Light Weapons, how to kill with?


(09wejg-02394jg) #1

I do better than “hold my own” in any other bullet shooter u can name, and quite well in all the non-bullety stuff that is the reason for this game even existing (quake, doom, etc.), but going toe to toe in this game, AR vs. Lacerator and vice versa, I lose far too often. For that matter, hip-fired GPMG, and sometimes even hyper, seem near-useless to me, yet I try to go against ppl hip-firing GPMG and often get chewed right up. (Hip-fired hyper not such a mystery, of course, being the newbtube that it is…)

One obvious tactical disadvantage I’ll cop to is that it’s usually me who is running in doing the “assaulting” and the other guy is doing the “lying in wait”, but still, the ferocity and speed with which I tend to get macked defy explanation. (Believe me, I would not resort to asking such vulgarly pointed questions on a forum unless it was A Real Problem.)

So I’m going to just start spitting out ideas and questions about what I think might be affecting the situation, and if anything rings true (or false) to you, or if you have any other tips to share, please do! At this point, it could very well make the difference in having one more (or fewer!) member of the dwindling ETQW community. The whole experience is getting kinda tiresome, but some more successes on the battlefield could probably go a decent way toward changing that. :wink:

[ul]
[li]Is it cuz so many players in the last (2?) remaining active US server(s) are a bunch of 200-ping laggers from “across the pond”?[/li]

[li]Is it cuz these ppl are LW freaks and have LW3 in such a quick time that it just leaves me going “nah, they couldn’t have THAT so soon, right?”[/li]

[li]Do u guys get LW 3 or 4 stars often? (3 obviously, but 4?) In ~250 hours of ETQW, I have never got 4-star LW or BS once.[/li]
Minor side point of interest: noticed the other day, that these two disciplines are also the ones in which I have the greatest # of level one stars. In fact, in BS, vs. other disciplines, I have the greatest # of lvl 1, 2, and 3 stars, yet have never gotten 4. In LW, the “rank” of how many times I have attained that level of stars, vs. other disciplines, by tier, are 2, 3, 7, 8. Why the drop-off? Is it cuz, by mid-late campaign, I seem to always be stuck w/ some newb-brigade, thus requiring me to drop the “kill and have fun” approach and adopt a (usually pointless) “objectives only” approach, in hopes of actually getting a victory? On a related note, I think it’s no small coincidence that so many of these LW killers I run into are combat medics. (- respect, for that, and here’s hoping SD will tone that down if they ever wind up making another game. I’ll admit there’s a fine line between making medics “the class no one wants to play” and “the most powerful killing force on the battlefield” – neither of which is how it should be – but I’ll leave solving that problem up to the guys who make the big bucks).

[li]And an aside as far as campaign success in general: are “regulars”/“veterans” doing so well because you all have all the other “good” players on your friends list, thus know who to favor cuz of the little blue arrows, vs the green “rando newbs”?[/li]

[li]Of course I go for headshots AMAP. Do u headshot AMAP, or make use of the upper body/neck shots or whatever, etc.?[/li]

[li]Do u fire full auto, or “tap”/“burst”? It seems (sounds) like full auto, but, just wondering. Looking for any angle.[/li]

[li]Do u use ridiculously low-quality configs? I have mine set roughly medium, and according to com_showfps am getting ridiculously high framerates, so I tend not to think of that as the problem … but I have also come a LONG way from my old config to run this game on my Radeon 9700 or whatever, which was super lo-fi. So I know what is possible in terms of reducing the fidelity of the game to increase both performance and visibility. Sorry, but I’m not going back there, and if u have the hardware to run this game “properly” yet still run ultra-low configs to be “competitive”, well, that’s just weak, and I scorn u. It ruins the game for everybody, including you![/li]

[li]Would u agree or disagree that there is a rough analogue to Wolf ET where thompson was >power and mp40 was >accuracy AFA AR & Lacerator go, respectively?[/li]

[li]Do u scope? (seems like no, based on mobility)[/li]

