Let's be honest, a heavy with a Kevlar vest and a gatling should be the most feared..


(neg0ne) #41

changing character would be the same as giving the possibility to have all abilities on in one character. no decisionmaking.

chancing bodytype is the same, but not as bad. so if changing bodytype, then just between matches and not during a match.


(1111) #42

Gotta agree with this. I think it’s about roleplaying a certain character and the point is you can have everything at once. That’s why there should be at least one good medic, engineer, soldier and operative in every match. One player shouldn’t need to switch between these or be able to change his / her body type or abilities during the match. It would take away the point from it.

Also changing a body type between matches would still be bull****. Every class has it’s abilities and weapons you need to setup, what’s the point in jumping to another body type and ****ing up the settings your character had?


(FireWorks) #43

I assume we all talk public here. You dont know most of the guys you play with and cant make them do what you want.

Being stuck with one char makes you suck in about half of the matches by default. Simply because you cannot fill the gap that is needed. “Great, another server where Im the 5th soldier!” Switching to an unlearned medic is frustration for the player and by far not as helpful for the team as it should be.

All those mixed chars lack of efficient gameplay anyway because they have so many compromises in their abilities. If you switch to a class, make their job properly. I got all 10 chars maxed out and I couldnt find a proper combination for all classes, they would simply suck to much for the team if i had to switch to them. Even a two class char lacks, because you cant max out the general (except that 3rd person view) abilities and two classes in a proper fashion. I got a couple of those and they still dont fulfill their potential on the battlefield if I have to switch to their secondary class. That might change for some with the DLC though.

Last time I met neg0ne on a server we had a massive overload on soldiers. “So we have to make it work” to put it in his words and yes, we raped them. But this ability system, to me, kills about every stimulation to switch my class. While in some QW round I was a different class in literally every spawn wave according to what was needed to solve the problem.

Switching chars would really add to more depth. Down side is that it rewards players with more experience and time on their hands.


(wolfnemesis75) #44

[QUOTE=1111;362636]Gotta agree with this. I think it’s about roleplaying a certain character and the point is you can have everything at once. That’s why there should be at least one good medic, engineer, soldier and operative in every match. One player shouldn’t need to switch between these or be able to change his / her body type or abilities during the match. It would take away the point from it.

Also changing a body type between matches would still be bull****. Every class has it’s abilities and weapons you need to setup, what’s the point in jumping to another body type and ****ing up the settings your character had?[/QUOTE]

Yup. Brink needs more role-playing elements, not less. Like, it’d be cool to have Speculation a la AD&D. Like you’d be able to put more points into an ability and expand your specialized ability. Or enable you to make a Rogue (a Hybrid or Thief version of Operative). So that you could say, comms hack faster or if you were a Specialized Engineer, you could build a better turret or one that had a longer sensor. Just more refinement, but at the cost of higher or more ability points. For example. it takes 3 ability points to get the Heavy Turret. With specialization, lets say once you’ve used those 3 ability points, now you are required 2 ability points (rather than 1 ability point) to increase the range of your turret or its hit points. So that, it makes you weak in other areas requiring you to spend more ability points. :slight_smile:


(Stormchild) #45

Why not allowing to change bodytype only at the base command post ? You know, the one that doesn’t grant any bonuses and that is not upgradable by engies.

This way, when you’re deep down in the map you can change role, but it’s only in your main base where you can switch bodytype (or why not , character, although it might be tricky matching base game mechanics), symbolizing new reinforcements coming in.

Meaning you can adjust the repartition of heavies and lights in your team on each waves, just like you can do it for roles.

And to be honest, maybe I’m still too used to ETQW and such, but I almost never change my role outside of the base CP. When I’m on the field, I usually stick to my class until I die, unless it is extremely needed (like team holds objective area but we have no obj class, so I run to a CP to change and come back, but it’s very rare).

IMO anyway, class abilities should all be available, even if we have to level up to get them. CHoosing among abilities is counter productive IMO. And I know it defeats the multi-characters stuff but ths is also a design choice that I strongly disagree with.


(1111) #46

Another member mentioned “having 5 soldiers on the same team” being a problem and I can agree with that.

Makes me feel stupid when I play as an engineer and I can complete most of the objectives in many maps. Then there’s this one place where you had to plant an HE charge. Everyone else is bots or there’s an soldier who doesn’t know what he’s supposed to. There’s no way around this other than changing to an class you haven’t touched in past 15 levels. This makes me think that this game should always be played in parties of four but that might be a little exaggarated.

I don’t think they will make you to be able to change your character at any other point than in main menu. Your whole progress is coded to your character and I don’t think the characters are designed to be changed all the time.


(wolfnemesis75) #47

[QUOTE=1111;362713]Another member mentioned “having 5 soldiers on the same team” being a problem and I can agree with that.

Makes me feel stupid when I play as an engineer and I can complete most of the objectives in many maps. Then there’s this one place where you had to plant an HE charge. Everyone else is bots or there’s an soldier who doesn’t know what he’s supposed to. There’s no way around this other than changing to an class you haven’t touched in past 15 levels. This makes me think that this game should always be played in parties of four but that might be a little exaggarated.

