enemies shooting and moving (footsteps). however, in order to do so, you better mute your teammates than can not keep quiet (better sooner than later). it’s done in admin(?) menu (dont remember exactly where).


(Humate) #79

^^^

  1. mpitch is banned on decent servers and well run comps, but yes it makes it ridiculously easy because youre only aiming on 1 axis.
  2. Jumping or Jump-Crouching during a duel is actually a counter to people that mpitch. Its not a mistake.
  3. Checking radar is a bad habit to get into. Since each faction has their own sets of sounds, rely on that so that when you dont have radar you dont get owned.
  4. Refer to point 3.

(Dthy) #80

[QUOTE=Humate;399067]^^^

  1. mpitch is banned on decent servers and well run comps, but yes it makes it ridiculously easy because youre only aiming on 1 axis.

  2. Jumping or Jump-Crouching during a duel is actually a counter to people that mpitch. Its not a mistake.

  3. Checking radar is a bad habit to get into. Since each faction has their own sets of sounds, rely on that so that when you dont have radar you dont get owned.

  4. Refer to point 3.[/QUOTE]

  5. It’s not in this game, I (and I know a few others) have m_pitch lower then m_yaw. I haven’t been kicked off any server for m_pitch-ing, just ec_autoScreenshot and ec_autoRecord

  6. It’s not that much of a counter if they’ve been using m_pitch for a while. Jumping tends to ruin your (well, me at least) accuracy though, but it becomes a bad habit.

  7. Agreed.

  8. Doubley agree.