[li]Do u use high or low FOV? I don’t even know what I use; I think 110, but possibly 90.[/li]

[li]Do u lead targets (massively? moderately? barely?) or aim at them? I generally lead slightly, like u would for the average latency-burdened shooter.[/li]

[li]Is the network implementation in this game as nasty as it feels? Are there SERIOUS untruths being portrayed by the client netcode, AFA my client indicating “you have pulled your weapon and fired a couple shots”, meanwhile the server is more like “you haven’t even pulled your weapon yet”.[/li]

[li]Related: Is there just some archaic “feel” in general, to this game, which the slayers have mastered, yet I am out of touch with, since, despite me having put in those 250 hrs, they were separated by years, in 3 distinct “eras” of my life: game in its “prime”, me w/ crappy computer; game dying, me w/ slightly-less-crappy computer; game all but dead, me w/ awesome computer. (And the “gaps” were filled in with me playing practically every other shooter in the book, of course.)[/li]
And, just for old times’ sake: those first two eras were back when I used to do :stroggbanana: this :stroggbanana: all the time on the forums. :smiley:

[li]Is there a certain critical config setting or settings? If so, will you share? :wink: Does it have much to do with net_clientprediction or whatever? (which I tend to keep set to a previously (i.e. Q3) accepted standard of (.5 * average ping in ms). For that matter, any tips on some pro configs in general, would be appreciated. I’ve done my own homework, scoured the web, and have quite a complex and finely crafted set of configs as it is, but other points of reference are always welcome.[/li]

[li]hate to even have to go here, but … are ppl cheating? (other than by config-hacking. :P) It seems like probably not, as they couldn’t sustain a presence in such a small community, being known cheaters, but hey, while I’m here asking all these other questions, may as well throw that in there… And obviously they are not blatantly, constantly aimbotting, as I know what that feels and looks like and it would be quickly recognized and not tolerated, but … y’know, “subtle” stuff, maybe? A little “help” here and there? I dunno.[/ul][/li]
Thanks for reading, and thanks for any input.


(Hydrium) #2

hello :slight_smile:
ill try to anwser your question as good as possible , my englisch aint that good so i might not understand the question or you my anwser sry for that.

•Is it cuz so many players in the last (2?) remaining active US server(s) are a bunch of 200-ping laggers from “across the pond”?

No, has not much to do with ping, most 100-150+ ping on USA servers are EU players and anything above 200+ is mostly spanisch players from South America

•Is it cuz these ppl are LW freaks and have LW3 in such a quick time that it just leaves me going “nah, they couldn’t have THAT so soon, right?”

You can get LW3 pretty easy in 1 map if your doing good(even LW4 if you rly try) so i dont know what you mean with “fast”

•Do u guys get LW 3 or 4 stars often? (3 obviously, but 4?) In ~250 hours of ETQW, I have never got 4-star LW or BS once.

LW3/4 is pretty doable if your a good shooter, Battlesense is harder though , because you cant really level it couse it goes automatic. every 30sec it analyzes what you did ( take dmg , deal dmg , take/deal dmg)

•And an aside as far as campaign success in general: are “regulars”/“veterans” doing so well because you all have all the other “good” players on your friends list, thus know who to favor cuz of the little blue arrows, vs the green “rando newbs”?

Some like to teamup with friends yes, but there are allot that also play for balance and just join the team that needs it.

•Of course I go for headshots AMAP. Do u headshot AMAP, or make use of the upper body/neck shots or whatever, etc.?

Headshots wins you the fight.

•Do u fire full auto, or “tap”/“burst”? It seems (sounds) like full auto, but, just wondering. Looking for any angle.

