Level editor for Linux ?


(Diablo150) #1

(Sorry for my English, I’m French).

Is level editor for Quake wars on Linux planned ?

I also use GTKRadiant, it can be used for Doom III and Quake 4, but I don’t know for QW.

Thanks.


(cheesecake) #2

I don’t think we are going to get a level editor although that would be really cool :slight_smile:


(Nail) #3

yes we will


(cheesecake) #4

We will?! Thats good news I’m guessing they are going to add it too gtk radiant


(Diablo150) #5

Are you a game developer for Quake wars ?


(far0k) #6

I don’t know for sure but i think no at first with the possibility of yes if its ported to use wxWidgets. This is a shame for free software users but we will get a native port so cant complain to much :slight_smile:


(Edn) #7

They could always release it under a free license hint hint and let the users port it to GNU/Linux


(Sebultura) #8

I don’t know how the tools will come with the game, but if it’s the same way as Doom 3 / Quake 4 / Prey - which is more than probable - then the build-in editor (integrated in the game exe) won’t be compatible.

I can remember that in the case of Quake 4, they put editor code to a dll, but this changed nothing as to Linux compatibility.

But I hope that I’m wrong, as it would be nice to have it & given the fact that tools have mainly evolved with Splash Damage…


(Diablo150) #9

Maybe the problem is the megatexture technology.

I don’t think GTKRadiant can use it.

And GTKRadiant is actually under GPL licence, it maybe a problem for the new Quake wars.

Edn:
read it:

“Now, we’re developing in Direct X”

It’s the Director of Business Development for id Software about the next ID’s engine/game…


(EB) #10

It is too early to know if Megatextures can/will be supported in GTK1.5 and it’s also too early to know if anyone is up to the task of coding GTK 1.5 or plugins for any ETQW features.

I guess we will see as time moves on.


(kamikazee) #11

jRAD once said that he rehashed Doom 3 edit (Or QERadiant4, for the real connaisseur) beyond recognition.
As such, it has features GTKRadiant 1.5 has too. However, that doesn’t mean it would be an easy job to improve GTKRadiant to include all improvements on the MT department, not to forget about QERadiant4’s in-game preview and map building support. Seeing how Doom 3 editing still has some flaws in GTKRadiant 1.5, it will take some time to support .world files too.

For those even doubting that we’ll get the map editor: get your facts straight. Continous reports have been made how the editor works and that they will release it together with the original texture sets to form a MT.

And last but not least back to the topic: I highly doubt there will be a Linux version developped in-house soon. It would be lovable though if someone of the team would port the editor to the GTK+ API and allow some the cross-platform support.

However, more on this later. It all depends on how editing for ET:QW works. Maybe GTKRadiant might suffice for some parts, maybe not.


(carnage) #12

i wouldn’t hold your breath for a GTKradient version that will support ETQW. there are some very big changes to the way maps are set up and orgonised and even textured

also the editor is suppose to include a few modes to control the camera view port one very similar to GTKradient and this is one of the main differeances with doomEdit and quakeEdit from there GTKradient counterparts. also since the built in editor will have all the controls for the mega texture, texture palate control, be able to reference maps into other maps and support a real time visual preview of the map you might be far better switching to the built in editor because it could be a long time to build all that functionality into GTKradient


(haktrix) #13

im sure Splashdamage will just release a public version of wot there are using/tell the people wot they are using so mappers can download/pay for it.


(General.Jung) #14

Hello Forum,

i also hope that i can use the SDK under Debian. Generally a praise that ID Software and Splash Damage supports linux so often. Thanks for this support !


(Nocturne) #15

Are you a game developer for Quake wars ?[/quote]

NAIL = God :stroggbanana:


(General.Jung) #16

Hello Forum,

hello Diablo150, i am sure that you are interested on this interview with Timothee Besset, who (ports) the other clients.

Source: http://www.linuxgames.com/?dataloc=articles/ttimo2006/

But he is not sure about the editor.


(=PoW= Kernel 2.6.5) #17

What you are implying is more than just switching to the built in editor.
This means a change in operating system from Linux to Windows.
Something I’m just not interested in doing.

Here’s a suggestion that I know you all are going to HATE.

While we wait to see what’s going to happen in terms of a Linux editor for ET:QW, why not let the folks over at TransGaming have a crack at getting ET:QW running using their API.

Even better, what about giving the folks at the WINE project a look see.

Perhaps they can get the Windows version w/editor working on Linux until a native version can be put together.

I know how many users feel about Windows emulation but it’s better than nothing at all and certainly better than switching to Windows.


(kamikazee) #18

Why can’t the Wine team test it after it’s release?


(mazdaplz) #19

excuse me maybe im missing something but why would you map for doom3 in radiant if doom3 comes with it’s own editor. open the console type editor or something like that


(kamikazee) #20

Because the Doom 3 editor didn’t work in Linux, that’s why.