I don’t think they will make you to be able to change your character at any other point than in main menu. Your whole progress is coded to your character and I don’t think the characters are designed to be changed all the time.[/QUOTE]
Party of four is actually ideal. Lots of room for everyone to play their favorite class. :slight_smile:
Party of three is better than less than that, but I have played this way and it can be frustrating if you all are classes besides Medic. Brink is better with friends. Running solo I feel its good to be an Engineer or a Medic and then switch to OBJ class when you have no choice or after you’ve upgraded the command posts. Then switch to Soldier to plant HE or start hacking. Two hardest things to get done in Brink are HE plant and Hack because your progress can be erased completely. :slight_smile:


(sereNADE) #48

Team based games I play let you switch body types (neotokyo, dystopia), abilities, and loadout at the beginning of each round or each spawn (trying to switch mid life means a respawn/self kill usually). The natural penalty that stacks with the choice is the time it takes to select a new loadout or spec. I personally find it retarded and retarding that BRINK omits in-match bodytype switching and the character system in place introduces even more problems.

I guess I should stop responding to these threads since I already uninstalled BRINK. Can’t wait to see if anybody’s opinion improves after the DLC.


(BiigDaddyDellta) #49

I’m going to agree that the tanks should be more tankish.


(sereNADE) #50

Slippery slope cuz then we might get grenades that are grenadish :eek:


(BiigDaddyDellta) #51

In truth grenades would definitley kill out outright. but I mean the heavies should be a little more durable, I mean I still get killed by lights like no bodies buisiness.


(neg0ne) #52

About the class changing thing:

Its about smart desicion making and really beeing aware of yout personal play-style.
my favourite class is medic…and i call myself a good medic…but i dont need all medic abilities, cos they all of them suite my playstyle.

qualitiy over quantity.

i still have enough abilities left to have a “good” 2nd class with my most needed abilities.

its a skill to choose wisely and play the role with given restrictions rather than playing any role with a full set of maxed abilities.
THATS what makes the abilitie system nice.

otherwise the whole ability thing is crap and everybody should have all abilities at once…cos thats what people are asking for if they want to change characters in during a map.

less is more.


(Smoochy) #53

surely a double buffed engie is more dangerous? or a medic as he can self revive.

im finishing my level 19 heavy and i think as engineer im the most dangerous. i prefer the chinzor to the other heavy weapons as its better all round IMO.

the gatlung with its spinner noise makes it easy to counter IMO.


(Smoochy) #54

[QUOTE=Nosferatu;362628]Defining you character IS important, but if a medic is required you could switch to a fully upgraded medic. Like I said, if you have multiple charactars you should be able to switch once at the spawn.

BTW:
I upgrade my charactars as such; Max out Universal abilities, Max out one class. There’s just enough levels to do that, and I don’t see the point in cross-class abilities.
I might make one or two of those in the end, but you’ll always need to compromise and miss out on important abilities in one class.[/QUOTE]

oddly jack of all trades or dual class characters are far more useful to winning. on pubs you cant guarantee who will be what. with a specific build you are much more limited. no medics on your team? if you are a 100% soldier you are screwed as you cant do much, with my jack io can effectively play any class and i swap around several times in a game. often going for the objective or which ever class is needed most


(Runeforce) #55

No, Heavis should recieve no health and speedboost (on PC)

I like the idea of changing bodytype at the at the Spawn CP. It seems misplaced in the Main Menu!
And you should be able to change Character Pre-Match (without having to disconnect from the server.)


(TruGamer97) #56

Going to try heavy later on tonight


(taodemon) #57

The gotlung has such a huge spread that no matter how amazing your aiming/tracking skills are most of your rounds will hit the walls and not the actual target unless you are close enough to have the barrel up their bunghole. Add to that the fact that bullets don’t go through characters and hit characters behind them hurts the gotlung just as much because even if you are in a tight area with several enemies huddled together you will probably only drop one before the smg spray drops you just as fast.

The Larger body makes you a bigger target for all those random spread rounds that would normally miss skinnies or mediums (yet another reason for reducing spread).

The heavies saving grace is the eznade (after the last weapons patch) and that is only really viable as a soldier because of the rate you go through ammo


(RabidAnubis) #58

[QUOTE=morguen87;362515]The patch made heavy weapons much better, but heavies still desperately need either a health boost or a mobility boost or maybe both. They said body type health is now a netvar so hopefully they’ll play around with it and find a balance without needing a whole new patch.

Right now the difference in health between body types seems a lot, lot smaller than the difference in movement speed. For instance the gap in movement speed between light and heavy is extraordinarily huge, but the gap in health between the two isn’t, to say the least. Someone else who did the research can post the numbers, but I think it’s like a 2 bullet difference.[/QUOTE]

Okay.

Light have 120 HP
Medium 150
Heavy 180

I think that giving heavies a speed boost would make them too similar to the medium

they should remove all parkour and sprint abilities (Accept for maybe a charge) and give them somewhere around 250-350 health. That would make the heavy class a lot different. (Make medics only heal half the health for a buff also.)

That would make them more like a heavy.

OR don’t remove sprint, but make it that it is much more uncontrollable and harder to turn and stuff.


(TruGamer97) #59

[QUOTE=RabidAnubis;363056]Okay.

Light have 120 HP
Medium 150
Heavy 180

I think that giving heavies a speed boost would make them too similar to the medium

they should remove all parkour and sprint abilities (Accept for maybe a charge) and give them somewhere around 350 health. That would make the heavy class a lot different. (Make medics only heal half the health for a buff also.)

That would make them more like a heavy.[/QUOTE] Id say something like 250 for heavy not 350


(RabidAnubis) #60

I edited.

250 would be okay.

And Actually, brink does well as an objective fast paced game.

Every second I’m doing something, unlike SOCOM which 3/4 of it is waiting (Still fun though.)