I useally burst on long distance, since its really hard to keep your accuracy on such distance(your mouse will wiggle and even if you can keep it locked on , the gun itself becomes less accurate if you hold it to long)

•Do u use ridiculously low-quality configs? I have mine set roughly medium, and according to com_showfps am getting ridiculously high framerates, so I tend not to think of that as the problem … but I have also come a LONG way from my old config to run this game on my Radeon 9700 or whatever, which was super lo-fi. So I know what is possible in terms of reducing the fidelity of the game to increase both performance and visibility. Sorry, but I’m not going back there, and if u have the hardware to run this game “properly” yet still run ultra-low configs to be “competitive”, well, that’s just weak, and I scorn u. It ruins the game for everybody, including you!

I personally dont, but there are some here on the forums, i know dthwsh posted his somehwere, he will mayb repost it here for you :wink:

•Would u agree or disagree that there is a rough analogue to Wolf ET where thompson was >power and mp40 was >accuracy AFA AR & Lacerator go, respectively?

Dont know for sure this 1, but i think AR is more powerfull and lacerator Faster i think. (thompson and mp40 were even along time already:))

•Do u scope? (seems like no, based on mobility)

Yes on medium/long distance where mobility doesnt matter

•Do u use high or low FOV? I don’t even know what I use; I think 110, but possibly 90.

90 is the lowest/ 110 the highest, its personal preference

•Do u lead targets (massively? moderately? barely?) or aim at them? I generally lead slightly, like u would for the average latency-burdened shooter.

lead? like aim ahead of them? prediction? if your ping is good >50 then you should just aim for the models head.

•Is the network implementation in this game as nasty as it feels? Are there SERIOUS untruths being portrayed by the client netcode, AFA my client indicating “you have pulled your weapon and fired a couple shots”, meanwhile the server is more like “you haven’t even pulled your weapon yet”.

Only if you or the server lags. and yes the netcode is a bit bad on pub servers, its better on promod.

•Is there a certain critical config setting or settings? If so, will you share? :wink: Does it have much to do with net_clientprediction or whatever? (which I tend to keep set to a previously (i.e. Q3) accepted standard of (.5 * average ping in ms). For that matter, any tips on some pro configs in general, would be appreciated. I’ve done my own homework, scoured the web, and have quite a complex and finely crafted set of configs as it is, but other points of reference are always welcome.

Configs sure helps, but its still you who have to do the work. Its not a cheat that 3hs everyone for you;)

•hate to even have to go here, but … are ppl cheating? (other than by config-hacking. :P) It seems like probably not, as they couldn’t sustain a presence in such a small community, being known cheaters, but hey, while I’m here asking all these other questions, may as well throw that in there… And obviously they are not blatantly, constantly aimbotting, as I know what that feels and looks like and it would be quickly recognized and not tolerated, but … y’know, “subtle” stuff, maybe? A little “help” here and there? I dunno.

Pretty sure there are no hackers atm, most hackers got caught and also almost everyone knows eachother and playing for years, they woulda been caught by now if they cheated.

also check out this guide by samurai really good guide showing basic but vital stuff.
http://www.splashdamage.com/forums/showthread.php/21872-Samurai-s-ETQW-Guide-to-becoming-a-better-player!
Hope my info helps for now.
Hyd


(Dthy) #3

BAM!

seta image_specularPicMip "-2"
seta image_diffusePicMip "-2"
seta image_bumpPicMip "-2"
seta image_picMip "-2"
seta image_picMipEnable "1"
seta image_detailPower "0"
seta image_ignoreHighQuality "0"
seta image_useBackgroundLoads "1"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "1"
seta image_roundDown "1"
seta image_lodbias "100"
seta image_anisotropy "0"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"
seta image_usePrecompressedTextures "2"
seta image_globalPicMip "-4"

Screenie of what it looks like (on vanilla)


Edit

Im using a FOV of 120, the highest in-game if you’re wondering. It’s all down to preference though, i used to to use default (90)


(Ashog) #4

I used to use 110 fov before (makes the movement feel faster and increases greately peripherial awareness) but then decreased it back to 90 (improve accuracy).

The netcode of etqw is the main reason why this game is almost dead (the other reason being ranked servers with almost no custom content support). So it is generally fair to blame all personal failing on netcode (i do this at least).

Cheaters - no, but abusers - imho plenty. This includes macro users and network settings autolaggers.


(Hydrium) #5

Teach me how to use these cheat cvars pls :smiley:

110 is max , u can put it on 120 or 200 or whatever the true fov stays at 110 it wont change if you go higher.

Hyd


(timestart) #6

[QUOTE=09wejg-02394jg;394406]I do better than “hold my own” in any other bullet shooter u can name, and quite well in all the non-bullety stuff that is the reason for this game even existing (quake, doom, etc.), but going toe to toe in this game, AR vs. Lacerator and vice versa, I lose far too often. For that matter, hip-fired GPMG, and sometimes even hyper, seem near-useless to me, yet I try to go against ppl hip-firing GPMG and often get chewed right up. (Hip-fired hyper not such a mystery, of course, being the newbtube that it is…)

One obvious tactical disadvantage I’ll cop to is that it’s usually me who is running in doing the “assaulting” and the other guy is doing the “lying in wait”, but still, the ferocity and speed with which I tend to get macked defy explanation. (Believe me, I would not resort to asking such vulgarly pointed questions on a forum unless it was A Real Problem.)

So I’m going to just start spitting out ideas and questions about what I think might be affecting the situation, and if anything rings true (or false) to you, or if you have any other tips to share, please do! At this point, it could very well make the difference in having one more (or fewer!) member of the dwindling ETQW community. The whole experience is getting kinda tiresome, but some more successes on the battlefield could probably go a decent way toward changing that. :wink:
[/quote]

I don’t really do well enough to offer advice on playstyle but I’ll try to answer some of the technical questions.

Is it cuz so many players in the last (2?) remaining active US server(s) are a bunch of 200-ping laggers from “across the pond”?

Other players’ ping doesn’t make a difference.

Do u use ridiculously low-quality configs? I have mine set roughly medium, and according to com_showfps am getting ridiculously high framerates, so I tend not to think of that as the problem … but I have also come a LONG way from my old config to run this game on my Radeon 9700 or whatever, which was super lo-fi. So I know what is possible in terms of reducing the fidelity of the game to increase both performance and visibility. Sorry, but I’m not going back there, and if u have the hardware to run this game “properly” yet still run ultra-low configs to be “competitive”, well, that’s just weak, and I scorn u. It ruins the game for everybody, including you!

How do my graphics settings ruin your game? Are you watching me? :tongue:

Anyway, try locking your framerate to a value your system can comfortably manage and use timing method 2 as a highly variable framerate might be throwing your aim off.

Do u lead targets (massively? moderately? barely?) or aim at them? I generally lead slightly, like u would for the average latency-burdened shooter.

Don’t lead - the server essentially rewinds the game when doing hit detection so players are where you saw them when you fired. A variable ping and client-side prediction make it somewhat inaccurate though so for example if you’re moving your shots can hit somewhere else from where you aimed.

This doesn’t apply to vehicles though, you’ll need to lead those. That includes the flyer drone :infiltrator:.

Is the network implementation in this game as nasty as it feels? Are there SERIOUS untruths being portrayed by the client netcode, AFA my client indicating “you have pulled your weapon and fired a couple shots”, meanwhile the server is more like “you haven’t even pulled your weapon yet”.

Everything is predicted. Try joining a high ping server and pulling up ironsights/scope - you’ll see them come up immediately (predicted), go down again because the server hasn’t acknowledged your input, then finally go up for real. Same thing with hit feedback - you’ll hear the firing sound and see the tracers and impact effects but you won’t get a hit beep for a while afterwards. That is if you hit at all as the prediction of other players can be wrong, particularly if they are moving erratically (jumping everywhere etc.). Use that to your advantage of course.

Is there a certain critical config setting or settings? If so, will you share? :wink: Does it have much to do with net_clientprediction or whatever? (which I tend to keep set to a previously (i.e. Q3) accepted standard of (.5 * average ping in ms). For that matter, any tips on some pro configs in general, would be appreciated. I’ve done my own homework, scoured the web, and have quite a complex and finely crafted set of configs as it is, but other points of reference are always welcome.

The prediction amount is set to half your ping anyway (it adjusts gradually to ping changes), net_clientPrediction just specifies an amount to add on to that base value.

Oh and post a demo recording of yourself playing, we can tell you if anything seems especially unusual or if it’s just normal ETQW weirdness.

To other players: do you have any evidence of this supposed netsettings fiddling and lag generation? All the problems I see are attributable to my connection or server performance so I’d be interested in examples showing otherwise.


(Apoc) #7

This is pro-mod but essentially gives you something to aim towards and go on.

//youtu.be/eCTF2BS8KOY


(Humate) #8
  1. Level 4 weapons on the first map of the campaign is easy to get for top players. If youre not that great at fragging… beast some deployables with some nades. That increases your LW points.
  2. AR is better in close because of its rate of fire, Lac is better at mid.
  3. Hyper is about learning the spread reset time and understanding the threshold b/w firing and spinning. Once that is learnt, its about ensuring that you always going back and forth from shooting to spinning back to shooting so that your bullets are always going straight instead of a circle. Its only a nub gun in the wrong hands.
  4. FOV 90 for me, sometimes i set it to 101.
  5. For competition I used a medium config, for pub I use a high cfg. There are certain things you always want off like grass [r_skipstuff?]. Conversely theres other stuff you always want the default setting.
  6. There are top players that always tap fire and there are others that hold in bursts - the key is understanding the power of rate of fire in certain ranges.

(Verticae) #9

Holy **** there’s some old stuff in there. Awesome. :smiley:


(Runeforce) #10

[QUOTE=Hydrium;394411]
Dont know for sure this 1, but i think AR is more powerfull and lacerator Faster i think. (thompson and mp40 were even along time already:)[/QUOTE]

As humate also mentioned, it’s the other way around: the AR shoots faster, but each shot does less damage. The Lacerator shoots slower but each shot does more damage.

A lot of the better shooters fidle with the clientprediction, even when playing on pups, though it was only inteded for use in comp. play. Personally, I consider it a cheat to change you default clientpredictions when not playing in comp. But in the end, it’s up to the server admins (and they usually allow it.)

Do you use trickjumping? (a.k.a. can you jump over the unfinished bridge on Valley?) Using this can be a tremendous help to avoid getting shot!


(Dthy) #11

Also (I’ve noticed anyway) that the AR is more accurate than the Lacerator


(BabyBooM) #12

It’s not all about the shooting, you also have to do the michael jackson to avoid bullets :slight_smile:


(Coliseum) #13

All well-meant advice aside, to me it seems mostly a case of not having logged enough hours. If memory serves, players generally see a marked improvement in terms of aiming and killing, somewhere between 700-1000 hours played. Take the tips you get here and give it some time.
You need to pay tha cost to be da boss, as Snoop would put it. :wink:


(Breo) #14

lol and I wonder if we can have the demo’s of the league…


(Ashog) #15

lol? busted :slight_smile:


(Aristotle) #16

Yes because I am sure he is the ONLY person in the ENTIRE world who uses that name. Nobody else could possibly use that name. I didn’t think he was even from the Netherlands?


(Breo) #17

Well you didn’t do your homework before posting…
If you had access to the MPi you will notice that this account is linked to a ETQW account with the same name. And yes that player is from The Netherlands.


(Aristotle) #18

That’s funny considering his GUID isn’t on the MBi.

/shrugs

And yes, I just checked his FULL GUID for qw and can’t find any link to anything in the MBi.


(Breo) #19

I was too late for editing but its the MPI

http://www.pbbans.com/mpi/results.php?srchtype=GUID&srchdata=05d73b93&game_id=24&showLG=yes&showAT=yes&safeview=yes

Link is only accessible for admins with a streaming server.


(Aristotle) #20

Can’t see it then. Oh well.